Gary Gifford wrote on Thu, Mar 27, 2008 09:12 PM UTC:
Joe, you write: 'Juan has made a proposal [pairing designers and
novices] which may be too ambitious, but we can test out his idea at the
garage.'
I think Juan's idea is fine and does not seem overly ambitious to me. We would just need to see if enough designers were interested and enough first-time designers were interested. If not, then the garage is an option.
In regard to defending your games... do they really need defended? Just list your critic's points, then use logic to tear them down. It should be a simple task. In event you cannot tear down a point, then (in that case) you would likely need to say, 'I think you are right about this aspect.'
I think it is best for a critic to play a game before attacking it... but there is a lot of the 'Green Eggs and Ham Syndrome' and they will be quick to say they do not like it without trying it. Perhaps some required reading is in order for all would-be game critics?
P.S. Another idea is to take a critic's points and apply them to one of his (or her own games)... the results can be interesting.
I think Juan's idea is fine and does not seem overly ambitious to me. We would just need to see if enough designers were interested and enough first-time designers were interested. If not, then the garage is an option.
In regard to defending your games... do they really need defended? Just list your critic's points, then use logic to tear them down. It should be a simple task. In event you cannot tear down a point, then (in that case) you would likely need to say, 'I think you are right about this aspect.'
I think it is best for a critic to play a game before attacking it... but there is a lot of the 'Green Eggs and Ham Syndrome' and they will be quick to say they do not like it without trying it. Perhaps some required reading is in order for all would-be game critics?
P.S. Another idea is to take a critic's points and apply them to one of his (or her own games)... the results can be interesting.