[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments/Ratings for a Single Item
this is really cool! conceptually cohesive with every element contributing
A question has arisen during playtest. Isn't a Pharaoh in the Hall of Truth virtually incapturable, if it decides to stay there? The Hall of Truth should be part of a process of rebirth, not a hiding spot. I therefore propose a 'bare kingdom' vistory rule, that is, if a player has no pieces 'alive' (in the World board), he loses. Does anyone agree it's necessary? And as always, suggestions and critics are welcome. Lastly, I'd like to thank Peter Aronson for organizing and making the correct graphics for my confusing text-only descriptions :)
Does the move out of limbo constitute a turn?
No, doing so does not constitute a turn and is mandatory. It is automatic, after the piece's owner's first movement after its capture. The limbo is a conceptual/gaming tool to provide another element to piece exchanges.
The prospect of reincarnation might seem hard to acheive, but then again, that's how it is in Egypt, eh? Only 1 question - does the 12 Hours redemption rule apply to Sethlings?
Pretty interesting idea, though a high priest in the hall of truth could stop any enemy piece from reincairnating(I think) if the owner of the high priest gets enough spare turns to position and reposition it.
What happens to captured mercenary? Does he go to the Limbo?
For the great ideas! This is the most interesting themed variant I've seen. However, I think it might be better for playability by enlarging all of the boards (save Limbo), with some rules adjustments, and maybe more pieces. I think this variant is certainly worth some more development.
What happens to captured Mercenaries?
Average score for sheer originality....no higher due to my doubts of actual playability.
This is crazy. Very interesting ideas hidden here though.
10 comments displayed
Permalink to the exact comments currently displayed.