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Comments by DerekNalls

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Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:21 AM UTC:
material values- all pieces
Capablanca Random Chess
http://www.symmetryperfect.com/shots/values-capa.pdf

Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:24 AM UTC:
[Comment deleted.]

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:29 AM UTC:
[Comment deleted.]

Omega ChessA link to an external site
. Commercial chess variant on board with 104 squares.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:32 AM UTC:
[Comment deleted.]

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:36 AM UTC:
[Comment deleted.]

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Wed, Apr 5, 2006 02:34 AM UTC:
Thank you for publishing my results.  Doing so implies that you have some
trust in my calculation method even as it differs from your own and the
English-German language barrier creates apprehension.

We are all trying to reach the same destination (accurate relative piece
values).  We just have different reasons for taking different roads in
pursuit of it.  Unfortunately, the subject is just too complicated to be
approached exclusively from math and geometry as applied to games.  Where
value judgments are necessarily required (for instance, in determining the
details of a formula and what 'looks right' based only upon estimated
material values of pieces in well-established games that seem to work
well), philosophy becomes involved.  Thereafter, the dangerous line
between 'the unreasonable effectiveness of mathematics' and 'the
unreasonable ineffectiveness of philosophy' (to quote Dr. Steven
Weinberg) is approached.

For what it is worth, your set of material values for pieces in CRC fall
into the safe, flat scale between the relatively compressed scale of Trice
and the relatively expanded scale of Nalls.  So, if there is anything at
all reliable within the work of any of the 3 of us, then your calculations
for pieces in CRC are either the most accurate or the 2nd most accurate.

Derek Nalls wrote on Wed, Apr 5, 2006 04:47 PM UTC:
How much does SMIRF cost (in US dollars)?

Derek Nalls wrote on Sun, Apr 9, 2006 03:00 AM UTC:
optimized chess 8H x 10W
http://www.symmetryperfect.com/shots/opti/

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 11, 2006 01:33 AM UTC:
A link to SMIRF, developed by Reinhard Scharnagl, should be included under
'computer resources:  programs that play chess variants'.

SMIRF 
(English description)
http://www.chessbox.de/Compu/schachsmirf_e.html

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 11, 2006 05:40 PM UTC:Excellent ★★★★★
This is a request for future versions of SMIRF.  It relates to the
aforementioned topic (under CRC) of the advantage of white.

Originally, pawns did not have the option to make a first move consisting
of 2-spaces forward (as well as 1-space forward).  Of course, there are
historic chess variants upon rectangular boards which require original
pawns to be used instead of modern pawns.  So, for this single reason,
some of these games cannot presently be played using SMIRF.  In the chess
computer age, it has been proven that the 2-space forward move of pawns
amplifies the first-move-of-the-game advantage (for white) in chess and
many related games.  Therefore, those modern inventors (of games similar
to chess) who actually care about their games being fair and stable would
be wise to use original pawns, instead.  I predict some will.

Accordingly, it would be desirable for the SMIRF program to accommodate
these 2 sub-types of pawns within the piece sets available for use in
games played upon 8H x 8W or 8H x 10W boards.

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Fri, Apr 14, 2006 06:02 AM UTC:
Out of the 3 options offerred for castling in SMIRF, I chose 'symmetric'
castling for Optimized Chess 8H x 10W.  This destroyed my plan to compare
the strengths of SMIRF and Gothic Vortex III at this game by letting them
fight it out at 3 minutes per move since the latter program exclusively
supports traditional or 'normal' castling as exists in Gothic Chess.

It is particularly gracious of Scharnagl to support symmetric castling
within SMIRF, esp. since he has stated clearly that he personally prefers
normal castling.  To date, I suspect that a good reason to prefer
symmetric castling has not been explained.

Any unique game is singular in nature, regardless of whether it exhibits
an east-west symmetry or asymmetry.  However, unlike E-W symmetrical games
which always exist as 1 unified, opening setup, E-W asymmetrical games are
split so they always exist irreducibly as 2 mirror-image opening setups
which can be transposed into one another.  Obviously, neither one is any
more or less proper than the other.  

Of course, most inventors only offer 1 of these 2 mirror-image, opening
setups as the asymmetrical game and most players, on the rare occasion
that a choice between 2 is offerred, will always prefer to learn using
just 1 of them.

Ideally, the king would be perfectly centered by E-W measure so that
castling would naturally be the same between the 'Mirror I' and 'Mirror
II' variants of Opti Chess.  Unfortunately, this is obviously impossible
as the '10W' in the game title gives a strong clue.  An odd, NOT even,
number of files must exist for it to be possible to perfectly center any
single piece E-W.

The opening setups in Mirror I and Mirror II have the 2 rooks balanced
perfectly, equidistantly, symmetrically E-W from the center of the board.

The opening setups in Mirror I and Mirror II have the king as close to the
exact E-W center of the board as possible which is unfortunately, the line
dividing the 5th and 6th files.  Consequently, the king rests on the 6th
file square in Mirror I and the 5th file square in Mirror II.

With normal castling, the king and rook will end-up on destination squares
that are asymmetrical from the exact E-W center of the board within both
variants AND on destination squares that are different when comparing both
variants.

With symmetric castling, the king and rook will end-up on destination
squares that are symmetrical and identical within and between both
variants.  Essentially, a simple average of the results of normal castling
for Mirror I & II is taken which yields whole numbers.  

By contrast, one can wonder (with dark humor) how the person(s) who
established the standard for normal castling kept from going crazy when
you realize ...

In deciding exactly where to drop the pieces kingside and queenside, in
turn, they had to decide whether it was more proper to round-off exactly
1/2 square's distance to zero square's distance or 1 square's distance.
Even Dr. Mark Thompson could not answer that one!

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sun, Apr 16, 2006 05:03 PM UTC:
This is request for future versions of SMIRF.

I notice that there are some games played upon the 10H x 10W board that
are related to Capablanca Chess (as evident by the fact that they are
played using all or most of the same pieces).  If I am correct in
presuming that CRC is one of your favorite games, then you may find the
inclusion of this 3rd board size desirable.  You can be sure that players
who use your program would find it desirable.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Apr 23, 2006 04:24 PM UTC:
SMIRF
http://www.chessbox.de/Compu/schachsmirf_e.html

This is currently the strongest program available that is free and
fully-functional for playing ALL Capablanca chess variants.  It loads
Embassy Chess (MBC) and several other games automatically at the push of
a button.  Gothic Chess, having a US patent, requires payment.

Allegedly, the best opening setup is found in this game:

Optimized Chess 8H x 10W
http://www.symmetryperfect.com/shots/opti/

Of course, there are many ways to approach 'big-board CV's'.

Optimized Chess - 8H x 10WA game information page
. Missing description[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Mon, Apr 24, 2006 02:09 PM UTC:
You make a very good point I had failed to consider.  I apologize for my
mistake.  I intended no harm.  

The SMIRF download at my Opti Chess web page has been removed while the
invitation to visit your SMIRF web page remains.  

I trust this arrangement is now to your liking.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Apr 24, 2006 05:04 PM UTC:
'Can't get SMIRF to work because there is a dll missing.'
____________________________________________________

Please notify the developer of SMIRF, Reinhard Scharnagl.
He really cares about correcting flaws.

Meanwhile ...

1.  Try to run the program again.
[Note-  It will not run.]

2.  Write down the name of the missing file when the error message
pops-up.

3.  Download the missing file for free from any of several web sites that
provide this service.

4.  Repeat process until all missing files are retrieved and the program
runs.

Dependencies are required, supporting files.

This is a list of dependencies for 'SmirfGUI.exe'-

activeds.dll
adsldpc.dll
advapi32.dll
apphelp.dll
borlndmm.dll
cabinet.dll
cc3270mt.dll
comctl32.dll
comdlg32.dll
crypt32.dll
dbghelp.dll
dbrtl100.bpl
dnsapi.dll
gdi32.dll
imagehlp.dll
kernel32.dll
lz32.dll
mlang.dll
mpr.dll
msasn1.dll
msi.dll
msimg32.dll
msvcrt.dll
netapi32.dll
netrap.dll
ntdll.dll
ntdsapi.dll
ole32.dll
oleacc.dll
oleaut32.dll
oledlg.dll
rpcrt4.dll
rtl100.bpl
samlib.dll
secur32.dll
setupapi.dll
sfc.dll
sfcfiles.dll	
shell32.dll
shlwapi.dll
user32.dll
userenv.dll
vcl100.bpl	
vcldb100.bpl
version.dll
w32topl.dll
winmm.dll
winspool.drv
wintrust.dll
wldap32.dll
ws2_32.dll
ws2help.dll
wsock32.dll

The list of dependencies for 'SmirfEngine.dll' is unneeded since all of
those files are already included in the first list.

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Mon, May 22, 2006 07:33 PM UTC:
This is a request for future versions of SMIRF.

A 4th castling option would be useful occasionally:  no castling.

Corner Chess 8 x 8, my first (and worst) chess variant ever invented is a
game where only standard chess pieces are used in which castling is
totally unnecessary.  [The king is very well protected at the opening
setup.]

Corner Chess 8 x 8
/play/erf/CornerCh.html

Derek Nalls wrote on Tue, May 23, 2006 02:54 PM UTC:
I never even saw those black dots in any game that index the pieces
involved in castling because I chose a black border (for my board). 
Besides, SMIRF cannot enable castling with the strange opening setup used
in Corner Chess 8 x 8 even as the symbol for a castling option must exist
within the X-FEN string.

Nevermind!  All is well.

Janus Chess. Variant on 10 by 8 board. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Jun 1, 2006 02:59 AM UTC:
[Comment deleted.]

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Jun 4, 2006 10:25 PM UTC:

It is almost unbelievable to me that anyone knowledgeable, especially GM Adorjan, can be arrogant and insulting enough to think virtually all of the rest of us (whom I regard as knowledgeable ... to varying degrees) are believing a 'delusion' and suffering from 'mass psychosis'.

The first-move-of-the-game advantage for white in Chess with a white-black turn order is well-established statistically over a vast number of games at the highest levels of tournament competition. Furthermore, you had better believe that all of the players, whether assigned white or black, were trying their hardest to win. They would never have reached tournament levels in Chess in the first place with the defeatist attitude, 'Damn! I'm playing black. I might as well give-up or only try for a draw at most'.

By the way, the high complexity of the game and the great impact a mere 50 ELO points can make in your chances for victory are totally seperate issues from white's advantage. Most of us do not need to write 2 books if our goal is only to say something ridiculously stupid that defies proven facts. It is wise not to uncritically believe everything you read.


Derek Nalls wrote on Mon, Jun 5, 2006 05:49 AM UTC:
'Statistical results do not disprove that such an effect is not at work
... the subconcious is powerful.'
______________________________

Yes, you make a worthy point but ...

The first-move-of-the-game advantage for white is real- NOT merely an
imaginary, psychosomatic condition suffered by black.

Everyone (except a certain GM) can see and feel it when they play.  White
controls the tempo the first and most important time in the game. 
Moreover, there is no assurance that black will get to control the tempo
an equal number of times.  Does anyone contend that the tempo is trivial?

White chooses and dictates the opening that black must defend against and
so, shapes the entire game.  White acts and black reacts as it must ...
repeatedly.  If black does not defend soundly, the advantage of white
increases further which will give white opportunities to increase it even
further and will probably, eventually lead to black's loss of the game.

Although chess is intractable, some trivial games similar to chess with
fewer pieces and small boards have been demonstrated to have greater (if
not absolute) first-move-of-the-game advantages for white than chess via
powerful computers.  So, the applicability of this concept to chess
variants with the white-black turn order has been tentatively established-
zugzwang-for-white, badly designed games being the important exception.

Pre-Grandchess. Eric Greenwood realized that Christian Freeling's Great Chess could have arisen with this more normal looking position.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Mon, Jun 19, 2006 05:14 AM UTC:
Yes, thanks to Jeremy Good once again.
[You are too nice and too hard working.]

Abstract Chess Pieces. Icons of chess and chess variant pieces.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Fri, Jun 23, 2006 03:46 AM UTC:Good ★★★★
I prefer to think of the linear piece symbols used for 2-D sliders within my games as concrete. Since they are directly intuitive with the directions of movement each piece is capable of evident within its icon, they do not require arbitrary, counter-intuitive memorization as some of your abstract chess pieces do. Hence, their meaning is unmistakably obvious even to an intelligent child.

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Mon, Aug 28, 2006 10:30 PM UTC:Excellent ★★★★★
Yes, welcome back.

Derek Nalls wrote on Wed, Aug 30, 2006 07:07 PM UTC:
I notice that your documentation accompanying the ChessV 0.9 program is a
Microsoft Word file (*.doc).

If you, as an author, prefer an Adobe Acrobat file (*.pdf) which preserves
the exact graphic representation of the document as you saw it and wrote it
(without any possible font substitutions), then I would be glad to send you
my Adobe Acrobat 4.0 (Standard) Full on 1 CD which I have recently replaced
with Adobe Acrobat 6.0 Standard Full.

Most readers (myself included) prefer *.pdf files because they open faster
and are very flexible upon display.

I think it is probably compatible with whatever version of Microsoft
Windows NT you are using.

If you issue a mailing address for you to me privately via my E-mail
address, then I can send it to you immediately USPS.  Rest assured, it is
authentic software, still in perfect condition.

Calculation of Piece ValuesBROKEN LINK! Adobe Acrobat file. Link to an essay on attack values, material values, relative piece values.[All Comments] [Add Comment or Rating]
📝Derek Nalls wrote on Sun, Oct 1, 2006 05:13 AM UTC:

Although the method can be adapted to hexagonal-spaced boards, doing so is a significant extra effort that I do not consider justified. Generally, hexagon and triangle spaced games are unstable and/or inferior compared to square spaced games. Even if this is not the case with Glinski's in particular, games based upon hexagonal spaces still have no special interest to me personally.

Feel free to apply the method to all games that interest you and publish the results to the benefit of other likeminded individuals. That is what I most want people to do. To learn it and use it. That is why I published it. No need to publish it if I just do it myself every time someone asks.


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