[I'm intrigued and it looks cool, but confused by the knight being a bishop + pawn. I suppose so many things are breaking apart and coming back together that its value doesn't have to always match the sum of its parts. Maybe the knights are used at opportunistic times only? Shout out to Furgus Duniho for the very similar Fusion Chess, but I'll grant that this adds pawns into the mix (and I love how the openings play out), and I also like the visual simplicity of literally adding the rings together.]
Turnover, like chess, goes beyond a simple game, it has esoteric symbolisms. Castle made by 3 pieces has the symbolism of number 3. Keep board with 8x8 squares has the symbolism of number 7 and tetraktis 4+3+2+1 etc. Bishop is the magical or spiritual piece of chess, and it moves like a cross to bring a lot of other symbolisms that confirms the esoteric value of chess. Bishop + Pawn = knight because it is a man (pawn) with power (spiritual power from bishop), so in medieval battle, knights is it, a man mounted in a horse is much more stronger.
If you play the game, you will realise its difference on tactics, because you are sharing pieces with opponent. It create a kind of statu quo between pieces and it is really interesting. New players of course will play trash matches, but good turnover players can make passionate matches, and I swear, is really almost impossible to draw in Turnover, because this game is very offensive. So, yes, is very dangerous create knights, because bishops are very useful and when you move a knight you let behind a bishop and the opponent can think a strategy to take your bishop.
About simplicity, the game uses only 3 pieces, a magical number and a strong algorithm to the way human mind works. So when you are playing the game, seems all possible moves from all pieces on board can be visualized in your mind and it is good, because your mind can dedicate more time to think what move instead of recognize pieces first to think what move after. And your mind stress less then in chess.
[I'm intrigued and it looks cool, but confused by the knight being a bishop + pawn. I suppose so many things are breaking apart and coming back together that its value doesn't have to always match the sum of its parts. Maybe the knights are used at opportunistic times only? Shout out to Furgus Duniho for the very similar Fusion Chess, but I'll grant that this adds pawns into the mix (and I love how the openings play out), and I also like the visual simplicity of literally adding the rings together.]
Turnover, like chess, goes beyond a simple game, it has esoteric symbolisms. Castle made by 3 pieces has the symbolism of number 3. Keep board with 8x8 squares has the symbolism of number 7 and tetraktis 4+3+2+1 etc. Bishop is the magical or spiritual piece of chess, and it moves like a cross to bring a lot of other symbolisms that confirms the esoteric value of chess. Bishop + Pawn = knight because it is a man (pawn) with power (spiritual power from bishop), so in medieval battle, knights is it, a man mounted in a horse is much more stronger.
If you play the game, you will realise its difference on tactics, because you are sharing pieces with opponent. It create a kind of statu quo between pieces and it is really interesting. New players of course will play trash matches, but good turnover players can make passionate matches, and I swear, is really almost impossible to draw in Turnover, because this game is very offensive. So, yes, is very dangerous create knights, because bishops are very useful and when you move a knight you let behind a bishop and the opponent can think a strategy to take your bishop.
About simplicity, the game uses only 3 pieces, a magical number and a strong algorithm to the way human mind works. So when you are playing the game, seems all possible moves from all pieces on board can be visualized in your mind and it is good, because your mind can dedicate more time to think what move instead of recognize pieces first to think what move after. And your mind stress less then in chess.
Play Turnover:
Player vs computer: https://glukkazan.github.io/checkmate/turnover.htm
Player vs player: https://glukkazan.github.io/checkmate/turnover-board.htm
Player vs computer (PawnFreeToCombine): https://glukkazan.github.io/checkmate/turnover-variant.htm
Player vs player (PawnFreeToCombine): https://glukkazan.github.io/checkmate/turnover-variant-board.htm