Daniil Frolov wrote on Tue, Mar 10, 2015 09:32 AM UTC:
I had thoughts of same direction, with many players on a vertical cylinder (each player having two rows of pawns - for two opponents he oe she faces). And the turn order in my thoughts was... mixed with real-time movements. So, players that are far from each other, moves independently, until their pieces would be in a contact (defination of of "contact" is that the furthest pieces are not further than 7 ranks from each other, or something like that; rook and Queen's rook component are not allowed to move more than 7 squares). What do you think of it?