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This is a very interesting rule for the second-wave Pawns (Rows 3 & 14). I've been trying to think of how they'd behave in an Interactive Diagram; I think the easiest way would be to treat them as Mongolian Pawns that automatically morph into standard Pawns at Row 6/11. I'm just not sure whether they'd get the double move from there (unless the imnfD was replaced with iimnfD).
It seems to me that it would be almost impossible to beat a player that is bent on a draw, and builds a double wall of Pawns to hide behind.
It seems to me that it would be almost impossible to beat a player that is bent on a draw, and builds a double wall of Pawns to hide behind.
This could be prevented by not allowing Pawns from the back row to move unless the Pawn on the same column has moved.
How do Mongolian Pawns move?
How do Mongolian Pawns move?
Same as Standard Pawns, but with a three-step initial move instead of two (since Hiashatar is played on a 10x10 board).
It seems to me that it would be almost impossible to beat a player that is bent on a draw, and builds a double wall of Pawns to hide behind.
I'd think that the other player's Pawns could whittle that down pretty effectively, even without Florin's proposed rule. It could take a while, but they're not Iron Pawns.
I'd think that the other player's Pawns could whittle that down pretty effectively
I am not so sure, if the defender tries to avoid trading Pawns as much as possible, but instead pushes these forward when they get under attack. It only requires two interlocked Pawn chains of opposit color to make an impenetrable barrier.
I'd think that the other player's Pawns could whittle that down pretty effectively
I am not so sure, if the defender tries to avoid trading Pawns as much as possible, but instead pushes these forward when they get under attack. It only requires two interlocked Pawn chains of opposit color to make an impenetrable barrier.
Both players also have lots of Knights that can jump over and break that barrier.
I am not so sure, if the defender tries to avoid trading Pawns as much as possible, but instead pushes these forward when they get under attack. It only requires two interlocked Pawn chains of opposit color to make an impenetrable barrier.
I don't claim to have anywhere near your experience and expertise, but I find it hard to imagine that a player could build an "impenetrable barrier" of Pawns, especially when that wall of Pawns is being met by an attacking wall of Pawns. I'd think it quite hard to stop an opponent from either capturing or passing a Pawn. I'd have to see your evaluation demonstrated.
Looks pretty innovative.
Thanks. I am glad you like this game.
I hope the updated rules have answered all the points from the comments.
Is the double/triple move of the back row of Pawns also subject to en passant capture?
Of course. I just updated the rules.
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I am pleased to introduce yet another game with simple rules and a complicated strategy.
This page should be ready.