Comments by CharlesGilman
(1) an x:y:z leaper of length root n;
(2) directions of that leaper at right angles to each other;
(3) a dual leaper of length root 2n, resulting from the hypotenuse of two x:y:z leaps;
(4) a resulting leaper of length n, resulting from x x:y:z moves in one direction, y in another, and z in a third;
(5) directions of that leaper at right angles to each other;
(3) a dual leaper of length 2n, resulting from the hypotenuse of two of those leaps.
They are:
n | (1) | (2)-(3) | (2)-(4) | (5)-(6) |
---|---|---|---|---|
5 | Knight | [2:-1:0]+[1:2:0]=[3:1:0] Camel | 2[1:2:0]+[2:-1:0]+0=[4:3:0] Antelope | [4:-3:0]+[3:4:0]=[7:1:0] Namel |
9 | Ninja | [2:2:-1]+[2:-1:2]=[4:1:1] Nimel | 2[2:1:2]+2[1:2:-2]+[2:-2:1]=[8:4:1] Ultimatum | [4:8:-1]+[4:-1:8]=[8:7:7] Lumel |
13 | Zebra | [3:-2:0]+[2:3:0]=[5:1:0] Zemel | 3[2:3:0]+2[3:-2:0]+0=[12:5:0] Zoetrope | [12:-5:0]+[5:12:0]=[17:7:0] Zomel |
17 | Giraffe | [4:-1:0]+[1:4:0]=[5:3:0] Gimel | 4[4:1:0]+[-1:4:0]+0=[15:8:0] Gyroscope | [15:-8:0]+[8:15:0]=[23:7:0] Gymel |
There would also need to be replacements for Rook+Anu=Qomestead, Bishop+Anu=Qallow, Queen+Anu=Qarridan, and Unicorn+Anu=Qarbinger. At this point it occurred to me that I should yet again rethink the names for compounds of a radial linepiece and an oblique triangulator. There were some ideas that I'd had building on the Ace-Acme pattern. At the time I judged them too vague, but now I can see the advantage of aplying them to semi-dual pairs as well. Thus if the Gnu's Rook/Bishop/Queen/Unicorn compounds, currently the Homestead/Hallow/Harridan/Harbinger, were to become the Acropolis/Actor/Actress/Acuity (last referring to unicorn having sharp horn) this would make things easier as not only would the Nintu's compounds become the Inropolis/Intor/Intress/Inuity and the Zebu's the Ezropolis/Eztor/Eztress/Ezuity, the Antelope's could be the Anropolis/Antor/Antress/Anuity (derived name rather than misspelled real word) but also the Lefanu's the Elropolis/Eltor/Eltress/Eluity and the Feu's the Efropolis/Eftor/Eftress/Efuity. Of course I have already used the Gnu compounds in two variants, so I have to decided to check whether anyone objects to renaming them.
That will still leave the question of what H-names should replace Qull and Qold, so any suggestions for those two are welcome. Others will be needed for the Qaymaker (Fieldmouse+Numbat) and its own FO version the Qillock, prefebly ending with -er and -ock respectively.
Since the first posting I've realised that Heaven won't do as it has the wrong ending - the Anu's FO version should end with -an. Headman would suit the theme, as high rank echoes a literally high sky god such as Anu. That would make the FO Uluru's derived name Deadman, but one cannot have everything. I am now toying with Qull and Qold becoming Haggle and Heckle, to tie in with the overtones of Natter and Narrate in Natamaran and Narrier, and Qaymaker and Qillock becoming Hedger and Headlock.
So how come this site doesn't have a Ko Shogi page? Is it anything to do with the different piece names from most Shogi variants? Interesting to note that this game's players call the same piece by their word for elephant as Russians do by theirs! Returning to the subject in hand (until dropped, of course!), just as this is a modified Knight another piece is a Rook modified in the same way - but the original Rook is also there, in a new position.
I have worked out a list of possible renamings for this process. I am still happy to hear any ideas for improvement, or other objections to making the changes, or answer any queries as to the connections of real-word names with their components. Radial plus Triangulator compounds: Homestead=>Acropolis, Hallow=>Actor, Harridan=>Actress, Harbinger=>Acuity, Hustler=>Accoster Resulting derived names Domestead=>Inropolis, Dallow=>Intor, Darridan=>Intress, Darbinger=>Inuity, Dustler=>Incoster Somestead=>Ezropolis, Sallow=>Eztor, Sarridan=>Eztress, Sarbinger=>Ezuity, Sustler=>Ezcoster Bomestead=>Igropolis, Ballow=>Igtor, Barridan=>Igtress, Barbinger=>Iguity, Bustler=>Igcoster Qomestead=>Anropolis, Qallow=>Antor, Qarridan=>Antress, Qarbinger=>Anuity, Qustler=>Ancoster Momestead=>Afropolis, Mallow=>Aftor, Marridan=>Aftress, Marbinger=>Afuity, Mustler=>Afcoster Uomestead=>Erropolis, Uallow=>Ertor, Uarridan=>Ertress, Uarbinger=>Eruity, Uustler=>Ercoster et cetera New derived names Rook+Lefanu=Elropolis, Bishop+Lefanu=Eltor, Queen+Lefanu=Eltress, Unicorn+Lefanu=Eluity, Dicorn+Lefanu=Elcoster Rook+Feu=Efropolis, Bishop+Feu=Eftor, Queen+Feu=Eftress, Unicorn+Feu=Efuity, Dicorn+Feu=Efcoster Rook+Nunchaku=Unropolis, Bishop+Nunchaku=Untor, Queen+Nunchaku=Untress, Unicorn+Nunchaku=Unuity, Dicorn+Nunchaku=Uncoster Rook+Voudou=Ovropolis, Bishop+Voudou=Ovtor, Queen+Voudou=Ovtress, Unicorn+Voudou=Ovuity, Dicorn+Voudou=Ovcoster et cetera Forward-only squares and their duals: Quintet=>Haste, Qump=>Hardness, Qandyman=>Headman, Qull=>Haggle, Qold=>Heckle, Qaymaker=>Hedger, Qillock=>Headlock New derived names FO Ultimatum=Daste, FO Lumel=Dardness, FO Uluru=Deadman, FO Nutamaran=Daggle, FO Nurrier=Deckle FO Zoetrope=Saste, FO Zomel=Sardness, FO Zotamaran=Saggle, FO Zorrier=Seckle FO Gyroscope=Baste, FO Gymel=Bardness, FO Gytamaran=Baggle, FO Gyrrier=Beckle
Well I've gone ahead with the substitutions with which I was most satisfied: Haste for Quintet, Hardness for Qump, Headman for Qandyman, Hedger for Qaymaker, Headlock for Qillock, and 12:5 / 17:8 / 8:4:1 extrapolations. I also realised that logically I should substitute Etsah for Tetniuq, which I have also done. I am now, however, having second thoughts about Haggle and Heckle, and am veering instead to using replacing the Hull/Hold family in its entirety. I am now looking to rename the Hull the Cabin and the Hold the Caisson (a wagon for carrying ammunition), as Ca- names can then be extrapolated to compounds in semi-dual as well as dual directions. These would thus include Leyline+Lenard=Lebin, Leverage+Lerving=Leisson, Felf+Fenard=Febin, Fertridge+Herving=Feisson, et cetera as well as Nilf+Ninard=Nibin, Nirtridge+Nurving=Niisson, Zelf+Zenard=Zebin, Zertridge+Zerving=Zeisson, et cetera. Qull and Qold would then become Nabin and Naisson. I am still up for better suggestions should there be any, but I would be surprised. Where I am still hopeful of improvement is to Homestead=>Acropolis, Hallow=>Actor, Harridan=>Actress, Harbinger=>Acuity, Hustler=>Accoster, and their offshoots. Thoughts on these are especially welcome.
That's a good point. The subject has got a bit away from its original title. By 'integer leapers' I meant pieces leaping an exact multiple of the Wazir's move. For example, the Antelope as a 4:3 leaper moves the same distace as the 5:0 leaper but in an oblique direction. Of particular interest to me were those which could be associated with pieces leaping the root of that distance. You will see from my opening comment that I expressed 4:3 as 2:1 squared, 12:5 as 3:2 squared, 15:8 as 4:1 xquared, and in 3d 8:4:1 s 2:2:1 squared. I ignored 8:6 as 3:1 squared as only trivially distinct from the first. Now that I have completed the changes most directly based on these relationships, should I move the discussion to a new thread?
1 | 1:0:0 Wazir | 3:0:0 Trebuchet | 2:2:1 Ninja |
2 | 1:1:0 Ferz | 3:3:0 Tripper | [2:1:2]+[1:2:-2] Tripper [2:2:-1]+[2:-1:2] Nimel |
3 | 1:1:1 Viceroy | 3:3:3 Zombie | [2:2:-1]+[2:-1:2]+[-1:2:2] Zombie [2:1:-2]+[2:-2:1]+[1:2:2] Exorcist |
5 | 2:1:0 Knight | 6:3:0 Chamois | 2[2:2:1]+[2:-1:-2] Chamois 2[2:1:2]+[1:2:-2] Chipmunk |
6 | 2:1:1 Sexton | 6:3:3 Sessowary | 2[1:2:2]+[2:1:-2]+[2:-2:1] Sessowary 2[2:2:-1]+[2:-1:2]+[-1:2:2] Expounder 2[2:1:2]+[1:2:-2]+[2:-2:-1] Propounder |
9 | 3:0:0 Trebuchet 2:2:1 Ninja | 9:0:0 Tritrebuchet 6:6:3 Nhimois | 2[2:2:-1]+2[2:-1:2]+[1:-2:-2] Tritrebuchet 2[1:2:2]+[2:1:-2]+[2:-2:1] Nhimois 2[2:2:-1]+2[2:-1:2]+[-1:2:2] Opossum 2[2:1:2]+2[1:2:-2]+[2:-2:1] Ultimatum |
10 | 3:1:0 Camel | 9:3:0 Cassowary | 3[2:1:2]+[1:2:-2] Clinger 3[2:2:1]+[2:-1:-2] Hogger |
11 | 3:1:1 Elf | 9:3:3 Letdown | 3[2:2:1]+[2:-1:-1]+[1:-2:2] Letdown 3[2:2:-1]+[2:-1:2]+[-1:2:2] Loner 3[1:2:2]+[2:-2:1]+[2:1:-2] Whiner |
13 | 3:2:0 Zebra | 9:6:0 Zhemois | 3[2:1:2]+2[1:2:-2] Bystander |
14 | 3:2:1 Fortnight | 9:6:3 Fossowary | 3[2:2:-1]+2[2:-1:2]+[-1:2:2] Fossowary |
Now I'm confused. I understood that the array pieces - including the Duke and Elk - were the ones displayed on the end ranks. Are you using different images for array and non-array Dukes, Elks, et cetera? If you are, I see no reason to do so. Any news on whether you're taking up my idea to arrange the cells in the form .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... instead of .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... to get the ranks as numbers and files as either letters or pairs of letters and reduce the need to scroll?
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