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Comments by DerekNalls

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Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Feb 17, 2005 04:25 AM UTC:
'The idea is to change only one factor, asymmetry to symmetry, and
see whether this is an improvement.'
____________________________________

Upon reflection, I agree.  Yes, it is imperative to isolate one variable
to stay on-track with your test objective.  I got distracted by Aronson's
ideas for better games (which have a worthy place elsewhere).

I settle upon 'Mormon Chess' as my favorite
(although I find its strange name unsettling).

I wish its number of board spaces and pieces were closer to the game it
is being tested against, though.

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Calculation of Piece ValuesBROKEN LINK! Adobe Acrobat file. Link to an essay on attack values, material values, relative piece values.[All Comments] [Add Comment or Rating]
📝Derek Nalls wrote on Tue, Feb 22, 2005 07:00 PM UTC:
[Comment voluntarily deleted.]

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Corner Chess. Fast-paced variant without pawns.[All Comments] [Add Comment or Rating]
💡Derek Nalls wrote on Sat, Feb 26, 2005 03:48 AM UTC:
This was the very first chess variant I ever invented. 'Not my best work' is an understatement. [Exquisite demo by Dr. Friedlander, though.]

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sun, Feb 27, 2005 09:58 PM UTC:
A newcomer would know nothing about the existence of Game Courier and find no listing at all on this main index page. So, shouldn't it be updated to include it?

ZoG world view[Subject Thread] [Add Response]
Derek Nalls wrote on Sat, Mar 5, 2005 11:53 PM UTC:
Generally, I take the positive-to-the-extreme viewpoint about Zillions Of
Games and Game Courier since there was little more than desolation (for
universal AI programs and internet CV play, respectively) before their
existence.

Although what is easy-to-difficult to implement using Zillions indeed may
or can subconsciously influence what we create, it has made a great many
game features, previously trapped within our abstract imaginations,
materialize as reality to experiment with, learn from and feed the next
cycle of the imaginative process.  Overall, this positive feedback
stimulates our imaginations far more than it limits them.

Ultimately, we can only blame ourselves for any frustrating limits to our
imaginations since we moderns have been given a powerful tool to work with
(which was unavailable to the ancients).  In my experience, what often
remains out-of-reach for us are only those Zillions implementations
excessively complex which usually turn-out to be undesirable in some
important way(s) when-if their ramifications are carefully explored
theoretically and understood.

By thinking of games in a purely theoretical frame of mind, the ease or
difficulty of a desirable game feature is realized only secondarily after
the idea is already firmly in mind.  So, the supremacy of freedom of
imagination need not be corrupted.

Notwithstanding, everyone has contrasting creative tendencies and only
limited conscious control over the process.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Mar 6, 2005 12:22 AM UTC:
Presently, this comment system is only conducive to finding interesting
topics which are currently (or have recently been) under discussion. 
There are doubtlessly a small yet significant number of sleepers- very
interesting discussions to which a new comment has not been added in
years.

An alphabetical index to browse containing all topics with comments (esp.
for comments not tied to any particular item such as a game) in your
entire database could be a valuable resource to all.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Mar 6, 2005 04:51 AM UTC:
Bobby Fischer's U.S. tax time bomb set to explode
http://mdn.mainichi.co.jp/news/20050305p2a00m0dm012000c.html

If the predictions within this article are correct, the effort to win
Fischer's freedom will soon hit the end of the line (like a runaway
freight train).

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Mar 6, 2005 03:29 PM UTC:
Still need playtesters?

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Mar 6, 2005 04:17 PM UTC:
Could you please delete this irrelevant topic?

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Mar 7, 2005 06:26 AM UTC:
Nice index!
Thank you.

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