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Comments by CBagleyJones
well i've played this game now, and yep it's really good, i love it, the 6th rank promotion is pretty cool fun :)
this game plays really well, the elephants moving as alfil and non-capturing dabbaba is great, love it, opening set up interesting too, especially with the elephants on same color square!
wow this looks great, obviously a lot of work has gone into making NovaChess. Graphics are cool, and so many fairy pieces, it is like a world of fairy chess! Lots of interesting and fun pieces too, and great with 2 kings! :)
austin take it easy, i don't think there is a strong drive to have this game removed, just ya normal bunch of knockers, which you should understand, because games make it to this site, and they are a 'joke' on purpose, and src can easily be mistaken as this. anyway, now to a important question ... how was src played before computers came along ... someone must of known of the rules lol ... kind of funny how much talk this game gets, with seemingly no one bothering to try out the game at schemeingmind he he
Topov!! i thought you were dead!?! http://geocities.com/verdrahciretop/src7.html 'This was GM Topov's last published article about Stanley Random Chess, prior to his unfortunate death at the hands of escaped primates at the New York City Zoo. Stanley Random Chess today owes much of its popularity to GM Topov. Under his influence it has an active presence on the internet, notably the excellent web-based email chess server www.schemingmind.com.' Nice to see someone got that wrong and you are alive and well :))
wow, only played about 5 games but this game seems pretty good, the missiles are fantastic and no problem with the 50 move rule. i love the advanced pawns with the cannons placed in behind them, makes for fast and sharp play. i like the way the pawns move too, great game.
well i must admit, i like the original way you set the pawns, i think it suits the 'theme' of the game, the pieces etc ... did you find a flaw? .. i know it is pretty tense right from the start, it must be a slower game with the pawns starting on the 3rd .. more 'chessy' .. of course it will play great, but i think, if original setting is too unstable, you could tighten it up, maintaining the original theme .. glad i got the 'beta' verison he he :) .. maybe you could put two variants out, they would be so different. anyway, changing pawns makes hugh difference to game, pretty interesting :)
the fifty move rule can be really exciting, when someone is trying to win but is running out of time, i think it is a pretty good rule
nicely put together game, with it's variants, great piece the 'bowman' too
well this no doubt looks pretty amazing, amazing you put it to zillions too :) .. will be interesting to see how it plays .. geez, what's next, a square with a sphere in it? .. and the pieces can cross over at the 4 points where they would touch? he he .. it's a limitless crazy world :)
oops there would be 6 points they would touch huh lol
pretty 'bent' ideas coming out lately, and this is one of them, would be interesting to see how this plays .. yeeeeeeeeeeeeeeeeeeeeeeeees? (he he)
well this is a better than you used to have it. i think you should look at the way 4 player chaturanga is played, and use that idea for this game. There is a 'doublemate' variant, (also a king capture team based variant too) where the goal is to mate the kings. when a king is mated, everything remains, but the mated player misses their turn (while in mate, their pieces can be taken), but only if 'held' in mate .. the mated persons team-mate can try to release them from mate, and if they do, the 'unmated' player starts to move again .. pretty exciting. there is also a variant, with everyone against everyone, played with king capture (no mate) which is pretty wild, to say the least .. he he .. you could of course play your game like that too.
oh great, why do i have to talk so much ... your right, the last few days comments are gone!! .. and i gave 'american chess' such a good rap, do i have to do it again lol :)
i had to edit my rating because i did not fully understand your rules earlier, i think it is a pretty interesting variant too, making unique situations. there is also another variant in ancient chaturanga with the idea in 'all vs all' of taking over the army of the king you capture, but first you must place the king you capture, from off board, in to a zone, your or their starting position, i forget. that variant is interesting too. pretty cool game you got here i think.
thanks for that link, i've been looking at leapers lately, until now i havn't really 'noticed' the knight/dabbaba much, it is a pretty strong piece in itself. i'm not surprised you can force mate with it .. so yeah, the squirrel is a strong piece obviously with added alfil power.
are they lost forever, i've been waiting for a comment from an editor, cause i rated a game ... seems they are all out of town or something :)
american chess, how can i praise this game enough. stunning, highly original,beautiful game. love the soldier, colonel, artillery, missile, 3 kings, the rule about having to have a king in the 'zone', and pieces promoting to kings on final rank. also the 50 move rule is soooo cool. the missile ... ooooh baby, lol, what a piece, awesomely powerful, yet it is totally playable because it can't hit the final rank. as someone said, you can feel the power of this piece throughout the game. best game i've seen all year i would say. well done andy, and supreme thanks to larry for making this a zillions game.
talking about 'authors intent' by 'none' a few comments ago, i don't think it matters how the inventor of ultima (Robert Abbott) intended the longleaper to move, at the time of creation, i think it matters more how he thinks it should move right now. an author can create a game, and all the pieces move 'as intended', but that doesn't mean the game will play 'as intended' .. for 'some reason or other' .. and i don't think that is a fault by the author, games with unusual pieces probably have to be play tested for awhile, and not everyone has the chance to do that. i don't see a problem 'adjusting' a game to 'fine tune' it, at a later date. as far as the authors of games that sprung from ultima, they too should adjust the movement of the longleaper to play best for their game, seeing some of these 'ultima' games turned out to be different, and really their own game, inspired from ultima.
yeah change is a heavy thing, it is a wonder that standard chess today ever came about.
i commented on this game here --> http://www.chessvariants.org/index/external.php?itemid=americanchess
looks brilliant!! where is the zrf!!! lol :)
yes, it is a chess variant, called many names .. Also know as: Suicide Chess, Losing Chess, Killer Chess, Take-all Chess, Giveaway Chess, Must Capture Chess .. see here --> http://www.chessvariants.org/diffobjective.dir/giveaway.html
wouldn't you drop the pieces pretty quickly? it is a pretty interesting idea that if the trojan horse is captured, whatever inside is given to the opposition, makes life dangerous if you try to advance the t-horse inside enemy lines .. i know when i first read that rule i thought .. 'oh that is heavy, lose the t-horse and what is inside enemy gets', but, i think i like it now , it would make you be careful, you just couldn't afford to lose t-horse with pieces inside anyway, so i couldn't see it happening that often .. once again, terrific looking game.
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