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Promotion takes 2 turns in this game. How would you do it differently? I once won a game by not promoting a rook, but keeping it on the back rank, pinning a piece that would have been unpinned had I tried to promote. Pocket Mutation is an awesome game, certainly one of the best CVs ever made. Don't let those promotion possibilities fool you, it's a very difficult game that does not degenerate into races to the top - who can afford to lose so many tempi?