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Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
📝H. G. Muller wrote on Tue, Feb 7, 2023 01:56 PM UTC:

I am tempted to submit the following variant ('Minjiku Shogi'):

satellite=minjiku files=10 ranks=12 promoZone=4 maxPromote=13 promoOffset=13 symmetry=rotate graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png lightShade=#ffff80 darkShade=#bf998c rimColor=#077208 holeColor=#077208 coordColor=#ffff40 borders=0 firstRank=0 useMarkers=1 newClick=1 trackPieces=26 spell=burn spellZone=F blastZone=F atomicCapture=0 captureMatrix=/////////10^.6^.6^^.^.10^.6^.6^^.^///////10^.6^.6^^.^.10^.6^.6^^.^///////24^^.^.24^^.^/25^.^.25^.^/@27 hole::::a0-j0 pawn::fW:chinesepawn:a3-j3 silver:::silvergeneral:b1,i1 gold:::goldgeneral:c1,h1 minister::K:guard:e0 kirin:Y:FD:warmachineferz:b2 phoenix:X:WA:elephantwazir:i2 lateral mover:L:sRvW:sidemover:a2,j2 bishop::::e1,f1 rook::::a1,j1 diagonal jumper::B(paf)8cB:vao2:c2,h2 viper::BcabW::g2 cobra::RcabF::d2 queen::::d1 gold:+P::promotedshogipawn: bishop:+S::: rook:+G::: orthogonal jumper:+M:R(paf)8R:cannon: samurai:+Y:NcabK:knightguard: queen:+X::: ninja:+L:FsjRcabW:sidemovergeneral: viper:+B:BcabW:: cobra:+R:RcabF:: lion:+D:KaK:: area jumper::B(paf)8cBWafsKasF:vao:e2 jumping general::Q(paf)8cQ:paovao:f2 value=2000 fire dragon::QafsKasF:dragon:g1 king::K::f0

The Fire Dragon burns all enemies diagonally adjacent to its destination. (Except those that are Fire Dragons.)

Pieces landing diagonally adjacent to an enemy Fire Dragon (including Fire Dragons) get burned instantly.

The jumpers can jump arbitrarily many pieces for capturing, but not equal or higher-ranked jumpers or Kings. They can jump-capture those, or deliver check, though.

Some of the moves of Viper, Cobra, Samurai and Ninja are rifle captures ('igui').

If I can prove that it is not a forced win for white, that is.

Note that it is entirely implemented without user-supplied JavaScript, using the captureMatrix to define the jumper ranking and Dragon burning, and using the trackPieces with spell=burn to cause the passive burning. The shape of the burn zone is controlled through blastZone=F and spellZone=F.