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This is promising. I'll comment again after playtesting. By the way, I'm assuming a pawn can't promote to a prince or commander, right?
'GHI,LargeCV': Good central idea bogs down in actualization. A square that a main Middle board piece sits on has corresponding square in Above and Below boards. These locations (departure square) 'influence' whether a move can be considered or not. To make the move, it also must be legal within the Middle board. Sometimes the Above or Below two piece-types move their one- or two-square way, and other times they duplicate a Middle board movement. Rules may very well be interpretable (including moving opponent's piece) in all cases. However, constant re-figuring of rules thwarts development of strategy. How about a simple 'influence' within just one board instead? For ex., Rook/Bishop/Knight based on black/white departure square, or else Berolina/Standard Pawn based on piece adjacent or not. Or an Eight-Stone Chess moving-blockade sort of influence?
I like this variant. I never dreamed of the desgin like it.
A square that a main Middle board piece sits on has corresponding square in Above and Below boards. These locations (departure square) 'influence' whether a move can be considered or not. To make the move, it also must be legal within the Middle board. Sometimes the Above or Below two piece-types move their one- or two-square way, and other times they duplicate a Middle board movement. Rules may very well be interpretable (including moving opponent's piece) in all cases.
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