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But you could always add a restrictive rule, for example that the enemy pawn can stymie the cannon-rook compound so that it can only reach the square immediately behind the enemy pawn. Cannons are sometimes problematic in that they can cause devastation in a Western piece context, but if one introduces restrictive rules they can blend in. I have used exactly the above restrictive rule for my Basilisk cannon: http://hem.passagen.se/melki9/basiliskchess.htm and my Culverin cannon: http://hem.passagen.se/melki9/culverinchess.htm /Mats
Thanks, David. But bear in mind that it is not strictly generated code vs. saved code. On the test pages I linked to, the generated code displayed the board perfectly. There is something about using the Javascript ffen2diag on pages displayed with msdisplay.php that is the problem. So the answer may lie in something that msdisplay.php is doing. For example, Pink Panther Chess, which does not use msdisplay.php, is displaying its board without gaps. However, I did see gaps in Isis and Cam and Honeycomb Chess. Although these don't use msdisplay.php, they are both placing rank numbers on the sides, which may cause the gaps in their cases.
--- --- --- --- --- --- --- --- --- --- --- |Sw2|Mk2|St2|Cr2|Qn2|Kg2|Qn2|Cr2|St2|Mk2|Sw2| --- --- --- --- --- --- --- --- --- --- --- |Tk2| |Mh2| |Cd2| |Cd2| |Mh2| |Tk2| --- --- --- --- --- --- --- --- --- --- --- | |Pn2| |Pn2| |Pn2| |Pn2| |Pn2| | --- --- --- --- --- --- --- --- --- --- --- |Pn2| |Pn2| |Pn2| |Pn2| |Pn2| |Pn2| --- --- --- --- --- --- --- --- --- --- --- | |Pn2| |Pn2| |Pn2| |Pn2| |Pn2| | --- --- --- --- --- --- --- --- --- --- --- | | | | | | | | | | | | --- --- --- --- --- --- --- --- --- --- --- | | | | | | | | | | | | --- --- --- --- --- --- --- --- --- --- --- | | | | | | | | | | | | --- --- --- --- --- --- --- --- --- --- --- | |Pn1| |Pn1| |Pn1| |Pn1| |Pn1| | --- --- --- --- --- --- --- --- --- --- --- |Pn1| |Pn1| |Pn1| |Pn1| |Pn1| |Pn1| --- --- --- --- --- --- --- --- --- --- --- | |Pn1| |Pn1| |Pn1| |Pn1| |Pn1| | --- --- --- --- --- --- --- --- --- --- --- |Tk1| |Mh1| |Cd1| |Cd1| |Mh1| |Tk1| --- --- --- --- --- --- --- --- --- --- --- |Sw1|Mk1|St1|Cr1|Qn1|Kg1|Qn1|Cr1|St1|Mk1|Sw1| --- --- --- --- --- --- --- --- --- --- ---is still quite brief but lacks the elegance of visual images. Generally I restrict it to variants with very exotic pieces - most recently AltOrth and its offshoots. My next page is of this kind and will use Ascii Art. You don't have any problems with
, I hope. In retrospect I might have done better using it for Armies of Faith. Some inventors show both a graphic array and Ascii Art, but that's worse than just the Ascii Art. A series of individual images really raises memory use. The sequence is just one square out of, in this instance, 143 - I will not attempt to display the entire array this way in this comment! No wonder I want to eliminate them from my 4-player variants and replace them with ffen2diagcol. Image files are the worst of the lot. These days I try to confine them to boards confounding all other presentation - pentagonal cells, Yalta-style 3-player 'square' variants, and the like. They may make the HTML file look small, but they take up considerable memory im themselves. So sorry to disappoint you, but until there's an alternative using as little memory I hope to use more Javascript, even in existing page, not less or none.
Storage and bandwidth transfer are both non-issues. We do not have a cap on how much we can store on the site, and we are allowed infinite bandwidth transfer per month, as indicated by the infinity symbol appearing by monthly bandwidth transfer in our cpanel. The only other issue is bandwidth for the user. For people with broadband connections, the savings in bandwidth for using Javascript vs a single image are too negligible to notice. But even for dial-up users, you can create graphic images that will not take very long to download. For example, the diagram for this game can be saved as a PNG file that is only 7935 bytes in size. If you wish to continue using the Javascript tool to make your diagrams, I recommend replacing the call to the Javascript tool with the actual HTML it outputs. If you're using Firefox, you can get this with the Web Developer extension, using its View Source/View Generated Source menu option.
Noting the reference to Honeycomb Chess, any news on when the now urgent update to that is being posted? The version on the website still has a reference to Sheikh conflicting with my current use of that name. Or has an update-your-own feature for pages that aren't post-your-own been added without me noticing? Storage is an issue for me as I keep master copies of all my pages on my own computer just in case. Could you please give me an example of 'replacing the call to the Javascript tool with the actual HTML it outputs' as I do not know how to do that?
Dear Mr. Gilman: If possible, I'd like to have your help, could you contact me? My mail is in info here in the CV site. Thank's in advance. Claudio.
As always, names, and possibly, pieces for my Megadoom Project. What would be, perhaps, the largest CV until now. To understand the project and and my pains, take a look at this, please: http://www.chessvariants.org/index/msdisplay.php?itemid=MSachessvariantm http://www.chessvariants.org/index/msdisplay.php?itemid=MSmegadoomchessp Thanks! So, fell free to mail me, os send me a good dark beer from Englad! ;) (Sorry I'm a carioca brazilian ado I love to play with people I admire and like).
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