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Comments by RichardHutnik
Hello again Fergus. Please understand the position I am coming from. As much as I would like chess variants to be light and casual things, I am involved with a non-profit who is trying to not only represent the interest of players and designers, but also publishers, schools, and everyone else. The interest is to get increased interest by the media, so that we can get more resources so we can do more, and get more of the world to notice, and get variants here greater attention. I do have an interest to get a magazine on the newsstands that would promote chess variants. Throw in also a TV show, or cable network that has room for variants, and I believe we could be onto something. Anyhow, on the note for a tournament format to promote chess variants, I will propose the following as a starting point: * How about having a tournament where the winner then picks what game will be played the following year, and players compete, and the player returns the following year to defend their title? A proviso would be the player can't pick one of their own designs as the game to defend their title against. I believe this format would touch on a lot of what was discussed in this thread. Of course, we should look towards refining the concept, and take it from there. A variant on this last point is, rather than it be an annual tournament, you run an ongoing series of tournaments, and keep playing the same game until someone different wins. They then would end up picking a different game, and is one they didn't design. I would recommend here that the winner of the prior tournament doesn't have to play in the qualifier Please let me know your thoughts on this (This goes to everyone, not just Fergus).
A possible approach to this is what I mentioned in the NextChess4 thread: How about having a tournament where the winner then picks what game will be played the following year, and players compete, and the player returns the following year to defend their title? A proviso would be the player can't pick one of their own designs as the game to defend their title against. I believe this format would touch on a lot of what was discussed in this thread. Of course, we should look towards refining the concept, and take it from there. A variant on this last point is, rather than it be an annual tournament, you run an ongoing series of tournaments, and keep playing the same game until someone different wins. They then would end up picking a different game, and is one they didn't design. I would recommend here that the winner of the prior tournament doesn't have to play in the qualifier. Anyhow, I believe you also come up with an agreed to list of games that would be candidates to be played and can be picked by the winner of the tournament.
A few comments (I had been out of action trying to get a new laptop set up): 1. In regards to invention, I believe it is one of the strengths of the variant community, and provides both an outlet for designers and also a way for chess variants not to get boring. My concern with them is that each one ends up being its own path, and doesn't lend anything to the collective experience of playing variants, outside of just another game to play. I would like the experiences to be able to mingle among one another and for the variant design, in some framework, to enable one design to be built off of another, and that to continue to evolve, and what is learned to be able to be reused. Yes, we can do that to some extent now, but we have issues with naming conventions and the like, which make it more difficult. 1a. I have a vested interest in seeing the chess variant community produce champions at various games, which we could help use to promote variants. I speak from the perspective of a sports federation when I say this. And I write this also, in that I would like to see IAGO to be able to recognize and stand behind the conventions the variant community came up with for the pieces and the like. 2. Chess on a 12 by 12 board looks like Warmaster Chess 2000. Please let me know how it isn't the same. Here is word on Warmaster: http://blog.chess.com/RooksBailey/chess-crusade-warmaster-chess-and-no-chess 3. FastChess? We talking about a Speed/Blitz chess as the game in question? I am of the belief also (I say also if Speed/Blitz is what is meant by FastChess) the chess community is deciding to speed up the clock to solve all its ills. And it does resolve a lot of the issues it has, regarding openings, draws, and making the game more interesting to watch. Unless the variant community gets together and comes up with some way to showcase itself more to the world, and get interest, there is a definite interest in locking out the variant community, saying it doesn't bring anything to the table but distraction. I would rather not see that happen. 4. I don't believe you will get anything to replace 8x8 unless the physical boards become more readily available. That is how it works. And I wouldn't expect 9x9 to be it either, as that totally disrupts normal chess. It also brings back visions of the chess variant with 2 queens aside and the bishops on the same colors.

I am not really a fan of this variant, as I feel it adds too much randomness to chess. However, I believe if you get rid of check/checkmate, and replace it with capturing the enemy king, there isn't an issue with check.
Does the CV site here rate players across a range of chess variants so it is able to determine who the strongest player is at chess variants in general? If so, I am curious how. I was looking for a way that you could have an ELO-type system that would factor the strength of a player across multiple chess variants (or other games), rewarding stronger play over a range of games, as opposed to someone dedicating to a few. Any ideas on how to do this, or how the CV site does?
Joe, does that rate people playing ALL variants of chess under one rating or has a unique rating for each game? I assume that it is for the former.
Thanks. We are looking for a rating involving multiple games that rewards players playing multiple games, for the IAGOweb.com website.
Check out this Internet Meme: http://knowyourmeme.com/memes/roller-coaster-chess People playing chess on a roller coaster. It looks like it has been holding steady since 2007 as far as Internet activity goes.
Hello everyone. IAGO now has a multi-site leaderboard up that we are still testing and adding features to. You can see it here: http://leaderboard.IAGOWeb.com We would be up for people visiting the site, and signing up. I would also be interested in seeing CV play.chessvariants.org games get on there sometime, so we can add the results here to. Currently a few games in the chess/chess variant family are up: FIDE Chess, Shogi, Grand Chess, and Shatranj . I would be up for a lot more. Anyhow, if interested, please post and say you are. Also, feel free to sign up and follow these directions: http://iagoweb.com/wiki/docs/associations The way the system works is that a partner site sends an RSS feed out of the game results. IAGO picks it up, and compiles the data. People who sign up get their game stats and see how they compare against other players who also sign up (Elo). The system allows one rating board for multiple game sites.
IGGameCenter also has Russian Chess (Tavreli) on it also, and we are tracking the results.
Movie about Bobby Fischer in the works. The current working name for the film is 'Pawn Sacrifice'. Toby Maguire set to play Booby Fischer. Info here: http://www.imdb.com/title/tt1596345/

I think it would be interesting if more games cominging Tafl with Chess are proposed and played. I had done this earlier with TaflChess: http://www.chessvariants.org/index/msdisplay.php?itemid=MStaflchess TaflChess is a lot closer to regular chess than this.
On a 10x10 with the Eurasian Pawn, where do you suggest the pawns set up, on the second or third row? I personally would like to say EITHER and add the concept of multiple formations into the NextChess, so that we don't develop stale opening books, while also not falling into having erratic set up of shuffle. I would say also players would be free to set up their lines of pawns on either the second or third pawn, but restrict things.
Bungie, the makers of Halo, announced today a new multiplayer mode for Halo: Reach. That mode is CHESS! See the video here: http://www.youtube.com/watch?v=mS7V9SbBvRA I know, the date and all that, but I think they should throw it in there.

I am curious about this. Is this game a chess variant?

The idea for this game came out of another game mentioned on Scheming Mind. I thought it would be interesting to change their approach to all Queens, and see how it went. It apparently went pretty well with my playing it on Zillions. It ends up being an interesting twist on misere' games. Yes, it likely can be better. Feel free to come up with something better. When I do a game design, part of it is an inspiration for others to improve upon it. Or, I will stumble across something also I feel is worth looking into.

I would propose adding the Eurasian Pawn in here two. At least cover the full range of pawns, and note them, as a discussion point. During play of this variant, ground rules can be added for what is in and out. For example, I would say NO to a Eurasian pawn on an 8x8 board. Ok, the Eurasian pawn: http://www.chessvariants.org/index/msdisplay.php?itemid=MSeurasianpawnpi One options for pawns is to have one (or a few base) picture of them, and then stick dots or Xs around it to signify how it moves and captures. I know a pawnrider would likely both be silly and hard to notate.

As has been noted, this format has gone through revisions. In the most recent form, which is for Connect Four (Captain's Mistress), it goes under the name 'Massive Multiplayer ________' and you stick the name of the abstract strategy game in there. Some other tweaks also have been done: * In play, there isn't scoring, just trying to be on the winning side. * When it is your team's turn to vote on a move, you vote. * When it isn't your team's turn, you can choose to defect to the other team. There is an options to limit the number of times you can defect, with the current preferred number of defections to be one. * If all players defect from one team, they all lose, and the game is over. * Run digitally, it would be idea to keep players anonymous, so no one knows who is whose team, or even the number of players on their team. As an added note, this format could be used in scientific research to study loyalty and defection patterns among team members, and you add or remove elements from the environment to see how it impacts the loyalty of players in the game.
I just saw this game on Boardgame Geek. With there being a deck building game genre craze going on, that is starting to rival Trading Card Games, For the Crown makes an appearance. It looks like chess meets the deck building game genre. Might be shaping up to be to the deck building genre, what Navia was to collectible card games. Here is more info on it: http://boardgamegeek.com/boardgame/97512/for-the-crown
The heart of deck-building games, is that they get expansions. Jeremy, please see if you can get the community here involved, and also get the word out to the Navia community to, who still has an interest in the game.
Ok, no problem. Is there an entry on here for For the Crown yet? I know of a few Navia players who I can let them know about the game.
I found this article on WhyChess.org , which should be relevant to the variant community: http://www.whychess.org/node/324 I had felt that the chess community would benefit, if it took variants more seriously to deal with the issues it has faced with chess. Well, it looks like they are going for the idea of reducing the clock, and the variant community is getting locked out yet again from being taken seriously. Anyhow, give some thought here to this. It would be of benefit if variants could go more mainstream.
Test msg... ignore. Seeing if there is an issue with the database.

I don't see the complexity of this being more complicated than Checkers/Draughts personally.
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