Summoning looks really overpowered, and we’re trying to figure out if we can keep the mechanic without it ruining the game.
Some ideas:
Summoning just puts a piece on the board once in the game, akin to Seirawan (Sharper) chess.
My proposal to give the other player an extra move after a summoning is done.
I mentioned Zillions, but, of course, Fairy Max might be able to implement the summoning mechanic to playtest just what compensation we need to give the other player when invoked (unrestricted extra move, restricted extra move, etc.).
Summoning looks really overpowered, and we’re trying to figure out if we can keep the mechanic without it ruining the game.
Some ideas:
I mentioned Zillions, but, of course, Fairy Max might be able to implement the summoning mechanic to playtest just what compensation we need to give the other player when invoked (unrestricted extra move, restricted extra move, etc.).