Peter Aronson wrote on Wed, Jun 5, 2002 04:48 PM UTC:Good ★★★★
This looks amusing. It does seem that the scoring system encourages the
other players to turn on the first player significantly damaged like
starving wolves, lest they be left without any pieces of the eliminated
player when it comes time to score. Not a game to play with someone who
takes attacks personally!
An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional
Berolina Pawn.
This page might benefit from an ASCII diagram to backup the Javascript --
I first looked at it with Javascript turned off and was puzzled.