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The Piececlopedia is intended as a scholarly reference concerning the history and naming conventions of pieces used in Chess variants. But it is not a set of standards concerning what you must call pieces in newly invented games.

Piececlopedia: Lion

Historical notes

The lion is probably best known from the 12x12 shogi variant chu shogi, and also appears in the larger shogi variants.

Movement

The movement of the lion is fairly complicated. When it moves, it has the following options (see diagram below):






Remark

In chu shogi, additional rules exist concerning the lion:
  1. If your opponent's lion is at least two squares from your own lion and is protected by one of his own pieces, then it is illegal to capture his lion with your lion.
  2. If your lion is captured by a non-lion piece, it is illegal to capture your opponent's lion on the following turn.
  3. The exception to part one is as follows: if the two lions are two squares apart, and there is an enemy piece in between them that is not a go-between or a pawn, then it is legal to use your lion to capture the enemy piece and the enemy lion in the same turn.

The above rules are designed to make lion trades difficult, thus making it very likely that the lions will remain in the game until the very end. These rules do not appear in dai shogi and larger variants however, and thus should not be considered intrinsic properties of the lion.

The lion is an extremely powerful piece. In chu shogi, it is easily the most powerful piece on the board, much stronger than the free king, which has the powers of a chess queen.


This is an item in the Piececlopedia: an overview of different (fairy) chess pieces.
Written by Benjamin C Good.
WWW page created: September 14, 1998.