Check out Atomic Chess, our featured variant for November, 2024.

Enter Your Reply

The Comment You're Replying To
Larry Smith wrote on Sat, May 10, 2008 06:14 PM UTC:
Passing powers around would make the game rather complex, and difficult to comprehend. Though the rules for such 'passing' should make this a rare event, and it should be consider a turn in itself.

Might I suggest that such 'passing' could be accomplished by allowing the power to move according to its movement to another friendly 'stack'. Only one disc would be allowed to do this. And no other move would be allowed during this turn. And a piece would not be allowed to be reduced to a Pawn.

Though the 'passing' of powers might create a potential draw, where players merely move discs from one stack to another. So the restriction that a player not be allowed to make 'passing' moves back to back might be applied.

Another 'passing' rule' could be when a capture is made. Any extra powers might be moved to other friendly pieces. This could also be restricted to their position according to the capture, the powers would move from this position, according to its particular movement, to the friendly stacks. This could be seen as a 'reward' for suffering the threat of this captured piece. ;-)

But I think that such 'passing' of powers will be un-necessary. The game might start with rather weak pieces, but it will quickly build up some very powerful ones. Several having the ability to perform checkmate alone, even if against a powerful King.

Also, there might be the introduction of new movement powers, like the Camel. Just assign a unique color this movement power. There are several vacant cells on the starting second rank available for such new pieces.

I am working a Zillions implementation for this game. The hold-up is the planar moves. These tend to really bog down the engine. I'm working on some new code which might help.

Edit Form

Comment on the page Extreme 2D Chess

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Avoid Inflammatory Comments
If you are feeling anger, keep it to yourself until you calm down. Avoid insulting, blaming, or attacking someone you are angry with. Focus criticisms on ideas rather than people, and understand that criticisms of your ideas are not personal attacks and do not justify an inflammatory response.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.