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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Fri, May 17 04:12 PM UTC in reply to A. M. DeWitt from 02:50 PM:

I'm going to keep the old one, I'm not sure I'll be able to change the black stag properly. These images may be useful one day for something else.


A. M. DeWitt wrote on Fri, May 17 02:50 PM UTC in reply to François Houdebert from 08:02 AM:

Thanks. Your stag looks nice.

I think it would look fine either way, as long as the symbols used are consistent (As you have probably guessed at this point, I am a bit of a stickler for cosistency). This is more of a matter of personal taste.

The only thing I'll say is maybe giving the black stag image a black border rather than a white one will make it look a bit better. The white border may make it look out of place compared to the rest of the pieces, at least to me.


Jean-Louis Cazaux wrote on Fri, May 17 11:09 AM UTC in reply to François Houdebert from 08:02 AM:

very nice Stag


François Houdebert wrote on Fri, May 17 08:02 AM UTC in reply to A. M. DeWitt from 01:17 AM:

I made the change.

I wondered whether I should try to draw a different sprite because the movement is different from the flying stag.
I gave it a try, and we can change for it if you like, or try to do it better...


A. M. DeWitt wrote on Fri, May 17 01:17 AM UTC in reply to François Houdebert from Thu May 16 02:31 PM:

I saw that you copied over everything, which is good. However, an unfortunate side effect of this is that the Prancing Stag diagram in Chu Seireigi's rules description is that of the Shogi Flying Stag.

To fix this, you will need to copy the image below to the biscandine site without renaming it, and then update the HTML in the Chu Seireigi rules description (You can simply copy the HTML from the CVP file, which you can find here).


François Houdebert wrote on Thu, May 16 02:31 PM UTC in reply to A. M. DeWitt from Wed May 15 05:43 PM:

taken into consideration


François Houdebert wrote on Thu, May 16 06:35 AM UTC in reply to A. M. DeWitt from Wed May 15 05:43 PM:

thanks


François Houdebert wrote on Tue, May 14 08:07 PM UTC in reply to A. M. DeWitt from 04:30 PM:

Thanks.

I've taken the comment into account, which will improve the doc.


A. M. DeWitt wrote on Tue, May 14 04:30 PM UTC:

@François Houdebert,

While I was on the biscandine site, I noticed a few errors in your rule descriptions, as well as an error in the Tori Shogi Jocly implementation.

In the Tori Shogi Jocly implementation, Player A's Left Quail has its movement mirrored from what it should be.

I have attached the corrected images for the movement diagrams below. I also removed the extraneous black lines from the Mini-shogi setup image.

https://www.chessvariants.com//membergraphics/MSa.-m.-dewitts-miscellaneous-files/corrected-images-biscandine-jocly.zip

 


François Houdebert wrote on Sun, May 5 06:58 PM UTC in reply to A. M. DeWitt from Sat May 4 03:54 PM:

I take it that's the program you use for making the SVG?

Here is the lightburn project if usefull to you


François Houdebert wrote on Sun, May 5 04:13 PM UTC in reply to A. M. DeWitt from 02:52 PM:

thanks


A. M. DeWitt wrote on Sun, May 5 02:52 PM UTC in reply to François Houdebert from Sat May 4 08:58 PM:

I saw that you copied the updated rules descriptions from the CVP Jocly presets, which is good. I made some fixes to these to improve clarity and remove a few typos I found. I will admit in advance that I am kind of a stickler for consistency, but if you can make those changes that would be great.

For Hectochess and Seireigi you can simply copy the code from the CVP rules files. The only thing you might have to fix is the Lance graph path in the Seireigi file.

view-source:https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/hectochess-rules.html

view-source:https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/seireigi-rules.html

For Chu Seireigi the rules description on the biscandine site is much better, but there are still a few discrepancies, and a few pieces are listed twice for some reason. I'd recommend simply copying the source code from the CVP Rules description to fix the text, and copying over the pictures whose links I have attached below.

Corrected Rules HTML

view-source:https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/chu-seireigi-rules.html

Corrected Movement Diagrams

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/rules/shogi/graphs/bear.png

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/rules/shogi/graphs/seireigi-whale.png

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/rules/shogi/graphs/teacher.png

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/rules/shogi/graphs/fox.png

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/rules/shogi/graphs/bird.png


François Houdebert wrote on Sat, May 4 08:58 PM UTC in reply to A. M. DeWitt from 03:54 PM:

the svg has been exported from lightburn( software used to pilot the laser cutting machine).

The SVG could probably be edited also by inkscape I suppose. If you have any improvements to the rules, I'd be happy to incorporate them, as they're important for introducing people to the games.


A. M. DeWitt wrote on Sat, May 4 03:54 PM UTC in reply to François Houdebert from 02:42 PM:

I updated the 3d image.

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/visuals/chu-seireigi-600x600-3d.png

I'll update the svg occasionally, lightburn doesn't work at home (on linux).

I take it that's the program you use for making the SVG?

Also, while I was uploading the Jocly files to the CVP site, I took the opportunity to make the rule description for the Jocly Chu Seireigi preset more accurate. Your version has some discrepancies and doesn't describe everything, thought to be fair I was still finalizing everything then. I can provide you with the files you need if need be.

I did the same for the Seireigi and Hectochess rule descriptions to a far lesser extent, though I am not overly concerned about these two.


François Houdebert wrote on Sat, May 4 02:42 PM UTC in reply to A. M. DeWitt from 02:15 PM:

I'll update the svg occasionally, lightburn doesn't work at home (on linux).

It doesn't really matter if there are extra spare parts, the main thing is that the game is complete.


A. M. DeWitt wrote on Sat, May 4 02:15 PM UTC in reply to François Houdebert from 12:55 PM:

I've also been looking for ideas for a lion hawk icon distinct from the griffon icon.

If there were an acceptable candidate, it would probably still take quite some time to  to finalize.

If you want something that is nice and easy to make a diagram of via the Musketeer Chess site's board painter, the site should have the first and third icons available for use. Personally I'd recommend the first one, as it is a winged lion. The one used for Chu Seireigi can also work.

Here's a new setup picture for your rules description (refresh browser cache if old one shows up):

https://www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/visuals/chu-seireigi-600x600-2d.png

I'm working on a new 3d picture as well. I'll post another comment with it when I am done.

P.S. You may need to update the laser cutter SVG, but I am not overly concerned about that. You did include two extra Rooks in it though.


François Houdebert wrote on Sat, May 4 12:55 PM UTC in reply to A. M. DeWitt from 12:53 AM:

I made the change.

I've also been looking for ideas for a lion hawk icon distinct from the griffon icon.

If there were an acceptable candidate, it would probably still take quite some time to  to finalize.


A. M. DeWitt wrote on Sat, May 4 12:53 AM UTC:

@François Houdebert,

I made one last change to Chu Seireigi and Dai Seireigi, renaming the Lion to Lion Hawk to avoid confusion with the Chu Shogi Lion, while also keeping the Bishop + Squirrel move from before, whose Jocly code is shown below.

graph: this.cbDropGraph(geometry, [[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-2,1]],[[1,1],[1,-1],[-1,1],[-1,-1]]),

(Keeping the Lion Hawk's value at 11 is reasonable, as it is basically equal in strength to a Queen, and may sometimes even have a light advantage)

In case you are wondering what a "Lion Hawk" is, I imagine it as a Japanese version of a griffin.

For the new diffusemap, simply use the Tenjiku Shogi Lion Hawk diffusemap.

For the 2D sprite, the best choice in my opinion for this piece may be the sprite two spaces to the left of the "gem" image in this spritesheet, as it resembles a griffin head with cat-like ears, at least to me. (If for some crazy reason you plan on implementing Dai Seireigi in Jocly, I would save the "falcon" image used for the griffin in other Jocly presets for the Flying Falcon or Cloud Eagle).

If you can implement these changes on the biscandine site that would be great.

P.S. Thanks for playing that test game with me. It helped me finalize the Lion Hawk's move.


Bob Greenwade wrote on Fri, May 3 09:21 PM UTC in reply to A. M. DeWitt from 07:36 PM:

I think I've mentioned in our game chat why I prefer KNAD (or, to me, KNS) for the Lion: it does at least have some history. I don't know of anywhere else where a Lion is BNS. (Even so, if it had an adjective on the name, reflected by a compound in the Greenwade graphic, I could deal with it.)


A. M. DeWitt wrote on Fri, May 3 07:36 PM UTC in reply to François Houdebert from Thu May 2 04:02 PM:

I'm actually starting to lean back towards the Bishop + Squirrel move for Chu Seireigi and Dai Seireigi, since in my test game of Chusei with you, if the Lion had the KNAD move you would be able to force mate in 3 with just the Lion, and I don't want one piece to steal all the show from the others.

Edit: Looking at the current position you can still force mate in 3, but you need to get more pieces involved.


François Houdebert wrote on Thu, May 2 05:21 PM UTC in reply to A. M. DeWitt from 04:55 PM:

false alarm : it was a cache issue


A. M. DeWitt wrote on Thu, May 2 04:55 PM UTC in reply to François Houdebert from 04:02 PM:

Thanks. I know you may be a little frustrated, and I apologize if you are, but it is an unfortunate truth of development for my more complex games that updating them can be quite laborious and tedious, especially when several options exist for playing them. As a general rule, I want my games to be well-thought out and high in quality, so I am willing to make changes like this to try and make my games better.

Check your rabbit in daiseireigi. they are promoted by default in stag.

Can you elaborate further on this, please? I'm not sure what you are trying to say here.

I did check the Running Rabbit in the diagram and the text, and everything seems to be in proper working order, including the text that shows the legal moves of the piece when clicked.


François Houdebert wrote on Thu, May 2 04:02 PM UTC in reply to A. M. DeWitt from 03:40 PM:

Done.

Check your rabbit in daiseireigi. they are promoted by default in stag.


A. M. DeWitt wrote on Thu, May 2 03:40 PM UTC in reply to François Houdebert from Wed May 1 03:51 PM:

I made one last change to Chu Seireigi, making the Lion move like its Cazaux form (a Chu Shogi Lion that lacks multi-move capabilities). If you could implement that on the biscandine site that would be great.

I'll even make it real simple for you on what you need to do. You'll need to go into your http://chu-seireigi-model.js and look for the Lion definitions (searching for "sh-lion should do"), which looks like this:

				66: {
					name: 'lion-w',
					aspect: 'sh-lion',
					graph: this.cbDropGraph(geometry, [[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-2,1]],[[1,1],[1,-1],[-1,1],[-1,-1]]),
					value: 10,
					abbrev: 'LN',
					fenAbbrev: 'N',
					initial: [{s:1,p:55}],
					demoted: 67,
					hand: 18,
				},
				67: {
					name: 'lion-b',
					aspect: 'sh-lion',
					graph: this.cbDropGraph(geometry, [[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-2,1]],[[1,1],[1,-1],[-1,1],[-1,-1]]),
					value: 10,
					abbrev: 'LN',
					initial: [{s:-1,p:168}],
					demoted: 66,
					hand: 18,
				},

Set the Lions values to 11 and replace the current graph definitions with the following:

					graph: this.cbDropGraph(geometry, [[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-2,1],[1,1],[1,-1],[-1,1],[-1,-1],[1,0],[-1,0],[0,1],[0,-1]],[]),

Once that is done, the biscandine Jocly preset should play at least somewhat reasonably.


A. M. DeWitt wrote on Wed, May 1 05:25 PM UTC in reply to François Houdebert from 03:51 PM:

Thanks. It looks much better.


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