Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Thu, Nov 13, 2008 03:51 PM UTC:
John and Larry,

Whether or not Xiang Qi is drawish is not at issue here. Storm the Ivory Tower is not Xiang Qi, and it is subject to factors that are not at play in Xiang Qi. Since the arrows determine all directions of movements, the Brain and his Toadies move the same, unlike Xiang Qi, where the General and the Guards do not move the same. This makes it easier for the Brain to escape check and for the Toadies to defend the Brain from check. This creates a greater tendency toward drawishness, which is further compounded when a player can move his own Ninnies into his Ivory Tower. Without special rules, they will get trapped and function as extra Toadies. To make matters worse, the original Yahoo could also get trapped in the Ivory Tower. Then, with the Elephant counterpart (originally called a Sycophant) unable to cross the river, the game veers toward extreme drawishness, because it becomes much easier to defend than to attack. The first release of Storm the Ivory Tower corrected some of these problems. It allowed the Elephant counterparts (renamed Dumbos) to attack, and it had special rules that allowed Ninnies and Yahoos to escape their own Ivory Tower. The second release made further changes. The Elephant counterpart (now called a Fuddy-Duddy) lost some of its mobility on its own side, decreasing its usefulness for defense. A rearrangement of the arrows prevented Ninnies from getting into the Ivory Tower, which solved one problem but introduced a new one. Without new powers of movement, Ninnies and Yahoos would be unable to reach the enemy Ivory Tower and attack its Brain. This would make the game extremely drawish if not corrected. This is the specific issue I was referring to when I said that I changed the Ninny 'only as much as I had to to allow it to attack the enemy Brain and keep the game from being drawish.' The new arrangement of the arrows had made it impossible for a piece moving one space at a time to get to either Ivory Tower from the outside. Giving the Ninny a two-space attack allowed it to get to the Ivory Tower, and making the Yahoo's movement no longer dependent on the arrows on its pass square did the same for the Yahoo. These changes allowed these pieces to check the Brain, keeping the game from becoming too drawish.