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Comments by RichardHutnik
There is a separate entry, on here, that looks at the way can be unbounded, and could produce an infinite number of variants, based on a change in how he rules are set up. I will have to ask whether or not turn-order is finite or infinite. It might be show that a player moving N moves in a row, could always win a game. This would then put a natural boundary, and would not be infinite.
You can find that thread here:
http://www.chessvariants.org/index/listcomments.php?subjectid=UnboundChessList
This then points to the Chess of Tomorrow Project Wiki site entry here:
http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested#post-140383
So, the idea of this part of the Chess of Tomorrow Project is to look at what elements of chess would be able to produce a Calvinball (never play with the same rules twice) Chess, verses being finite.
I welcome any other people to contribute here to input into this and see what may or may not fit. The Wikidot entry would be appropriate place to go.
This list is an attempt to come up with different aspects to the rules of chess that could produce an unlimited (unbounded) number of variants based upon changing the parameters around this rule type. Please suggest more if you can, or critique. I will look to update this as time goes on. I see this so far: 1. Board size and shape. A board can theoretically be infinite in size. Because of this, it can theoretically take on an infinite number of shapes (shapes representing the number of spaces it has, and where they are located). 2. The number of players (and also number of teams). 3. Time control: Amount of time each player has to play. 4. Play to points in a chess tournament: Players can play to an infinite number of points. Probably unbounded (no sure): * Turn order and sequence of play. This is based off the way progression works. There may be a limit to how many times a player can move in a row, given a minimum number of pieces, which the victory conditions can always be met. In light of this, this may not be infinite. Some that I am uncertain about: * The number of unique pieces. Is there an infinite number of ways a piece can act on a chessboard? * Number of pieces on a board and their mix. If a board is finite size, then this should mean there can only be so many piece combinations on a board, right? * Reserve pool mix. It is theoretically possible that you can have an infinitely large reserve of pieces that can be dropped in from every turn, but I would argue there is the possibility for a board to get clogged up with so many pieces, that it isn't infinite. Even shuffling the reserve doesn't resolve. * Adding new rule types. Are there really an unlimited number of different rule types that can be added to chess, that make it unlimited. What I don't see as unlimited: * Shuffles. Unless you have a theoretical unlimited number of pieces on an infinitely wide board, it doesn't look infinite to me. * Piece names and look. This doesn't functionally change how a game is played. * Board colors. Unless the rules governing pieces is governed by color of the board, this is irrelevant to how the game is played. * Space shape. I would argue there is only a finite number of ways that spaces can be fit together that they would fit together. Now, the combination of these pieces definitely could potentially fit under the unlimited category. Please reply with others and comment. You can also go to the Chess of Tomorrow Project Thread to discuss this more there: http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested#post-140383
Interesting articles there. They still run into the exact same issues variants run into, they are considered abnormal freaks people are wary of.
There is also Many Rules chess (Someone suggested this be checked out): http://www.chessvariants.org/other.dir/manyrules.html All this I see as part of the Chess of Tomorrow project that can be worked on. Good to know what can be bounded verses unbounded and so on.
The next challenge, get this up to be infinite. You could also go with drops and gating that even add more pieces to it, and change when they come in, and create a reserve. One could also go with the idea of mutators that enter the game at different times. Did we even begin to discuss the board that it could be played on? We could even vary the boards here. So, he idea is mutators, shuffle, drops and gating, different pieces, etc... to end up with a different game. So, what else can be added to make it infinite? I believe to have this, is that ONE element that is infinite get added to the mix. This should be a practical element that can be implemented. May I suggest people also take this discussion to the Chess of Tomorrow project Wiki discussion to discuss going infinite? http://chessvariants.wikidot.com/forum/t-51667/chess-of-tomorrow-project-who-is-interested This would fit under the Calvinball/Hericlitian Chess idea that it is possible for humanity, given endless time, to never play chess with the same rules twice.
My take on Beyond Chess, if players at the start of the game are able to follow those rules, and they aren't stopped, then doesn't that represent merely one rule in effect? This means the rules itself are still bound, with Beyond Chess merely adding one new rule. Yes, this rule adds a lot of depth to the game, but it is still one rule. Difference would be the slide before you move, slide after you move, transport tile elsewhere, having tiles disappear, etc... Different starting configurations would each be considered a different rule. But the sliding a tile after a move, to me, looks like a mutator, and thus one rule. Now, let's say you start restricting when this sliding can take effect, and to what degree, that that would add more rules. The idea here isn't just asking if the decision tree can be unlimited, but the RULES governing the decision tree is unlimited.
Please let me know what the final page will be that I can point the Tour calendar to regarding it?
Ok now here. There will ONLY be a photo if someone takes a snapshot of the winner. As far as prizes go, you guys need to get me something a film studio would want to film. I need wacky nicknames (or at least something with a pasty name twice :-)). We have a Double Donut. Anyone else want to be DanishDanish (please, I hope no offense here. I already ticked off several chess grandmasters)? I also need some sort of page to point this two. I will get something up on BoardGameGeek also, once we are set, but please get me a page now with the info for it. If it is this thread, let me know. I would personally rather have a page with just the event info, and no information on how many are participating. Every event on the Tour schedule should look alike in this regard. Just my 2 cents...
Please give a bit of thought to what you want for user names or nicknames. In event we ever get anything on TV, they will be having these nicknames in with your name, like 'Devilfish', 'Jesus', and 'The Poker Brat'. Of course, not everyone needs them, but think how you want yourself to come off. I will say the nicknames are not mandatory, but could be useful.
I am under the impression that Chess operated under a ban by the Catholic Church, because they likely found people spending far too much time playing it, and was picking up a gambling angle (the use of dice in some versions, and also probably betting). The Church likely judged that chess was an unproductive use of time, and banned it. As for the war analogy, this is my take, but you did happen to find the ruling class using it to train in strategy and movement. You can also argue that perhaps it was a divination device for kings to determine outcome of battles (aka a wargame). This then also might be another call for the ban by the Catholic Church regarding chess.
I have been playing around with this in Zillions, adding Capablanca pieces and found it is a very interesting design. I am planning on having this game modified to the IAGO Chess System framework, complete with Capablanca pieces in it, in the next few weeks. I am doing this entry separately to discuss it, as I happened to also stumble across it while working on an attempt to port Grand Chess to an 8x8 board.
Want to have a streamlined (less kludgy) version of chess with enough depth to it that you won't get bored as you teach newbies? You want to have it so that they are also open to variants? A newbie should be able to get going fully in less than 5 minutes. Well, consider Skirmish Chess (this game), with the following changes: When you teach the game, don't teach castling, and en passant is moot here (it doesn't have it). Also pawns only move one way. Also go with capture the enemy king instead of checkmate. Also, limit promotion to the basic set of pieces. You have a decent game that will be able to entertain yourself, and get people playing a form of chess that isn't trivial, and will get them going. I believe this version would appeal to newbies, because it has a lot of action early in it, and a bunch of captures. It should be noted that the changes above were added to Skirmish Chess, for a new variant called 'Near Chess'. It is entered into the CV site and can be found here: http://www.chessvariants.org/index/msdisplay.php?itemid=MSnearchess
The best way to go about this is to have a pass around the list thing to see who would want to go for it, and how many pieces. Then once enough people sign up, take orders. Then they do the run, get the molds made and able to facilitate this. Of course, we are going to need people to commit to this. Don't assume there is some sort of rich uncle of the variant community who is going to do this out of the goodness of their heart. Assume that the community needs to get behind it. On this note, I would like to see people speak up here. Are people willing to get behind this project? Please speak up here. I know I want to get ahold them. I would rather use distinct pieces than go with using PlunderChess, etc... Let's see the benefits of this. You could do variant tournaments at conventions and actually have the real pieces for people to use. Well, that is my take here. Who else would be interested. I can assure you this, if there is enough interest, I do know that the pieces can become reality.
As for myself: Q#1: How many people would actually buy variant pieces, for about $2 - $3 per piece? Q#2: How many pieces would you buy? I would look to get 1 or 2 each of the Capablanca pieces, likely a Cannon, and maybe one of whatever else is available. Q#3: How much would you really spend in that order? I would probably go as high as $50 or so, excluding shipping. Q#4: What pieces would you like to see made? Myself, I would like to see this: 1. The Knight+Rook 2. The Knight+Bishop 3. The Knight+Queen 4. Cannon or Catapult 5. A second type of pawn 6. A Super Knight 7. Chariot (this perhaps could double as the Knight+Rook) I personally would like to see 3D Chinese Chess pieces myself that can double as the variant pieces. What is described above could fit that. That is me perhaps though. Maybe other people have other ideas here, like an Elephant (Afil).
I would like to add that John Kipling Lewis thought of this same variant on Skirmish Chess as I had, so I wanted to give him credit. He is looking to have a version where the board is only 6 rows big, which makes it different than this version. I will let him decide what to call it.
Hey, let's also go with an 8x8 board, a 8x9 and an 8x10 board. Shoot, you could also go all the way up to 8x14 or 8x16, giving the starting positions a larger back row space (as is seen in Skirmish Chess and Near Chess). You could also push the pieces forward or back more.
The event page: http://chessvariants.wikidot.com/cv-potluck-2008 Is now up on the IAGO World Tour schedule: http://www.iagoworldtour.com/ I will also get the games into the officially registered with IAGO list.
I don't get this, and I am pondering CalvinBall at this point.
Matthew, are you capable now of making custom pieces for people? Please feel free to offer your services now to people to do this. Longer term, perhaps a commercial version would be viable. In the mean time, I personally don't have any issues with you doing this. If things, IAGO related work out where we get a supplier, then maybe. But, so long as you can serve the needs of the community, please feel free to consider helping out. Anyone else have objections to what Matthew spoke on? I personally don't at this point. Even if there is mass production of variant pieces, then the community will be wanting more obscure ones. So, at this point, I don't see any issue now. This may change down the road though. By the way, what country are you located?
Anyone here know how to tell the Courier preset the following rules: King capture for win no castling pawn promotion to your captured pieces only I am curious how to have the rule say that so. Any ideas?
Is this actually a game? Looks more like theory to me.
Hey, I believe Stanley Random Chess relates to this question somehow: http://www.chessvariants.org/link2.dir/srchess.html Or maybe a way to phrase this is whether Stanley Random Chess would actually have any Unbound rules to it.
I believe this has to be connected to Stanley Random Chess somehow: http://www.chessvariants.org/link2.dir/srchess.html
Why do I have a feeling this is connected to CalvinBall Chess somehow: http://www.chessvariants.org/index/listcomments.php?subjectid=Calvinball+Chess
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