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Comments by KelvinFox

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Bishop-Nightrider compound. Piece that moves like bishop or nightrider.[All Comments] [Add Comment or Rating]
📝KelvinFox wrote on Thu, Feb 6, 2020 06:12 PM UTC:

All The Kings men mentioned Banshee. I now also discovered Jörg Knappen used it his CwdA army Fearful Fairies under that name


📝KelvinFox wrote on Thu, Feb 6, 2020 08:13 PM UTC:

The name seems to be a invention by George Jelliss


Pao. (Updated!) Moves like rook, but must jump when taking.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Thu, Feb 6, 2020 08:29 PM UTC:

I've researched and I've found Nao multiple times in the Variant Chess magazine


Archbishop. Moves as bishop but can make reflection at side of board.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Fri, Feb 7, 2020 08:22 PM UTC:

Here a piece I'm calling the Spinning RC Car that moves like a crooked Bishop after the bounce


Nao. Moves like nightrider, but must jump when taking.[All Comments] [Add Comment or Rating]
📝KelvinFox wrote on Fri, Feb 7, 2020 10:46 PM UTC:

I'll make this page larger tomorrow. Could someone change the index description to 'Moves like nightrider, but must jump when taking'?


📝KelvinFox wrote on Sat, Feb 8, 2020 12:30 AM UTC:

Thanks, source for this piece BTW is  All The King's men and Julia's Fairies and on this page http://www.jurajlorinc.com/chess/mycompo.htm

Added the diagram, will fix error with dot tomorrow

Bishop-Nightrider compound. Piece that moves like bishop or nightrider.[All Comments] [Add Comment or Rating]
📝KelvinFox wrote on Mon, Feb 10, 2020 01:45 PM UTC:

I've asked Mayhematics on twitter about the banshee piece

Edit: I've got an answer, he thinks the name was his (George Jelliss) idea

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
KelvinFox wrote on Tue, Feb 11, 2020 11:45 PM UTC:

wouldn't a 8th nightrider be possible which goes left-right for both vertical and horizontal moves?


Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Wed, Feb 12, 2020 01:56 PM UTC:

does anyone know why mFyafsmFpafscB1yafscpF also gives the rook squares as capture squares?


KelvinFox wrote on Wed, Feb 12, 2020 06:32 PM UTC:

Then there is a bug in the XBetza sandbox

EDIT: Here is the piece at the computer I'm currently using 


KelvinFox wrote on Wed, Feb 12, 2020 07:10 PM UTC:

I've added an example, I will do more when I am back home


Antelope. (Updated!) Makes (3,4)-jump.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Tue, Feb 18, 2020 01:01 PM UTC:

The page still contains the error that this piece moves 4,5


Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Tue, Feb 25, 2020 10:02 PM UTC:
@HG

I also suggest adding the hovering pawn in  for pieces like mNmcafsW on the movement diagram


KelvinFox wrote on Sun, Mar 1, 2020 04:48 PM UTC:

Another bug, on the movement diagram squares that may be only reached to capture own pieces are labeled red instead of blue.


Rotary. On a 9 by 9 board with rotating pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
KelvinFox wrote on Mon, Mar 2, 2020 12:54 PM UTC:Good ★★★★

Today played a game of Rotary with a set of pieces I made myself. It is a very nice game. The rotational element adds a nice layer of tactics. Only thing that feels weird is the promotion rule 


Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Mon, Mar 2, 2020 01:44 PM UTC:

I would use a overlapping red and blue square for cd (I first thought about purple, but that would be too confusing with blue)


KelvinFox wrote on Mon, Mar 2, 2020 07:24 PM UTC:

It seems that there are very few to almost no variants having capturing own piece, similarly to how outside XQ there are no variants with a separate checking move (but that has a separate modifier as well). I would suggest making the friendly capture marker hexagonal and the checking marker (currently no marker) octagonal dark red or a crown.


Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) [All Comments] [Add Comment or Rating]
KelvinFox wrote on Fri, Mar 6, 2020 11:20 PM UTC:

The Zebra+Knight versions of the Hartebeest are bound to 1/4th of the board


Bishop-Nightrider compound. Piece that moves like bishop or nightrider.[All Comments] [Add Comment or Rating]
📝KelvinFox wrote on Wed, Mar 11, 2020 12:48 PM UTC:

I've added the value and another name by Gilman. Is this page good enough for Piececlopedia?


📝KelvinFox wrote on Thu, Mar 12, 2020 01:08 PM UTC:

Thanks Fergus. I am really proud for writing this


Nao. Moves like nightrider, but must jump when taking.[All Comments] [Add Comment or Rating]
📝KelvinFox wrote on Fri, Mar 13, 2020 11:49 PM UTC:

I've corrected the diagram

I'm going to research the value soon

Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves.[All Comments] [Add Comment or Rating]
KelvinFox wrote on Sat, Mar 21, 2020 01:32 AM UTC:

The Haddock on this page is a pretty weak piece. Of can reach some squares only in 13 moves


Nao. Moves like nightrider, but must jump when taking.[All Comments] [Add Comment or Rating]
📝KelvinFox wrote on Sat, Jun 20, 2020 04:36 PM UTC:

Still weird that this piece has never been used


If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
KelvinFox wrote on Sun, Jul 19, 2020 08:55 PM UTC in reply to Daniil Frolov from Wed Dec 25 2013 03:51 PM:

Couldn't a better octagonal chess be created on a dotted centered octagonal board?


Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
KelvinFox wrote on Fri, Aug 7, 2020 03:42 PM UTC in reply to H. G. Muller from Wed Aug 5 06:01 PM:

8x8 Anglo-American Draughts is actually solved. Probably most complex game that has that title (I BTW still want to create a site like this but focused on abstract strategy in general)


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