Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


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Game Reviews (and other rated comments on Game pages)

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Smess. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote at 01:43 AM UTC:Excellent ★★★★★
files=7 ranks=8 promoZone= promoChoice= lightShade= darkShade= graphicsDir=/graphics.dir/smess/ squareSize=74 graphicsType=gif background=https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/rules/smess/board.jpg whitePrefix=B blackPrefix=R firstRank=1 Ninny:P:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Ninny:a2,b2,c2,d2,e2,f2,g2,,a7,b7,c7,d7,e7,f7,g7 morph=.NNBNN. Numskull:N:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafyavWsoabalmpafmpafmpafmpabmpafmpafmpafyavWvoabyalWsoabasmpafmpafoabmpafmpafyasWvmpafmpafmpafoabmpafmpafmpafaroabyafhKvoabasmpabyaWvmpafoabmpafasmpafoabmpafyafWvmpafoabmpafasmpafoabmpafyarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafyabWvmpafmpafoabmpafmpafasoabyasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafya(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyarWvmpafmpafmpafoabmpafmpafmpafyalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafyasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafyaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabyaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafyavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafya(b)K:Numskull:b1,c1,e1,f1,,b8,c8,e8,f8 Brain:B:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Brain:d1,,d8


Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 04:01 PM UTC in reply to Aurelian Florea from Wed May 8 12:50 PM:Excellent ★★★★★

Here's an example:

files=9 ranks=10 promoZone= promoChoice=PRCGHZ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=39 graphicsType=png royal=K shuffle=RHZ symmetry=none lightShade= darkShade= borders=0 background=https://www.chessvariants.com/oriental.dir/janggi-trad-setup.jpg captureMatrix=/..$$$$$$$$$$=/"/"/"/"/"/"/"/"/" asian pawn:P:fsW:chinesepawn:a4,c4,e4,g4,i4,,a7,c7,e7,g7,i7 cannon:C:pR:cannon:b3,h3 morph=...D.E...//...A.B.../////...D.E...//...A.B... cannon:A:pRpfrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:B:pRpflF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:D:pRpbrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:E:pRpblF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:U:pR:cannon:,,b8,h8 morph=...W.V...//...T.S.../////...W.V...//...T.S... cannon:S:pRpfrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:T:pRpflF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:V:pRpbrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:W:pRpblF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU rook:R:Rvoabasmpafmpafmpafoabmpafmpafmpafafs(af)1WvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:rook:a1,i1,,a10,i10 guard:G:smpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:man:d1,f1,,d10,f10 mao:H:afsW:horse:b1,h1,,b10,h10 zebra darter:Z:afsafW:elephantwazir:c1,g1,,c10,g10 general:K:kRsmpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:general2:e2,,e9

Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Giulio Quaresima wrote on Thu, May 9 01:13 PM UTC:Excellent ★★★★★

I had the same idea yesterday, glad to know I am not alone. What about en passant? If introduced, it should be applied "from behind", so e.g. after c4, white could capture its c4 pawn moving b2 or d2 to c3.


The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, May 7 10:23 AM UTC:Excellent ★★★★★

KNS is about 11 Pawn.

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K firstRank=1 borders=0 lightShade=#ff008f coordColor=#ffd200 darkShade=#a7ff00 rimColor=#00e0ff pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 european lion:L:KNAD:lion:,,d8 diving whale:V:(mp)bsvQ:vao:,,a8,h8 modern elephant:M:FA:elephantferz:,,c8,f8 queen/rook hunter:H:fsvQ:horse:,,b8,g8 king:K:KisO2:king:e1,,e8

Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, May 5 07:28 AM UTC:Good ★★★★

This looks like a good idea but I am not so sure of its practicality. The board might end up very crowded and we need to see a game simulation before deciding on its "greatness". 

The 4 stars are only for the name. I like the idea of using Cleopatra as a seducing piece.

I had this idea of making pieces switch sides for a long time, but I always thought that the person in charge of finances could do this job, which is more realistic. 


Banzai Chess. Members-Only Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 2 02:56 PM UTC:Excellent ★★★★★

Since it's the featured variant for this month.

files=11 ranks=11 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/galactic/ whitePrefix=W blackPrefix=B squareSize=50 graphicsType=gif symmetry=none firstRank=1 borders=0 oddShade=#d8d4d4 coordColor=#e3e0e0 lightShade=#ddc8c8 darkShade=#c79f9f holeColor=#b96767 rimColor=#b96767 white hexarect glinski pawn:P:iifrmnF2frmFfrceW:Pawn:e1,e2,e3,e4,a5,b5,c5,d5,e5 morph=*/..........*/"/"/"/" black hexarect glinski pawn:P:iifrmnF2frmFfrceW:Pawn:,,g7,h7,i7,j7,k7,g8,g9,g10,g11 morph=*/*........../"/"/"/" hexarect knight:N:lfrbbrflNrflbfrblCrflbfrblZ:Knight:c1,a3,,k9,i11 hexarect bishop:B:flbrBrflbfrblNN:Bishop:a1,b2,c3,,i9,j10,k11 hexarect rook:R:RfrblB:Rook:d1,a4,,k8,h11 hexarect queen:Q:flbrBrflbfrblNNRfrblB:Queen:a2,,j11 hole::::g1,h1,i1,j1,k1,h2,i2,j2,k2,i3,j3,k3,j4,k4,k5,,a7,a8,b8,a9,b9,c9,a10,b10,c10,d10,a11,b11,c11,d11,e11 hexarect king:K:WFrflbfrblN:King:b1,,k10

Astrohex. Members-Only Star-alike variant on irregular hexagons. (Cells: 72) [All Comments] [Add Comment or Rating]

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Stairchess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 24 03:29 AM UTC:Good ★★★★

This is an excellent concept. There's just one tweak I'd like to see. Pawns on the a-file cannot move any further to the left, so that could be a problem. One way to remedy that might be to divide the board vertically down the middle, giving pawns on files A-D a move to the RIGHT, and on files E-H to the LEFT, as you have currently done for all pawns.


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 24 12:08 AM UTC in reply to H. G. Muller from Sat May 15 2021 07:06 PM:Excellent ★★★★★

How about switching Diamonds & Onyxes? or Onyxes with Lame Ducks?


Annapurna1 SandraPaul.Brand Chess. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, Apr 19 01:29 AM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=F graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none stalemate=win baring=0 royal=K firstRank=1 borders=0 darkShade=#769656 lightShade=#eeeed2 oddShade=#baca44 coordColor=#ffffff rimColor=#000000 shuffle=:WV,:VR shatranj pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 rook:R:R:rook:a1,h1,,a8,h8 ferz:F:F:ferz:d1,,d8 elephant:E:A:elephant:c1,f1 wide knight:W:vDsN:wideknightwarmachine:,,c8,f8 narrow knight:V:vNsD:narrowknightwarmachine:,,b8,g8 king:K:K:king:e1,,e8

With shuffle.


Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 17 02:50 AM UTC:Good ★★★★
files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/abstract/ squareSize=50 graphicsType=gif symmetry=rotate royal=K firstRank=1 borders=0 rimColor=#063682 darkShade=#0e336e lightShade=#ec4e19 coordColor=#fb721a shuffle=KQRBN whitePrefix=W blackPrefix=B Storz pawn:P:frmFfrcW:Pawn:d1,d2,c3,d3,a4,b4,c4,d4,,e5,f5,g5,h5,e6,f6,e7,e8 morph=*/.......*/"/"/"/"/"/" knight:N:N:Knight:c2,b3,,g6,f7 bishop:B:B:Bishop:b1,a2,,h7,g8 rook:R:R:Rook:c1,a3,,h6,f8 queen:Q:Q:Queen:b2,,g7 king:K:KijO2:King:a1,,h8

But with shuffle.


Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Apr 13 03:18 PM UTC:Excellent ★★★★★

When I first saw this game, I didn't think much of it, since I was more focused on larger Shogi variants, especially Tenjiku Shogi. However, now I have a few games against Jocly under my belt, and wow, this game completely blew me away. It is an absolute joy to play, despite its size and complexity (which melts away after a couple games). However, it is not flawless.

The Lion-trading rules are a bit complex, and making the Lion contagious (Like Maka Dai Dai Shogi's Deva, Dark Spirit, and their promoted forms) would make the rule much simpler while also achieving the same effect. However, this isn't really much of a problem, and may in fact be the better choice.

The real problem that I have with this game is that modern "innovations" have made the game more complicated than it needs to be. The repetition rules are quite complex, so much so that most computer programs for Chu Shogi that I know don't implement them, which is a trait borrowed from Xiangqi. The King Baring rule is completely unnecessary, as it does not add anything to the game that the combined effects of the other rules do not achieve. There is no evidence that it existed in the Edo period, so I'm not sure why someone thought it would be a good idea to mention this.

However, despite these problems, Chu Shogi is still easily among the best games of its kind. If you like Chess variants, you should give it a try.

Chu Seireigi is an attempt to combine elements of Chu Shogi with the ruleset of modern Shogi. It also has the benefit of not needing any special rules to preserve its quality, fixing all the problems with the modern "innovations" for Chu Shogi that I mentioned above. Players are disincentivized from trading off the most powerful pieces in many cases because they would just go into the player's hands, making them even more dangerous. The repetition rule is simply that of Shogi (draw, except perpetual check loses), and the drops make King-baring extremely rare. However, this comes with the unfortunate downside of having to remove all the multi-move abilities from the game, as otherwise the balancing would be thrown off.


Camelopard Chess. (Updated!) Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Apr 12 01:15 PM UTC:Excellent ★★★★★

Some interesting pieces in this game, I'm wondering if this is the first game with the 'Camelopard' in it.

It's first appearance is as you say from R.J.Darvall. You can see the chess problem here: 'Variant Chess' #2, April-June, 1990, page 20, 'Fairy Chess Review' 1949, R.J.Darvall, mate in 2. Amazing from the year 1949, so yes, this could be the first game ever it is in, if anyone knows another, please say.

Correct me if I am wrong, but the Tribune: (2,0)+(3,3) leaper and the Zerdinal: Slides diagonally, or makes a (3,2) leap are named by Charles Gilman with his thousands of piece creations lol. Is that where you got them from, and if so, are these the first games they also have ever been in. If anyone knows another game they are in, please say!!

Anyway, good work on the game.


Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Apr 12 10:24 AM UTC:Excellent ★★★★★

Nice to see a game with the Locust in it and it's a great idea too, well done.


R-Chess. Members-Only Chess as Rombus. (21x17, Cells: 213) [All Comments] [Add Comment or Rating]

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TCB. Traffic Calmed Boders. (9x9, Cells: 65) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Fri, Apr 5 07:29 PM UTC:Good ★★★★

Fresh)


Hundred Acre Chess. Chess based on Winnie-the-Pooh. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Apr 3 07:52 PM UTC:Good ★★★★

This is a very unusual variant. It appears to work despite the seemingly excessively jumpy Owl. The game is very sharp, which I like. The donkey's feel mostly useless, but that might fit the theme? I wanted to get it working with ChessV but couldn't.

I'm rating it Good (why is there no Average rating option, by the way?) because I like the creativity and emphasis on diagonals.


Life, the Universe and Everything. 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction. (6x7, Cells: 42) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Mon, Apr 1 02:25 PM UTC:Poor ★

Life, the Universe and Everything is a Chess variant inspired by the works of the late Douglas Adams. It is a double-move variant with unusual pieces on a board of (of course) 42-squares.

A game with a pretentious title that adds nothing to chess. I don't care how famous the author was. If "the answer to everything is 42", the author refuses to further explain his reason for choosing such a number. 

Of course, the elites know what 42 really means, and are terrified. 


Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Mar 31 12:49 PM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K firstRank=1 borders=0 coordColor=#ac9aba lightShade=#7b3fa5 oddShade=#786498 darkShade=#65467a rimColor=#483e54 pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 ferzknight:F:FN:knightferz:,,b8,g8 modern elephant:M:FA:elephantferz:,,c8,f8 phoenix:P:WA:elephantwazir:,,a8,h8 cardinalrider:C:NNB:cardinalrider:,,d8 king:K:KisO2:king:e1,,e8

The setup part says that Banshee is RNN.


Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sun, Mar 24 05:15 PM UTC in reply to Daniel Zacharias from 03:24 PM:Good ★★★★

I like it too, very much. I agree with Florin that the text is not well promoting this variant. Maybe someone with better English than me could help Lev in re-phrasing his presentation. That game would deserve it.


Equalized Shatranj. (Updated!) Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Lev Grigoriev wrote on Wed, Mar 20 07:12 PM UTC in reply to David Paulowich from 06:47 PM:Good ★★★★

Круто, прикольно. Что-то в этом есть и от тайских шахмат. Мне нравится такое распределение фигур по цветовым комплексам.

Cool and cute. There’s even a breeze of Thai chess here. I like this management and distribution of pieces on color complexes.


Flying Chess. Some pieces can fly. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Mike Town wrote on Wed, Mar 20 01:20 PM UTC:Excellent ★★★★★

Are people still playing this game? Would love to hear if they are and if anyone would want to play with me? Post on this group and we can make a plan.


Clairvoyant Chess. Players predict what opponent will do to gain advantages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Mar 19 02:14 AM UTC in reply to Florin Lupusoru from Mon Mar 18 06:26 AM:Good ★★★★

I think you're reading a lot into this that isn't there. It just introduces an incentive to make non-obvious moves. Perhaps it could be cumbersome to play, but it's a clever idea.


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