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Comments by JorgKnappen
Have I overlooked something in the first version of the problem? 1. Ke3 d5 2. zBe2 gives mate in 2 moves. The second version looks fine (but does not exhibit the ability of the zB to pin two pieces at the same time). --J'org Knappen
I want to coment on the rule 'When stalemate wins, repetition of positions is forbidden'. This rule is known to Go players as Superko rule. Alltho it is implemented in some official Go rule sets (e.g. for New Sealand) it is considered problematic. The reason is that humans are not good in tracing repeated positions except in the most simple cases. In my opinion the FIDE rules are perfectly right: One can claim draw on repeated position, but there is no automatic consequence. A superko rule theoretically rules out a draw (or in Go terms: a no result), but in chess there are just too many positions available to eliminate draws effectively in play between humans.
Nice summary. I just want to add name and date for Janusschach: It was invented by Werner Schöndorf in 1978. Another game using this piece is my Quintessential Chess, designed 2002 for the 84 squares contest. I decided to use the name Janus for this piece.
The game resembles much to Pillar Chess (described on this site) and >>Das trojanische Spiel<< (commercial, german game, having a link in the german section of this site).
I have considered the erl queen (as I prefer to call the slip queen), but discarded it because it is off-theme: it can triangulate, what a switching piece cannot. I drafted the erl queen for the sweeping switchers, because there I needed a piece with the can-mate property.
However, there is a nice Switcheing Realms Queen: If one takes the horizontal move from the erl queen a different kind of switching piece emerges: It must switch between odd and even ranks. Thus, mfb(slipQ)cQ is a nice Switching Realms Queen. In the same way, mDDffbbNcRN is a nice Separate Realms Chancellor, bound to odd or even ranks while moving.
This is an excellent pedagocical presentation of Ralph Betza's funny notation as it is. Thanks to Glenn for this.
I am just designing a doucecimal chess variant (on a 12 times 12 board) and wonder how many moves I should reserve for the modified 50 moves rule. I think, there should be sufficient moves such that knight and bishop and king still can mate a bare king. The number of moves theoretically needed is surely known, has someone the numbers ready for different board sizes?
My question is rather specific, in the duodecimal variant I am just designing there are standard knights and bishops, and I want the endgame of king & knight & bishop vs lone king to be a win. I assume, that someone else has computed the numbers of moves necessary with a computer programme, and I hope someone here knows them (or knows where they are published).
According to Cazaux's book on chess variants (in french) it is a species of cat, latin name Panthera unica, french once. Don't know german or english names. --JKn
I don't know any better name for the slip bishop, nor do I know any game or problem that uses this particular piece. I have different sources to Grande Acedrex, suggesting that the Unicorn of Grande Acedrex is really a bent rider and not the piece described in the webpage on chessvariants.com --JKn
The excellent is for asking this really good question. I want to list these favorites: 1. Chu Shogi A big shogi variant introducing lots of interesting pieces. And it has a players' community as well (even organised and with tournaments). 2. Tai Shogi A very big shogi variant with pieces no westerner has even dreamt about like the hook movers. 3. Sons of Mithra A chess variant with very much flavour in it. It has creative pieces, creative methods of capturing, and the traces of sound playtesting. 4. Seperate Realms Chess A good example of how a rather restrictive idea leads to an excellent game. 5. Perfect 12 I love Cazaux' style in chessvariant design and this one is a good example. Don't miss the other games by him!
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