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Upchess. Pieces moves depend on which rank piece is on on 11 by 11 board. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Oct 31, 2007 11:25 PM UTC:
The essentially one-piece-type(like Battle Chieftain) moves according to the rank on which it stands. Charosh's 1972 N-Relay permits piece guarded by own Knight to move as Knight. Neto's 2003 Delegating Chess extends that to any friendly piece relaying its power by coverage. Havel's Jester in 1999 moves like the last opponent's piece moved. Betza's Zero-Relay allows multiple occupancy and then ability to move off a square with power of another friendly piece on that same square. And so on with the likes of Chameleon in Ultima/Rococo(1962/2002) capturing according to the victim's method. Well, this one is the minimalist option among the notions. Just follow the sidebar.

George Duke wrote on Fri, Nov 7, 2008 02:11 AM UTC:
This one has the ''Pawns'' in the first and last. (Reading the follow-up comment, I am getting to Charles Gilman's that have Pawn first and last: northwest Europe. No, Gilman's are only Pawnless.)

George Duke wrote on Sat, Nov 29, 2008 07:24 PM UTC:Good ★★★★
In his book 'Made in Japan' Akio Morito, founder of Sony, held in contempt the North American phrase, ''There's more where that came from.'' No kidding over several paragraphs devoted to it: read the book. Why? Because its principle for waste and extravagance. There is no such idiom in Japanese for it would be repellent. // We could devise hundreds or thousands of Upchess variations and declare them one by one an improvement. Change the size to 12x12 or 10x10. Change the order of progression of each rank (x+1). Pawn enhancements for the larger boards, three-stepping initially. Sensible Mark Leff left off with Upchess (1998) and Chipps. This is only the beginning, because why stay with standard pieces? If you like Upchess, add an Amazon (RNB) and declare her essential for large boards or any other reasoning, and then you have your own CV. Add a row of Pawns that, therefore, initially move like Knights (see sequence). Make them Xiangqi units instead for really neat, blockable interactions. Multiply two by two x 2 x 2 x 2 x 2 x 2 x 2 x 2 for each ''dual'' quirk and there are 512 CVs, plenty enough to go around. Until all is lost.

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