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Comments by ChessShogi

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Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 03:24 PM UTC:

This page would benefit from some piece images and setup/move diagrams. Otherwise, it looks pretty decent.


Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 03:33 PM UTC:

I have a question about the limit on the number of Tsarevna. How will you know when the limit is reached? It seems to me that there is no clear way to tell, based on what information would be available as you play the game over-the-board. Also, is this limit to three Frog promotions per game applied to each player separately, or is it shared between both players?

Also, do all the rules of standard Chess apply except where contradicted?

Otherwise, the page looks good, save for a few errors in your English (probably owing to you speaking Russion).


Dragon Wars. Multiple types of Dragon duke it out. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 03:45 PM UTC in reply to Bob Greenwade from Tue Dec 26 2023 04:58 PM:

I think this is a good start, but I think there are ways to make it better.

  • Having one Dragon King and Dragon Horse instead of two
  • Adding a pair of Kirins in place of the second Dragon King and Dragon Horse
  • Giving the Dragon a different, but still powerful, move, such as Bishop+Nightrider (BN0) (The current one can easily force mate by itself, which is usually too powerful for a chess game)

Otherwise, I think this page is good enough to be approved.


FOOD FIGHT. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 03:50 PM UTC in reply to Ben Reiniger from 01:17 AM:

That explains a lot...


Champagne Chess. Chess on a 12x8 board with ferfils and dragons added. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 04:11 PM UTC:

I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section.


Parity Chess. Chess on a 12x8 board with Champions and FADs added. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 04:12 PM UTC:

I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section.


SOHO Chess. Chess on a 10x10 board with Champions, FADs, Wizards & Cannons. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 04:15 PM UTC:

I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section. Same with Champagne Chess and Parity Chess.


Wide SOHO Chess. Chess on a 12x10 board with Archbishops, Marshalls, Champions, FADs, Wizards & Cannons. (12x10, Cells: 120) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 04:16 PM UTC:

I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section. Same with SOHO ChessChampagne Chess and Parity Chess.


Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 04:39 PM UTC:

I'm not sure how a change to the Pawn move will make the game less drawish. Regardless, the page is good enough to be approved.


Jungjanggi (中將棋). Members-Only Janggi + More pieces and rules. (13x10, Cells: 130) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 04:50 PM UTC:Excellent ★★★★★

I have tried the game online, and it is really fun, especially on the normal version.

I don't think you need the word retainer in the sentence "Try to complete the King’s tour with the fewest retainer casualties as possible!".

Also, you should clarify that Pawns move upward, not downward, and that they can swap directly forward as well as diagonally forward.

Otherwise, this looks good enough to be approved.


Seikaku Ni Wanai Shogi. Shogi with no strong pieces, but very strong promotions. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 05:05 PM UTC:

It is not super clear which pieces promote to what in this pages current form. I'd recommend making the promoted pieces have a + in front of their unpromoted form's name, as in Shogi, as follows:

  • NightRider -> +H
  • Rook -> +L
  • Dragon Horse -> +U
  • Flying Stag - > +G

Otherwise, this page looks good enough to be approved.


Patchanka. Decimal variant with several bi-compound pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 05:10 PM UTC in reply to Jean-Louis Cazaux from Thu Jan 25 03:58 PM:

The Pawns and Soldiers in the Diagram promote to King. Did you mean to have them promote to Begum instead?

Otherwise, this page looks good enough to be approved.

 


Black Swan. Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 05:26 PM UTC in reply to Florin Lupusoru from Wed Jan 24 06:22 AM:

I'm not sure why some of the sentences are broken up into fragments. This is unneccessary.

It is unclear what the rules for the number of pieces are, both when a Black Swan turns into another Black Swan and in terms of Pawn promotion (What types are brought out, rules for deciding number of pieces, etc.). Also, does the term "nearby empty square(s)" mean anything? If not, it can be omitted and/or replaced with "square(s) on own half of board" each time it appears.

If a Black Swan moves and turns into another Black Swan and ends up on a starting square of another Black Swan, is it still unable to be captured?


Hibernian Chess. Members-Only Missing description (14x14, Cells: 196) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Dragon Wars. Multiple types of Dragon duke it out. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 05:50 PM UTC in reply to Bob Greenwade from 04:03 PM:

This is actually supposed to be playable with a basic set, so the Kirin addition wouldn't work.

Just flip one of the Rooks to represent the Dragon King or Dragon Horse. Ultima does the same thing.

The BNN/BN0 move comes from one of my older games, Ryugi.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 09:47 PM UTC:

Hidden Items have started showing up on the What's New page, which shouldn't be happening. I assume these still need to be converted to the new format in the database.


Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 09:50 PM UTC:

Usually, the Pieces section is where the pieces are listed, but I suppose the Rules section works too.


Kagamigi. Shogi variant featuring pieces biased toward the center. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 10:00 PM UTC:

This is updated with some of my latest icon additions, so unless I've missed something, all that's left is to figure out how to make promoted pieces demote upon being captured (if that's even necessary). Then I can move the Diagram into the main article, and it'll be ready to go.

Setting holdingsType=-1 in the Diagram definition takes care of these types of demotions automatically.

Also, you say promotion is mandatory upon reaching the last row. Does this promotion rule apply to all pieces or only to Pawns? If the former, does it also apply upon leaving the last row after a drop?


Lively chess. Fast development is the basis in chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26, 2024 10:13 PM UTC in reply to Piotr Smagacz from Thu Jan 25 01:05 PM:

It is definitely an improvement. However, I think this page would really benefit from some images showing what you mean. If you want an easy way to generate such images, the Musketeer Chess Board Painter is an excellent option.

Also, as it is now, the last variant appears to be the same as the base game.


Wide SOHO Chess. Chess on a 12x10 board with Archbishops, Marshalls, Champions, FADs, Wizards & Cannons. (12x10, Cells: 120) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Jan 27, 2024 01:01 AM UTC in reply to Kevin Pacey from Fri Jan 26 07:52 PM:

Earlier, the week ending 13 Jan., I had seen someone's submissions approved where the statement was not added, and I'd thought it was not really required anymore on CVP site, if it ever was.

I guess the statement isn't truly necessary. since the majority of this site's members know how to play Chess, but it helps if you want to avoid ambiguity, especially for people who have never seen Chess or one of its variants before.

I have approved the four variants mentioned in my previous comment.


Seikaku Ni Wanai Shogi. Shogi with no strong pieces, but very strong promotions. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Jan 27, 2024 01:07 AM UTC in reply to Diceroller is Fire from Fri Jan 26 07:16 PM:

Usually, in Shogi games, people just use +<unpromoted form> for the promoted form of a piece, but this works, as long as there is a clear link between the promoted and unpromoted forms of a piece.


Onslaught. Several pieces can capture only on the enemy half, favoring attack. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Jan 27, 2024 01:18 AM UTC:

The Pawns on the second row could become a problem if you need to keep track of which Pawn starts where.

Perhaps add an orthogonal equivalent to the Elephant, or maybe even the equivalent of an Alibaba to solve this? Or simply say that if a Pawn ends up on the starting square of another Pawn it can make another double/triple step?

Also, the White Boyscout's image is missing.


A. M. DeWitt wrote on Sat, Jan 27, 2024 03:53 PM UTC in reply to H. G. Muller from 06:53 AM:

The Wildebeest Pawns are definitely far better than the originals. Aside from not having the problem of having to track which Pawns start where, they fit the theme of the game much better.

I still think an orthogonal equivalent of the Elephant would be a good addition, but that is up to you.

The only other improvement I can think of at the moment is to have piece images next to their descriptions in the Pieces section. Regardless, this page looks good enough to be approved.


Black Swan. Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Jan 27, 2024 04:33 PM UTC in reply to Florin Lupusoru from 06:48 AM:

The Intro, Setup and most of the Pieces sections are fine. Overall, the concept looks promising. However, the Rules section still leaves out many crucial details, such as the following:

  • Does the Black Swan Event refer specifically to a group of pieces resulting from turning into Black Swans or Pawn promotions?
    • If not, you can call any group of one, two, or three non-King pieces a Black Swan Event.
  • Does "it cannot be placed on the board on the Black Swans' starting position, in order to avoid capturing" mean that Black Swans can only be placed on the third or fourth ranks?
    • This should be in the Rules section.
  • Can Black Swans make a double step on their first move?
    • If so, if a Black Swan from the first rank turns into a Black Swan after moving to the second rank, does the new Black Swan:
      • have the ability to make a double step?
        • If not, then a problem arises from having to keep track of which Black Swans started where.
      • have immunity from capture?
    • Same questions apply to Black Swans being dropped on the board due to Black Swan Events, if they can be dropped on the first or second ranks.
  • How am I supposed to determine the number of pieces that results from a Black Swan Event, such as:
    • a Black Swan turning into another Black Swan?
      • do the probabilities from Pawn promotions apply here as well?
    • promoting a Pawn?
  • Are pieces that are dropped on the board always Black Swans, or can the player choose which piece appears?
  • Does "nearby empty squares" mean anything in particular? If not, this phrase should be omitted or replaced with "square(s) on own half of board".
  • What happens if all pieces are on the board, or all available drop spaces for extra pieces are filled up?

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