Check out Modern Chess, our featured variant for January, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by DerekNalls

EarliestEarlier Reverse Order LaterLatest
[Subject Thread] [Add Response]
Derek Nalls wrote on Sat, Dec 10, 2005 12:54 AM UTC:
[Removed comment due to obsolescence.]

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sat, Dec 10, 2005 07:43 PM UTC:Excellent ★★★★★
I respect the need to be diplomatic with a publication by an editor of the
CV Pages.  Overall, this is a fine, well-structured article covering the
basics of chess variant design which fills a need using accessible
language and clear examples.

The only fault I find within it is that it does not, in sharp contrast to
my own essay on the subject, contain a minimum of necessary value
judgments.

I cringed only at the parts where you advise newcomers to use the three
classic games as models for good design and to intentionally create an
east-west asymmetry within their armies.  Even though you personally hold
those preferences, I doubt the necessity of sending any-all trusting
souls down those dead-end roads.

Derek Nalls wrote on Sat, Dec 10, 2005 09:58 PM UTC:
Please forgive my unclear writing.

I meant that our respective essays have very distinct purposes.

Mine is mainly documentation for a specific game, justifying its features in terms of likes and dislikes (based upon reason) with a maximum of value judgments.

Yours is an educational article of general purpose which should contain a minimum of value judgments (although quality itself unavoidably entails value judgments). Hopefully, many people will benefit from reading it over the years.


Derek Nalls wrote on Sat, Dec 10, 2005 10:13 PM UTC:
I do not wish to argue (further) about either of the two topics you mentioned within your essay. I only wish to point-out that both topics are controversial and opinionated. As such, I ask you to seriously consider whether or not they have a proper place within an article covering the essentials (but not the abstracts) of sound chess variant design.

Derek Nalls wrote on Sun, Dec 11, 2005 06:45 AM UTC:
All of these comments are as readily available to the reader as your main article. They serve as sufficient warning to the reader that a couple of your hopefully-or-allegedly, best recommendations are controversial. For newcomers to learn to think critically and decide for themselves about every foundational, value judgment is in their best interests, anyway.

[Subject Thread] [Add Response]
Derek Nalls wrote on Sun, Dec 25, 2005 04:05 PM UTC:
Merry winter solstice to almost everyone!

[Subject Thread] [Add Response]
Derek Nalls wrote on Tue, Jan 24, 2006 06:10 PM UTC:
Chess Computers Unbeatable (This article can be found at the Sofia News Agency.)

[Subject Thread] [Add Response]
Derek Nalls wrote on Wed, Jan 25, 2006 11:00 PM UTC:
Chess variants with radically different game-ending objectives arguably do
not meet the proper, restrictive definition of 'chess variants'.

Still, a tournament which strays from the standard stuff by one or more
criteria could be interesting (albeit embarrassing to those who only play
strongly at games similar to standard FIDE chess).  Yes, shine a spotlight
into a dark, rare cubbyhole of the CV literature!  Nothing radical, mind
you.  No games allowed that are not at least supported by the Zillions
program.  [Game Courier support, optional.]

I am suggesting excluding games of the type that are usually included
within these tournaments thereby including games that are usually
excluded.

Here are several example, exclusion criteria which would instantly
eliminate the majority of well-known chess variants from illegibility.  I
am sure others can come-up with many more.

1.  No chess variants played upon a rectangular (or square) board.
2.  No chess variants using the standard white-black turn order.
3.  No chess variants with the game-ending objective (established at the
beginning of the game) of capturing a single royal piece (king, usually).
4.  No chess variants using a majority of pieces common to chess, shogi or
xiang-qi.
5.  No chess variants with asymmetrical opening setups or gameboards.
6.  No chess variants ever played in a previous tournament at the CV
Pages.

By the way, I am indifferent to speculations about my ulterior motives.

[Subject Thread] [Add Response]
Derek Nalls wrote on Fri, Feb 10, 2006 08:27 PM UTC:
In fact, the Zillions program actually DOES have a ply depth control.  It
is illusive though and has been mistakenly presumed by many (including
myself) to not exist.

Please read this thread of interest from the Zillions discussion board:

http://zillionsofgames.com/discus/

You must navigate manually the rest of the way since deep-linking is not
supported.

Zillions of Games Discussion Forum: Desired Features for Zillions of
Games: Time keeping

Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sun, Feb 26, 2006 04:14 PM UTC:
I also agree with Duniho's proposal of a ban on sequelled game names by different inventors. For the purposes of eligibility for a contest, we should pass no judgment on the games themselves but for their names, the inventors should be made to 'go back to the drawing board' and come-up with something original.

Royal Queens Chess A Zillions-of-Games file
. Game with full board and all pieces are sliders or immobile and victory is by capture of all 8 opposing Queens.[All Comments] [Add Comment or Rating]
💡Derek Nalls wrote on Sun, Mar 19, 2006 11:11 PM UTC:
Thank you for posting it but this game no longer exists anywhere.
So, please delete this page since the link is dead.

Corner Chess. Fast-paced variant without pawns.[All Comments] [Add Comment or Rating]
💡Derek Nalls wrote on Sun, Mar 19, 2006 11:17 PM UTC:
With apologies to Dr. Friedlander for the loss of his fine work ...

This was my first and worst game ever invented (in 1999).
Several years and appr. 250 games later, I just don't like it anymore.
So, please delete it.

Calculation of Piece ValuesBROKEN LINK! Adobe Acrobat file. Link to an essay on attack values, material values, relative piece values.[All Comments] [Add Comment or Rating]
📝Derek Nalls wrote on Mon, Mar 20, 2006 03:41 AM UTC:
This work has been substantially revised and expanded recently to 29 pages. Please check it out again.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Mar 20, 2006 07:17 PM UTC:
[Odd, my previous message was moderated. This one was not. Is there a bug possibly? Comment deleted as irrelevant.]

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Mar 20, 2006 07:21 PM UTC:
Now that is what I call a slow response time.

[Subject Thread] [Add Response]
Derek Nalls wrote on Mon, Mar 20, 2006 09:39 PM UTC:
various remarks concerning draws

description-  Symmetrical Chess Collection
http://www.symmetryperfect.com/shots/descript.pdf

relevant excerpts
p. 26-28 (first paragraph)
___________________________________________________

Note-  Some remarks are admixed in context with the
description of a game (Hex Chess SS) while other
remarks are directed in a purely general manner.

[Subject Thread] [Add Response]
Somebody wrote on Tue, Mar 21, 2006 07:03 PM UTC:
[This comment is hidden pending review. It will eventually be deleted or displayed.]

[Subject Thread] [Add Response]
Derek Nalls wrote on Tue, Mar 21, 2006 09:30 PM UTC:
You think?

Somebody wrote on Wed, Mar 22, 2006 09:00 PM UTC:
[This comment is hidden pending review. It will eventually be deleted or displayed.]

Chess Variant Pages Rating System. Missing description[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Mar 23, 2006 04:59 PM UTC:
For that matter, any rating scale at all can offend game inventors
(including the 4-tier one we are using right now).  Still, we need a
rating scale.  It can be comparable to helpful advice.

I don't think adjectives should be used at all (including the ones in our
current system).  When someone's game receives a below-average rating, bad
words trigger people to get upset and feel insulted moreso than numbers.

Calculation of Piece ValuesBROKEN LINK! Adobe Acrobat file. Link to an essay on attack values, material values, relative piece values.[All Comments] [Add Comment or Rating]
📝Derek Nalls wrote on Mon, Mar 27, 2006 02:41 AM UTC:
At 29 pages currently, I am still refining the model.  Accordingly, I
have recently started calculating material values for chess variants
(other than my own) having fairly well-established (hopefully),
published calculations or estimates of their relative piece values.
I am having difficulty finding suitable games for comparison.
Thusfar, I have made calculations for only 5 games with somewhat
satisfactory results.  I need more test cases. Any recommendations would
be appreciated.

Hex Chess
(square-spaced)
http://www.symmetryperfect.com/shots/values.pdf

Fischer Random Chess
(including Chess)
http://www.symmetryperfect.com/shots/values-chess.pdf

Omega Chess
http://www.symmetryperfect.com/shots/values-omega.pdf

Capablanca Random Chess
http://www.symmetryperfect.com/shots/values-capa.pdf

Wildebeest Chess
http://www.symmetryperfect.com/shots/values-wilde.pdf

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, Mar 30, 2006 11:14 PM UTC:
The opening setups, piece moves and rules of the game are all well-explained. Many of us are so experienced at playing our favorite games, the relative piece values (where known and published) are at least, roughly obvious to us, consciously or subconsciously. However, this can be a maddening problem for newcomers- the difference between playing with a clear, tactical plan and playing blindly thru tactical chaos. For several games for which relative piece values are fairly well-established, they should be published upon their respective game pages. That is how Wikipedia does it!

Large Chess ZRF ZIP file. ZRF for Capablanca's Chess plus variants: Bird's, Aberg's, Grotesque, Univers, Embassy, Janus, Archbishop, New Chancellor + more.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Mon, Apr 3, 2006 01:50 AM UTC:
The next time you update this master file ...

A worthy inclusion would be a game invented by David Paulowich that I
believe is entitled Outrigger Chess.  It is only described in an article
by Betza listed on the CV Pages as 'Outrigger Chess'.  The unique
properties of this Capablanca variant have been discussed recently at the
Yahoo group Chess Variants.  Its opening setup is a piece of cake.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:09 AM UTC:
material values- all pieces
Fischer Random Chess (including Chess)
http://www.symmetryperfect.com/shots/values-chess.pdf

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, Apr 4, 2006 06:10 AM UTC:
material values- all pieces
Fischer Random Chess
http://www.symmetryperfect.com/shots/values-chess.pdf

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.