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Johnny Luken wrote on Mon, Apr 27, 2015 02:49 PM UTC:
This games prides itself on conceptual simplicity, and indeed the 5 most fundamental Ultima types manifest themselves in some form or other, 

Replacer (x, y) => (0, x)

Neutral (x, y) => (x, y)

Codestructor (x, y) => (0, 0)

Archer (x, y) => (x, 0)

Swapper (x, y) => (y, x)

although only the latterly added Archer exists as a standalone representation.

Aronson attached codestruction to his swapper, but both concepts are better fleshed out separately in my opinion.

My amendment to the swapper is specified below, while the Queen from Atomic Chess as representative of the latter concept seems a very natural addition to this game (albeit it requires staggered opposition pawn rank to prevent early slaughter).

Its worth pointing out that the immobiliser in this game is stronger than the original concept of Abbots game. Abbott floated the idea of a "Neutraliser" 

(x, y) => ((y, x') => (y, x'))

as a separate piece, which acts as the twin of the immobiliser (one disables movement, the other the effect). As its able to not only freeze but entirely disable the chameleon, swapper and archer, the Rococo immobiliser is really a compound of both, which goes towards explaining why its so overpowered.

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