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Comments by DerekNalls

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Derek Nalls wrote on Thu, Jul 7, 2011 02:12 PM UTC:
Any chance of getting editorial intervention to stop and delete this
thread.  It is cluttering-up the new comment board.  Any significance would
be of a purely superstitious nature.  I just don't care what was being
written exactly 1-3-5-10 years ago and I doubt anyone else does (except
George Duke).

[Subject Thread] [Add Response]
Derek Nalls wrote on Thu, Jul 7, 2011 06:53 PM UTC:
Have mercy!  This just keeps getting worse.

Derek Nalls wrote on Thu, Jul 7, 2011 06:55 PM UTC:
Does anyone even know (much less, care) what was happening 500 years ago to
the day in the chess variant community?

Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Wed, Dec 28, 2011 03:50 PM UTC:Excellent ★★★★★
Superb organization and presentation of a lot of material. It must have taken you a long time.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Feb 12, 2012 04:26 PM UTC:
In a correspondence, L. Lynn Smith once wrote to me that some inventors
lacked imagination, that all they ever introduced were 'variants of
Chess' instead of 'chess variants' in the sense of infinite
possibilities.  Unfortunately, if the only mental limitation the people you
had trouble with was a lack of imagination, they should be pleased for
someone talented or insightful to happen into their midst who has
imagination.  Apparently, quite the contrary!  

I think people who have devoted an extreme amount of effort into trying to
master a specific game usually have an overwhelming tendency to feel
threatened by anyone who recommends ANY rule change, regardless of its
merits, because its complex ramifications would change the game throughout
and eradicate most/some of what they have learned.

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sat, Feb 18, 2012 07:48 PM UTC:
Although I regard Muller's list of seven desirable conditions as an excellent guideline (on most points, in my opinion) for being conducive to the possibly of creating a high-quality chess variant (which is pertinent to the title of this thread), the present question as to what defines a chess variant yields fewer conditions.

Generally, if a game has a board (2-D or 3-D) with spaces (e.g., square, 
triangular or hexagonal in 2-D), some (not necessarily all) mobile pieces
that occupy those spaces, a turn-based move order [Note:  I've never been able to successfully devise a simultaneous move game.] implying two or more players and a winning condition, it is a chess variant.  Even capturing (by various means) is not mandatory to this definition.  Also, having different piece types and abundances is not mandatory although both are strongly advisable since a lack of variety diminishes tactical depth.

So, chess variants actually include many classes of games that are not popularly classified as such.  For example:  connection games, war games, checkers variants, shogi variants, ultima variants, etc.  Furthermore, the hybrid usage of dice, cards, etc to render the overall game one of imperfect information is not prohibited.

Derek Nalls wrote on Sat, Feb 18, 2012 09:54 PM UTC:
'It seems you want to erode the meaning of 'Chess variant', to become synonymous for 'board game'.'

I don't have any 'want' whatsoever, in this case.

No.

Any one-player board game such as a puzzle or solitary connection game is definitely not a chess variant.  Therefore, chess variants, even by the most holistic, responsible definition, are merely a subset of board games.
_______________________________

'I think it is very good to have language where you can make a distinction between Chess (variants), Checkers (variants), Go (variants) etc.'

I agree that distinctions in language are useful.  I also think it is equally important to recognize overwhelming similarities that are often overlooked, disregarded or trivialized.

Derek Nalls wrote on Sun, Feb 19, 2012 05:23 PM UTC:
DH: I highly approve of your system of classification with points. I am left wondering ... Would you please define the term 'chess variants' point-wise relative to the other terms 'chess game', 'chess-like game' and 'chess-related game'? Are all of these other terms intended to be subcategories of 'chess variants'?

$250 GC Tourney[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Mar 19, 2012 03:26 PM UTC:
Don't you?

First move advantage in Western Chess - why does it exist?[Subject Thread] [Add Response]
Derek Nalls wrote on Tue, Aug 7, 2012 04:00 PM UTC:
In Chess, white has the privilege of choosing his/her favorite, strongest
opening playing offense for the game every time.  By contrast, black must
adapt to whatever opening white uses which is not likely to be his/her
favorite, strongest opening playing defense.  That is only one reason. 
There are others.

Derek Nalls wrote on Tue, Aug 7, 2012 09:22 PM UTC:
I hold the opinion that in Chess, a game with a significant
first-move-of-the-game advantage for white, it is a win for white with
perfect play.  [Unfortunately, Chess will be intractable to computer AI
solutions of this nature for a very long time to come.]  Checkers is a
chess variant (by broad definition) also having a white-black turn order
where it has been proven to be a draw with perfect play.  However, checkers
cannot move more than one space per turn (except when jumping enemy
pieces).  In Chess, a bishop (for example) may move up to seven spaces from
where it rests in one turn if it has a clear path.  This is comparable to
seven consecutive turns in Checkers.  That is why I doubt the same result
will eventually be discovered for both games with perfect play.

Derek Nalls wrote on Tue, Aug 7, 2012 09:30 PM UTC:
Please do not misconstrue the following remark to imply that any move
within a game of Chess is unimportant?  However, the very first move in a
game (by white) is the most important one and all subsequent moves have
slightly, progressively diminishing importance.  This is another clue.

Derek Nalls wrote on Wed, Aug 8, 2012 08:47 PM UTC:
"The first move in a game of Chess isn't even CLOSE to the most important
one in a typical game."

Obviously, additional explanation of my meaning is needed.

In terms of a chain of events leading to a final outcome ...
the first (a move, in the topic under discussion) is always 
the most important because it has a determinative effect 
upon not just itself (as the last move of the game does) 
but all (moves) that follow.  Even though the very first move
of the game (by white) is not the most exciting,
it (moreso than any other move) determines the course of the
game as defined by its unique move list.

In Chess, where a strict white-black turn order exists, 
all hypothetical talk of non-existent double-move options is
completely irrelevant.

"I also see no particular reason to think that a Bishop moving 7 squares
has equivalent value to taking 7 consecutive moves in a game of
checkers--but if it were true, that would seem to severely undermine your
theory that the first move in Chess is the most important one, since no
piece can 
move farther than 2 squares on the first turn."

Technically, you have one point that should be addressed.

No.  White cannot move any piece of unlimited range on the 
first move of the game.  However, by advancing an appropriate 
pawn on the first move, white can then move a queen or bishop 
diagonally on the second move of the game.  [Note:  I don't
recommend actually doing so.]

The important point is the equal burden of development by 
white and black does not diminish the significant, measurable
first-move-of-the-game advantage by white in Chess which 
undeniably exists and is all-but-proven statistically via a 
vast number of reasonably well played games.  After all, 
white has a head start toward this development.

Derek Nalls wrote on Wed, Aug 8, 2012 10:02 PM UTC:
"If I told you we were discussing "value" rather than "importance",
would that short-circuit this loop and get us back on topic?"

First of all, that's a loaded question, but the answer is NO.
Whichever term you prefer, value or importance, is fine with me.

If I told you that appr. 50,000 years ago, the only homo sapiens 
on Earth were a small number in East Africa (probably, black) 
and that some of the things they did which by objective, modern 
standards seem relatively unimportant were actually important 
toward determining the present state of the entire human race, 
would you fail completely to follow my reasoning?

The first event in a cause-effect chain is always supremely important.
Do you know what the butterfly effect is?

Derek Nalls wrote on Wed, Aug 8, 2012 11:21 PM UTC:
"The first event in a causal chain can be important. I completely fail to
follow the "always" part. Perhaps you can find a hurricane that wouldn't
have formed if a particular butterfly hadn't flapped its wings, but not
every flap of a butterfly's wing causes a hurricane."

Please don't take my mention of the butterfly effect literally?
I am not seriously asserting that it (and anything similar) explains the
first-move-of-the-game advantage for white.  However, I am asserting that
the advantage for white in having the very first move in Chess carries all
the way thru the midgame and endgame to the last move of the game and is,
in fact, greater than virtually all Chess players have the complex
foresight to appreciate.  After all, Chess is a deterministic game of
perfect information.

You seem to want to argue with established facts and plausible attempts by
others to explain them.  Naysayers typically offer no or few ideas.

Derek Nalls wrote on Thu, Aug 9, 2012 03:18 PM UTC:
I think there is a likely chain of events in Chess whereby ...

Having the very first move in the game along with control of a white-black
turn order tempo gives white a head start toward development.  This, in
turn, gives white an irrefutible advantage in mobility throughout the
opening game and results in a small positional advantage.  A small
positional advantage should be built into a large positional advantage.  A
large positional advantage should be built into a small material advantage.
 A small material advantage should be built into a large material
advantage.  A large material advantage will probably, eventually enable
white to checkmate its opponent (black).

If all of the links in this chain of events (plus any I have overlooked)
are solid, they may account for the observed win-loss discrepancy between
white & black without resorting to any mysterious theories.

Derek Nalls wrote on Thu, Aug 9, 2012 10:46 PM UTC:
Drake Eq Calculator
http://www.symmetryperfect.com/SETI

Just an aside.

Derek Nalls wrote on Thu, Aug 9, 2012 11:17 PM UTC:
Via causality, the small advantage white holds at the beginning of the game
(in Chess), given appr. equal quality play for white & black, gets
amplified into a large advantage by the end of the game roughly consistent
with known win-loss stats for white & black.

[Bravo to Occam's Razor.]

Derek Nalls wrote on Wed, Sep 5, 2012 12:04 AM UTC:
Due to advances in opening book theory and the introduction of chess
supercomputers in recent times, I regard the most recent estimates of the
first-move-of-the-game advantage (by white) in Chess as the most reliable
and accurate available.  These fall generally in the 54%-56% range as wins
for white.  Specifically, I find the "chessgames.com" results of 55.06%
and CEGT results of 55.40% wins for white the most compelling.  Also, it is
noteworthy that the CEGT results (involving computer AI players
exclusively) eliminated what a few fuzzy thinkers once considered a
legitimate possibility that "psychological factors" were solely,
artificially responsible for white's first move advantage.

I was intrigued by Joe Joyce's assessment that white's first move
advantage, as established statistically, is higher than one would
intuitively expect.  So, I devised a method to define and quantify it
mathematically based upon what is dictated by the white-black turn order
itself to discover what is actually predicted.  The amount of the 
all-but-proven first move advantage by white now seems quite appropriate to
me.

Note:  The following table can be adapted to any chess variant with a
white-black turn order.  Its use is not restricted only to Chess.

first move advantage (white)

white-black turn order

http://www.symmetryperfect.com/shots/wb/wb.pdf

2 pages

I've read that the average game of Chess runs appr. 40 moves.  So, I
completed series calculations for 40 moves.  However, anyone is free to
extend the series calculations as far as desired using a straightforward
formula.

Of course, white's first move advantage is greatest at the start of the
game, gradually reduces and is least at the end of the game.

The "specific move ratios" simply compare how many moves each player has
taken up to every increment in the game.  [The ratio is optionally
presented at par 10,000 for white.]

The "average move ratios" average all of the specific move ratios that
have occurred up to every increment in the game.  [The ratio is always
presented at par 10,000 for white.]  

In the example provided, a simple (unweighted) average is used whereby no 
attempt is made to unequally weight the value of the first move of the 
average-length game (white's move #1) compared to the value of the last
move of the average-length game (black's move #40) in accordance with
their relative importance.

At par, the "chessgames.com" results can optionally be expressed as
10000:08162.  

At par, the CEGT results can optionally be expressed as 10000:08051.

The table results are 10000:09465 (at black's move #40).

This accounts for only 27.45%-29.59% of the observed statistical advantage

(for white) which brings us to the crossroads:

Those who support the theory that the last move of the game (the checkmate
move) is the most important and valuable should employ a steep weighted
average defining this linear function.  Unfortunately, doing so will cause
the table results which are already too low for Chess to become
significantly lower, rendering the irrefutably-existant first move
advantage utterly inexplicable.

Those who support the theory that the very first move of the game is the
most important and valuable should employ a steep weighted average defining
this linear function.  Fortunately, doing so by the appropriate amount will
cause the table results which are too low for Chess to become significantly
higher, roughly in agreement with the observed statistical advantage (for
white).

Derek Nalls wrote on Wed, Sep 5, 2012 05:51 PM UTC:
All of the stats I referenced came from the Wikipedia article.
I cannot say whether or not other important stats,
discoverable somewhere on the internet, were not noticed by 
the editors there.

I strongly opinionate your theory must be correct that, 
due to the first move advantage (by white), victories for 
white require fewer moves (on average) than for black.

No matter how important a given number move is, I 
notwithstanding always ascribe the move preceding it to be 
slightly more important because it was critical to making the 
given number move which followed it possible and so forth.  
Moreover, both players normally have many choices.  
Ultimately, the move that precedes all others and cannot 
itself be preceded is the very first move of the game 
(by white).

Computer with multi-move cv[Subject Thread] [Add Response]
Derek Nalls wrote on Wed, Sep 19, 2012 01:39 AM UTC:
The branching factor of Marseillais Chess would be 35, the same as for
Chess.

Derek Nalls wrote on Wed, Sep 19, 2012 02:03 AM UTC:
From Wikipedia-

It's hard even to estimate the game-tree complexity, but for some games a
reasonable lower bound can be given by raising the game's average
branching factor to the power of the number of plies in an average game,
or:
 
GTC ≥ b^d

Derek Nalls wrote on Wed, Sep 19, 2012 02:07 AM UTC:
The average game of Chess with a white-black turn order runs 40 turns
(moves) per player.  So, the average game of Marseillais Chess with a
white-black-black-white turn order should run 20 turns per player.

Alibaba. (Updated!) Jumps two orthogonally or diagonally.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Sep 20, 2012 12:43 AM UTC:
In some of HG Muller's earliest comments under different topics, he did his best to explain in detail why the bishop-knight compound (or archbishop) has a significantly higher piece value than the naive sum of its parts in Capablanca chess variants.

First move advantage in Western Chess - why does it exist?[Subject Thread] [Add Response]
Derek Nalls wrote on Tue, Sep 25, 2012 02:46 AM UTC:
The first move advantage (for white) is negligibly small in Marseillais
Chess (balanced).  Since this is aside from the topic at hand ... If you
are interested in the numerical breakdown for the white-black-black-white
turn order, send me a private message (E-mail) and I'll gladly send you my
3-page file (*.pdf).

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