Tony Paletta wrote on Thu, May 1, 2003 03:48 PM UTC:
For anyone who might find the approach helpful, a very rough try at a
'faceted definition' of a movement rule for 'an Extended Relay Chess
Family' might look something like this. Pick one from each bracketed
category to get a CV (design new options that fit the structure; design a
new structure ...).
'Chessmen have intrinsic movement patterns: [intrinsic movement rules].
The movement powers of [affected group] are temporarily modified by the
intrinsic movement patterns of other chessmen. Chessmen affected by this
rule temporarily gain the unshared intrinsic movements of [gain source]
when [gain condition]; they temporarily lose the intrinsic movement
patterns shared with [loss source] when [loss condition].'
Some sample category options:
[intrinsic movement rules]
these patterns are the same as in standard chess, ...
[affected group]
RNBQ, ...
[gain source]
friendly affected class units,
hostile affected class units,
any affected class units, ...
[gain condition]
intrinsically observed by the source,
intrinsically observing the source,
on a space adjacent to the source, ...
[loss source]
friendly affected class units,
hostile affected class units,
any affected class units, ...
[loss condition]
intrinsically observed by the source,
intrinsically observing the source,
on a space adjacent to the source, ...