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Comments by Charles Gilman
Reaper is already established as a normally-capturing pieces, Rook+Gryphon in Tripunch Chess. It might be best to substitute some other name.
Most of the pieces moving '...as the Jang Gi...' piece are fairly obvious from either the image - although it would be nice to reiterate each image just before the piece name - or analogue pieces in other directions. My first reaction, on seeing that pieces couldn't hop their own kind, was '...but Arrows can still capture first move.' They can indeed, but will they be able to escape the enemy camp before something captures them?
Can an exterior piece move to any square on the relevant quadrant, or just those bordering the last relevant exterior square? Having entered the interior board, can they continue on that board into another quadrant? Likewise, can they leave the interior board from any square in a quadrant, ands can they do so after moving within the interior board?
It is true that many variants have produced one-off pieces beginning with O, but none were quite what I was looking for. Orphan might have worked, but at the time of writing it was off my radar - I only resorted to Joker out of desperation for a J. On the other hand Orphan has a strong resonance with Friend, and I was already using F for Foxhound as part of a larger family of pieces. Perhaps I could have had have an Orphan without a Friend based on the precedent of an Infanta without an Inquisitor. Hm, perhaps I'll add a subvariant with that, called Missing X Chess. It's probably not worth its own page. Having one of each piece would have violated my idea for full use of 4 distinguishable FIDE sets on 4 FIDE boards.
Ah, I suspect that John Smith hasn't been precise enough. I had no trouble inferring that a piece defined as moving orthogonally and then diagonally can be blocked along that route, but perhaps it would be better if it was stated explicitly in the text. That would also emphasise the difference from Eurasian, in which the Knight makes unblockable leaps. Combined with repeating piece images beside the descriptions this would be a major improvement to that part of the page.
At last I've rediscovered the variant that uses the Noclaf and Retnuh - you'd have been perfectly entitled to tell me earlier in a comment on Man and Beast 21. Anyway, I've now attributed those two pieces to you there. I've also replaced the name Archdeacon with Anchorite in all my variants using that piece.
This is an interesting theory, but details of how the pieces were chosen belie it. Certainly part of the motivation was an exercise in choosing pieces subject to a not uncommon restriction, but I would hope the game more playable than one where each letter's piece were indeed chosen randomly. The criteria in the introduction rule out most combinations fitting the broader Duke criteria. Using 'as many FIDE piece types as practicable' restricts B, K, P, Q, and R to the FIDE pieces, while 'grouping piece types as much as possible with relatively few one-offs' also rules out vast numbers of combinations. Insisting on 'pieces representable by 4 distinguishable FIDE sets on 4 FIDE boards' rules out too many weak pieces, as pieces of which there are only 1 or 2 should be able to hold their own on a large board. Thus I have chosen to have 8 each of the 4 piece types least suited to being present in small numbers. All the same, any comment giving new ideas is welcome. I have been inspired to review my choice of pieces in light of additions to the pool since this idea first came to me, and replaced the Hood, which is really too short-range for a lone piece on a large board, with the long-range Harrower. One of the suggestions for A, Antelope, might be an improvement on Ambrose, both thematically and perhaps in terms of understandability. Coincidentally the Antelope has a subset of the Ambrose destinations but on an unblockable path - like the Nightrider relative to the Rhino. I am deferring highlighting the page as changed until I have decided whether to make that change as well.
For some reason my last comment did not get in, and I have now deleted the draft of it. I said that reversing on promotion would not be much of a promotion and the enemy side of the board was hard to define with an odd number of files. Or do you mean that promotees should be able to move forward AND backward - promoted to Rookranker, Nightranker, and Princranker? The problem with that approach is that the Rookranker is still bound to a single rank. how about promotion to Rook, Knight, and Prince and not having an array Rook? A corollary would seem to be promoting Points only to Wazir. Oddly enough I have been considering a different-promotion Shogi with a second Bishop instead of an array Rook. Perhaps I should also add a rule into the Xiang Qi one too, allowing promoted Points moving along the far row to be further promoted to captured pieces.
While I appreciate your concern that promotion is inadequate, a Moebius board would be entirely out of keeping with the inspiration. Besides, postponing promotion would reverse my achievement of putting short-range pieces a step nearer promotion than in standard Shogi. On the other hand I am warming to the idea of making promotees more symmetric. Promoting the Bishop by adding a Cannon move would present a formidable threat to pieces starting from multiple ranks. If I can devise a satisfactory way to do that I will credit you with pushing me the extra distance.
This is an amazing set of characters. It could be very useful in illustrating a book about variants. Among my own variants it could represent several including 125% Oriental variants, Courier Ashtaranga, Courier DLC, Courier Kamil, Electrum Chess, Fivequarters, Half Shoxiang, Mitregi, Shoxiang 108, Taijitu Qi, Unionschach, and Xiang Courier. If only the posting system had some font marker that could say 'font Quivira, font colour [colour of army], background colour alternately [colour of odd squares, colour of even squares]'. Notable omissions are any obvious representation for Knighted (let along Camelled) pieces, but one cannot have everything.
I concur with you on Storm the Ivory Tower. Given that the Fortress remains 3x3 the obvious rule would be that: orthogonal pieces can move diagonally one step to/from, or two straight through, the centre of the fortress (existing Jang Gi rule); diagonal pieces can move orthogonally one step to/from, or two straight through, the centre of the fortress (central orthogonals of Fortress). Compound pieces would of course be unaffected.
The Alpha and Lambda are mirror images. An Alpha and a Lambda that can reach the same squares on one rank can reach non-intersecting sets of squares on the next. I gave the two types of piece different names because I didn't want to keep referring to 'half the Lambdas', 'the other half', 'the same half' and so on. If I allowed the pieces to be flipped over they would indeed be the same, but I do not.
An editor has changed the 12 to a 13 in the 'number of ranks' box but not in the 'page description' one. One thing that you should be able to do yourself is strip out the stray '' from rank 4. That's not meant as a ceiticism, I wish more people would point out my own typos!
Sorry if the updated page is a disappointment. Is there any specific aspect that you don't like? The rule changes are an attempt to address your criticism of the forwardness, and should not be a problem for anyone familiar with both Shogi and Xiang Qi. The new setup layout was an attempt to reduce the vertical space that it takes up. As I was raising the issue of crediting my contributions in implementations - a feature inspired by my next new variant - I thought it logical to credit those on whose own variants I had worked here. The table of pieces before and after promotion also seemed sensible.
I see that you have done so. It is good to put in a 'done' comment when you do so, so that the comment highlighting it makes sense.
If I took all criticism of my variants personally I'd have pretty low self-esteem! I agree that compound oblique leapers can be overpowering on so modest a board, which is why I use them so sparingly. Perhaps I should have gone for a bigger variant and more piece types. Still, you hav einspired me to go ahead wth a comment of my own on Falcon Chess. Castling is a special move, but one that in FIDE Chess (and Yoto) can be replicated in just three ordinary moves if the square in front of the Rook's destination is also empty. A corresponding move can be replicated in Shogi only by dropping a captured piece, and in Xiang Qi not at all. In Xiang Qi on a Shogi Board replication takes five moves but without clearing first. So why exclude it in Yoto, even if its use would probably be rare?
I am further inspired to write in defence of the Falcon piece, at least, by comments on some variants of mine that do not use it. Yes, the Falcon is weaker than the Bison, but too much of a strong piece is not always a good thing. Comments on variants using compounds of two oblique leapers have made me reluctant to use them further unless a theme calls for them. They can just about get by on a board of squares, or more sparingly on a hex-prism board, but on a cubic board they can be overpowering. A Gnu, Gazelle, or Bison in the centre of an 8x8x8 board can reach 48 cells, and a Buffalo 72. The same could of course be said of the Churchwarden, Samurai, Overon, and Canoe but at least that lot are confined to the second preimeter. ` Being blockable a Falcon does not dominate even the cubic board to the same extent, and suggests a logical set of fellow pieces. Where, by mixing Wazir and Ferz steps, it complements the Knight corresponding 3rd-perimeter steppers can be devised mixing Wazir and Viceroy steps to complement the Sexton - call it the Vulture - and mixing Ferz and Viceroy steps to complement the Ninja - call it the Kite. Even their own compounds are not unthinkable with sufficient blocking pieces - say Merlin for Falcon+Vulture, Kestrel for Falcon+Kite, Osprey for Vulture+Kite, and Eagle for the triple compound. In fact I might try out a cubic variant with the compound pieces, if George Duke does not object.
For some reason I never got an alert to your second message. I have fixed the error now.
The illustrations of sets do a lot to put this game into its historic and geographic context. Has anyone else noticed that the Bare Facing rule is an example, many centuries before the rise of music downloads, of a restriction on file sharing?
George Duke's interest in this variant has drawn my attention to it again.
He is quite right that my piece cataloguing has moved on considerably since my last comments, and I now have variants using the pieces mentioned. The Guru and Sadhu are indeed described in Man and Beast 03: From Ungulates Outward, and the Guru is used in one army each on pages 2 and 6 of my Armies of Faith series. The Sahib, Memsahib, and Nabob are described in Man and Beast 11: Long-nosed Generals, and are demotees on page 5 of Armies of Faith.
I notice that Luiz Carlos Campos has yet to clarify the Camel/Giraffe ambiguity - or correct his Brahmin description.
Right, I understand that a Joker imitates the last piece moved - but using its own player's sense of 'forward' where applicable. If the last piece moved was another imitating piece, the Joker imitates the piece that that piece was imitating - in the case of another Joker, the piece that moved before that. Now, what if the last move was a noncapturing move one step forward by an Orphan threatened by - or a Friend protected by - a Queen, Rook, and Pawn? Who decides which 'normal' piece is being imitated?
I'll certainly consider putting something in about that, although it may take time. Your comment reminds me of some classic examples of Jewish humour involving visits to China, which I might add at the same time. Having seen your comments elsewhere I can see why a variant with Cannons and a Cannonade would appeal to you!
Kaifeng details added, plus a bit that I researched myself.
One way to represent all possible pieces would be with 32 identical dice. They could be placed with faces parallel to the cell edges for one player and at 45° to them for the other. 1 would represent Pawn, 2 Knight, and so on upward. This could also be applied to Mortal Shogi, but with 40 dodecahedral dice. In that case the top face could be treated as the conventional (though irregular) pentagon that Shogi pieces are with a side facing its own player and a corner the enemy. Of course faces 11 and 12 would nveer be needed. Face 10 would be used only for array Kings, which would stay at that number - likewise face 6 in Mortal Chessgi. That gives me an idea for further variants. Start with either array, use dodecahedral dice for capturable pieces and something completely different for Kings, and have pieces return by the Mortal Shogi sequence but with the 'missing' Chessgi pieces inserted appropriately. Intuitive positions are Queen at the top, Knight just below Bishop, and Pawn second to bottom - numbers 12, 7, and 2 on the dice with other pieces upped by 1 or 2. Pawns would be promoted to Queen (possibly with the alternative of Knight as Knights are also unpromotable) and the rest as in standard Shogi. As Queens would have so far to fall before being lost, these variants might be called Vivat Regina Chessgi and Vivat Regina Shogi.
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