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Comments by CarlosCetina

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Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Tue, Jul 24, 2012 07:40 AM UTC:
I knew about the existence of this variant in 2009 when John Smith launched an Open Invitation for playing it under the "Open Chess" name. I don't know why he picked out such a name instead of the original, more proper, "Relativistic Chess" name.

Played two games with him:

1) ultimatecoolster-cvgameroom-2009-314-878

2) ultimatecoolster-sissa-2009-353-907

I became fascinated with the variant and decided to work for making it more known. Thus, like a first step, invited to Nicholas Wolff and Jochen Mueller to playtest it.

CC-Nicholas Wolff

CC - Jochen Mueller

As a part of the divulgation, at July 19 posted a comment here in the Comments and Ratings section looking for to clarify the rules with the collaboration of the people in general.

I appreciate all the comments made here and am confident that among all those interested in this issue will finally find a consistent set of rules for this astonishing variant!


Carlos Cetina wrote on Tue, Jul 24, 2012 02:36 PM UTC:
OK. If no one else sees what I see, perhaps is due to I'm lost in the mazes of my mind.

Naturally, I will play according to the viewpoint of my opponents. 

Still have not received any reply from Kevin Whyte.

Yáng Qí. Westernized adaptation of Chinese Chess.[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Wed, Aug 8, 2012 02:29 AM UTC:
Fergus:

When I click on the CONTINUE button after sending my moves in the game we are playing, I get always this message: "The logfile ../pbmlogs/y%25c3%25a1ng_q%25c3%25ad/fergus-cvgameroom-2010-351-107.php does not exist."

By other part, taking advantage of this cibernetic corner, I report this other problem: when one accepts any invitation either open or personal, the system automatically assigns Black [2nd player] to the player who is launching the invitation.


Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Sat, Aug 11, 2012 09:28 PM UTC:
Thanks Antoine.

Unfortunately I deleted accidentally the game in which was the position object of discussion, so we have no more any base to follow commenting the issue. 

However, by means of the "MOVE pieces by yourself" resource, I'll try to reproduce a similar situation.

Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Tue, Sep 18, 2012 04:50 PM UTC:
Christine:

I agree that introducing a queen or an alfil/dabbabah would destroy the mood of the game; admit it was a suggestion quite superficial.

Sorry for the distorted diagram; anyway by clicking on the EDIT button it can be seen rightly.

Essentially, what I really like to say is why not to introduce reversed or rotational symmetry in the setup? For example thus:

Do you see any flaw in this setup? Is there any other reason why not to accept it?

I like your ideas but it's hard to me to admit the lack of symmetry in games [like Sky] whose starting setups are not randomized; in these last my likings are inverted: I prefer asymmetric setups regarding one another side.


Carlos Cetina wrote on Wed, Sep 19, 2012 07:40 PM UTC:

Regarding the "distorted diagram", I meant to that of my comment posted in October 16, 2009.

Sky's idea is excellent; I just want to see if it would be possible to find an opening setup such as the pieces be placed harmoniously following the basic notion of symmetry and at the same time they "...cannot come in contact with each other, allowing them to start their journey through promotion", as you said.

Given the drawbacks you point out regarding my before proposed setup ["After the Tripper, say on d1, moves to g4, it cannot move forward because the black Tripper on g10 can capture it. And also, the black Tripper on g10 now cannot move. Same with the Tripper on g1, after it moves, it also cannot move forward, because of the black Tripper on d10, which now cannot move too."] what about these other couple of setups?

If again there are drawbacks, maybe it could be solved by switching some pieces.

I would be honored if you post a Sky's Carlos Cetina Variant, but I'm not looking for that. I would be happy if we [you and me] find an opening setup that fulfill both requirements: the yours [pieces cannot come in contact with each other, allowing them to start their journey through promotion] and the mine [pieces placed harmoniously following the basic notion of symmetry].

Sky makes me remember Jörg Knappen's Nachtmahr that also features pieces with awkward moves. Sky and Nachtmahr are related in the sense that both give life to that kind of [hard, tough, uncomfortable, complicated] pieces.


Carlos Cetina wrote on Thu, Sep 20, 2012 08:02 AM UTC:
Both diagrams have the same opening setup but on different boards: 11x10 and 11x11.

OK. Wait your email.

Eurasian Pawn piece. A hybrid European and Asian Pawn.[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Fri, Oct 5, 2012 09:52 PM UTC:Good ★★★★
Your idea is good and would be worth to try it in the context you are mentioning of larger boards, particularly in any variant on a 10x10 board.

I'm now focused on trying to moving as much as I can in the hard and bumpy road that leads to the utopia called Universal Chess, and think the Eurasian Pawn may perfectly well be included in the next 3rd stage of such a road.

OK. I'm doing it rightnow.


Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Carlos Cetina wrote on Fri, Oct 5, 2012 09:52 PM UTC:
The third stage of the challenging and rough road that leads to the utopia called Universal Chess is UC-170-13. The previous stages were UC-24 and UC-73.

UC-170-13 features 170 different kinds of major pieces and 13 different kinds of pawns, including the Eurasian Pawn suggested by Richard Hutnik.

Rich: I'm absolutely agree in the convenience that "... pawns ... have one (or a few base) picture of them, and then stick dots or Xs around it to signify how it moves and captures." Unfortunately it's something I cannot make. The only thing I can do is to use the graphics [icons] from the "Alfaerie: Many" piece set.


UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Carlos Cetina wrote on Tue, Oct 9, 2012 08:46 PM UTC:
This particular variant has not been tested yet. I have tested the previous version, UC-73, dropping pieces every five turns and see it works fine. The novelty here now is to drop pawns also every five turns allowing pawns and pieces may be dropped at once any regular move. I'm confident that the weft/plot game as a whole will not be overly congested, but if so, of course, it could be remedied. 

I have launched an Open Invitation to try this variant. Why not make the pertinent clarifications by playing a game?

💡📝Carlos Cetina wrote on Fri, Oct 12, 2012 10:51 PM UTC:
It's unlikely to happen that in the last turn which you are forced to drop a piece, there is nowhere to put it. Drops may be made at Seirawan Chess style. Dropping pieces even on the vacant square after moving any piece.

But you are right, the Rules Set should previse such possibility. Let me think about it a bit. Thanks for the observation.

💡📝Carlos Cetina wrote on Tue, Oct 16, 2012 03:11 AM UTC:
How would you solve the troubles/inconveniences you are pointing out?

💡📝Carlos Cetina wrote on Tue, Oct 16, 2012 11:41 AM UTC:
I would rather the 2nd, stating that drops are optional not mandatory.

Drops can be made at the same time that any regular move, so you could either (1) capture the checking piece, (2) block the check or (3) put your king out of check, and to drop both pawn and piece.

As part of the general strategy of the game, the players should foresee PERMANENTLY when and where will drop the next piece by doing the adequate space.


Game Courier[Subject Thread] [Add Response]
Carlos Cetina wrote on Wed, Nov 7, 2012 04:02 PM UTC:
Me neither can move at my games. The Game Courier's Game Logs Index Page is inaccessible, there is a sort of lock.

Carlos Cetina wrote on Mon, Nov 12, 2012 04:24 PM UTC:
Fergus:

There is a problem with the Game Courier's Game Logs Index Page. It does not display the logs.

Do you know what is the cause?


Game Courier Games Logs[Subject Thread] [Add Response]
Carlos Cetina wrote on Sat, Mar 23, 2013 01:36 AM UTC:
There are two bugs in relation with game logs.

1. If you enter "Chess" in the Game Filter of the Data Search Engine
[/play/pbmlogs/index.php], then are displayed not
only the Chess logs but also every other whose Game Name includes the Chess
word.

2. It is not possible to view any game move by move starting from the
initial setup because the position is skipped automatically toward the
last.

Carlos Cetina wrote on Sat, Mar 23, 2013 04:24 AM UTC:
True. As you say, I was leaving the wildcard(*). The Database Search Engine
works rightly.

OK. Let's see the second bug tomorrow. It's very important to fix it.

Carlos Cetina wrote on Sun, Mar 24, 2013 03:36 AM UTC:
OK... Great!

Why, when you review a game, the players name appear in the respective
fields alternating successively between "White" and "Black"? Is there
any way to fix it?

Carlos Cetina wrote on Mon, Mar 25, 2013 02:15 AM UTC:
I have already checked the improvement. Thanks!

Double Chess. Two sets of pieces on 16 by 12 board. (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Fri, Sep 6, 2013 03:22 PM UTC:
It seems to be an impossible case.

What about to play a game?

Carlos Cetina wrote on Sat, Sep 7, 2013 07:07 PM UTC:
Ironically, Double Chess is duplicated; there are two different games using the same name.

Double Chess 1

Double Chess 2

My comment on the impossibility that both kings might be checked at the same time was done in relation to DC2, when a player obviously can not put his/her own king in check.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Thu, Sep 19, 2013 03:51 PM UTC:
It seems to be agonizing.

Why this website could not be like, for example, GAMEKNOT... a beautiful, glowing, lively point in the cyberspace?

By the way, you can find me there playing under the "yollo" nickname.


Carlos Cetina wrote on Sat, Sep 21, 2013 05:24 PM UTC:
It would be very useful if Hans Bodlaender or David Howe update the How you can help! page, explaining precisely how this website works, clarifying specially the volunteering scheme, that is, what is the editors function and what do you need to become an editor.

One of the improvements that this website could have is to make possible that any contributor could delete any of his/her posts.


Carlos Cetina wrote on Sun, Sep 22, 2013 06:24 PM UTC:
What you say, Joe, is true; there is a core group of persons talking through time slowly, calmly on a wide range of topics. My concern, my worry [almost desperation] comes from to see the very, very, very... small number of players that at present are playing in Game Courier. What happens? Why the inventors do not play their own games?

Instead of contact to David Howe, I would rather that he or Hans update the information about how one can help to run this site. Thanks for the suggestion.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Wed, Apr 30, 2014 05:07 PM UTC:
A bug is obstructing to review any game log either in progress or finished. The position skips directly from the starting setup to the last move made.

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