Check out Atomic Chess, our featured variant for November, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
📝H. G. Muller wrote on Fri, May 8, 2020 02:08 PM UTC:

Historic rule descriptions are quite minimal, and in particular do not waste words on purely hypothetical matters. Turn passing is one such thing, as you never would want to do it in the first place. There also can never be a reason to not promote a Lion, so an unpromoted Lion in the zone that wants to pass a turn would be a double rarity. For Falcons and Eagles this is a different matter, as they might actually be more valuable than the BG and RG they promote to. (It seems these promotions were assigned mainly as leftovers.) Especially in a late end-game, when there is almost nothing on the board you could jump over. No way I would want to convert my Eagle to a Rook General when so few pieces are left that I could be in zugzwang...

Promotion rule is such that you can only promote on a noncapture when you enter the zone. It seems to me a turn-pass should count as a non-capture. So if you are already in the zone, definitely no promotion.

A more interesting question is whether they could promote when they are just outside the zone, and capture a piece in it through igui. Since promotion is at the end of a turn, I would say that after a turn pass you did not enter it. If you see it as a double move, the first move would enter it, but would not allow you to promote because it is not the end of your turn. The second move would not allow you to promote because it did not enter the zone and doesn't capture anything.