Comments by Daniel Zacharias
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ok, blBrfflNfrAflCfrZbrGflFXbrAY is 91
fAbA7lHflCflZfrbG is 124
130 if I understand it right
best I've done I think is brFlDfsNlAfHblFXlbDYbrNY
How do you read the statistics table? What's the difference between mate and mated and what are all the numbers?
Should I be able to use $dest to get the destination square before HandleMove runs?
oops, this is it
something seems wrong with this game. The code is just copied from Chinese Chess with some pieces added, so I don't think I changed anything important, yet it's saying I'm in check when I'm not.
Is it possible for css to work with the horizontal or vertical hexagons shapes?
The Official Glinski Coordinates preset has CSS rendering which isn't working right for hexagonal games
It doesn't. I wouldn't understand how it moves without the interactive diagram. I'm thinking something like "moves to the squares (1,4) by making exactly three orthogonal and one diagonal step in any order, all in the same direction." Even that doesn't clearly exclude a move that only allows a single turn in the path
It would be easier if the vulture's description specified which paths it is allowed to follow. Maybe I'm the only one this is unclear to.
Would warmachine-wazir work? Then you wouldn't have to change anything else.
many of these shatranj images have transparent backgrounds so they are hard to see with dark themes
Also, the king description text for Great Shatranj is always black regardless of the theme.
You could copy the relevant parts from musketeer chess
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
When I go to any person information page and try to view unpublished submissions, it just shows my own submissions.
It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.
Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.
I've never had a problem with them and it's still unclear to me what that would look like.
They work the same as in the interactive diagram, only jumping over enemies.
For the terror trading rule, would it work to have set protected (EA T t)
in pre-move 1 and set protected (ea T t)
in pre-move 2?
or maybe they should be in post-game 2 and 1?
I'm sure there's a reason for this, but why is it that having legality defined for move highlighting isn't enough to have legal moves enforced?
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For most of those, I have made some that I hope would be good enough. The only one I didn't try is ostrich