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Comments by MichaelNelson

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Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sun, Oct 12, 2014 04:54 AM UTC:
Jeremy, your interpretation is correct. I will state the rule more completely for the benefit of others. 1. The Archer moves without capturing as a FIDE Queen (like most pieces in Ultima family games). 2. The Archer captures an enemy piece by shooting, that is, the player owning the Archer declares that a particular enemy piece is to be shot, then removes that piece from the board. 3. An Archer may shoot in any direction in which it may move. 4. An Archer may shoot an enemy piece which is adjacent to it without restriction. 5. An Archer may shoot an enemy piece two squares away from it in a straight line provided that the intervening square in that line is empty. 6. An Archer may shoot an enemy piece more than two squares away from it in a straight line if a) the intervening squares in that line are empty, and b) another piece friendly to the Archer is located adjacent to the enemy piece or two squares away from it in an unobstructed straight line (in any direction). It is not relevant whether or not the other friendly piece could move to the enemy piece's square.

💡📝Michael Nelson wrote on Sun, Oct 12, 2014 10:22 PM UTC:
Yes, in the position cited, either of the the Cannon Pawns on a2 and e2 can act as spotters for Archer on c1 shoots Pushme-Pullyu on c3. No other friendly pieces can spot in this position.

Suggestions of how to reword the rule to make this clearer are in order--as well as any other rewording: I plan to revise this page for clarity (no change in substance).


Perhaps a general statement before the specific piece description such as
"All pieces act on orthogonal or diagonal lines in any direction (though in some cases, limited by distance)."

I'm also thinking it might make the capture rule clearer to phrase it in terms of all shots require a spotter, but if close enough, the Archer can spot for itself.

Editors, which would be easier for you: to review submissions for revised pages, or to grant me editing rights to my own game pages--I am comfortable with either.

Fairy-Max: an AI for playing user-defined Chess variants. A chess engine configurable for playing a wide variety of chess variants.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, Oct 29, 2014 04:55 AM UTC:Excellent ★★★★★
A question for you, H. G.: is there a document somewhere describing your latest research into the value of chess pieces?

The Excellent is both for Fairy-Max itself, and for your work on Chess engines and piece value.

Chess on a Really Big Board. Game that introduced rose and knight-camel-zebra...[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Apr 17, 2015 06:50 AM UTC:
There is an error in the initial setup in this preset (taking Betza's page as correct): exchange the k-file bishop with the l-file piece to get the setup Ralph intended.

Wand Chess. Pieces have a magic wand, that gives random outcomes.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, Jul 21, 2015 12:10 AM UTC:
The rules as given make the answer to the first question clear: checkmate ends the game immediately (if the checkmating move is legal) per the FIDE rules which apply to this game unless otherwise stated; so what would have happened after is irrelevant. Win for the checkmating player.

The second is unclear--an already stoned piece ignores the effect of being zapped, but does stoning undo the effect of a wand which the piece had been zapped with on a previous turn? This is not limited to the sickness case. For example, does stoning a pacifist piece allow it to resume capturing after the stoning wears off?

I would answer no to the second question, but am far less sure than in the firs question that my understanding of Ralph Betza's intent is correct. If my interpretation is correct, a stoned King will die at the appointed time, as it is now immune to a wand of healing--so the only recourse available to the king's owner is to checkmate, stalemate, or create a second king before the king dies.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Tue, Jan 5, 2016 11:42 PM UTC:
I am playtesting the following changes to the Pocket Mutation Chess value classes:

Class 1: Pawn

Class 2: Knight, Bishop

Class 3: Rook, Nightrider

Class 4: SuperRook, SuperBishop*

Class 5: Queen, Chancellor, Cardinal*

Class 6: SuperChancellor, ChancellorRider, SuperCardinal*, CardinalRider*

Class 7: Amazon, SuperChancellorider, SuperCardinalRider*

class 8: AmazonRider

Those pieces marked with * have been move up one class.

I have been motivated by H. G. Muller's research which shows a higher value for the Cardinal than Betza's Atomic Theory would predict--it is essentially equal to a Chancellor or Queen, rather that about halfway between a Chancellor and a Rook as Betza suggested.

I am contemplating adding a SuperKnight (KN, class 4?) and maybe a SuperNightrider (KNN, class 6?). Any thoughts?

💡📝Michael Nelson wrote on Thu, Jan 7, 2016 09:31 AM UTC:
Thanks, H. G.

I will try promoting only the Cardinal and related pieces by one class, returning the SuperBishop to class 3, and adding the SuperKnight to class 4. Hopefully, its value is close enough to the SuperRook to be playable--exactness is not required, just as long as it is a fair amount closer in value to the SuperRook than to the Cardinal, Chancellor, or Queen. 

It is an important design goal of mine to have more than one piece in every value class except 1 and 8 (and I wouldn't object to additional pieces in these classes, if any come to mind). Any addition piece suggestions are welcome if there are good numbers available about their values.

Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Fri, Apr 22, 2016 09:49 PM UTC:
The page cleaned up nicely!

Backlash. Play on two boards, but capturing on one board leads to a backlash on the other! (2x(8x8), Cells: 132) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, May 1, 2016 02:39 AM UTC:Excellent ★★★★★
A pleasing blend of several variant ideas into a unified game, it should play very well.

Michael Nelson wrote on Sun, May 1, 2016 02:56 AM UTC:
The rules concerning the pocket squares are reminiscent of the piece in hand rules of my own Wizards' War (2002). I haven't found anything earlier on this site, but prior art may well exist. I would be the last person to claim any kind of copyright--and the idea works extremely well in this game.

Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, Mar 6, 2019 04:24 PM UTC:

Definitely reverse the values of bishop and rook. I suppose the prohibtion on splitting the last king even to form another king is to limit the king's mobity, else last king facing capture could move as a split off a bishop and fuse with a rook all the  way accross the board. I wonder if this prohibition is needed for playabilty. My guess is that the case where my king is captured, I capute the enemy king, but opponent can't form a new king on the next turn would be a draw. I think I would prefer the simpler rule "a player who has no king at the start of his turn loses."


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, Jan 30, 2020 06:29 PM UTC:

 I was able to sign in using Microsoft Edge with blanet permission to accept all cookie anywhere (the default for Edge).


Michael Nelson wrote on Wed, Feb 5, 2020 08:22 PM UTC:

It suddenly started working :)


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sat, Jul 24, 2021 03:55 PM UTC:Excellent ★★★★★

A very well thought and pleasing out blend of a Capablanca's Chess and Shogi. I am curious about the rule against having identical promoted pieces other than promoted Pawns. I consider it a small wart on a otherwise perfect design.


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Aug 29, 2021 07:27 AM UTC:

Correct me if I'm wrong, doesn't rule 3 imply that a player with a bare king is stalemated, even if he has legal moves, since he's not allowed to move his king twice in the same turn?


Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, Mar 21, 2023 01:45 PM UTC:Good ★★★★

Very nice touchup of the page. You might have mentioned that in problems, there is more than one way to use the cylinder concept. The one here described is chess on a horizontal cylinder, which is the only form that is playable as a game. Other forms have appeared in problems: the vertical cylinder with the first and last ranks connected and the anchor ring both basically both a vertical and horizontal cylinder simultaneously. In the latter case, a1 is connected to both a8 and h1 (and in some version h8 as well, if you really want to go crazy). With rooks and queens instantly attacking each other and the kings in mutual check, we'd need special rules to play this, but a KBB vs K ending on such a board can be analyzed, as well as more complex problems.


Royal Bishop Chess. Simple variant with royal bishop. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, May 5, 2023 04:56 PM UTC:

Can the Royal Bishop move across attacked squares? A Chess King when castling cannot, neither can the Royal Queen in the excellent Cassia Britania. I'm assuming the same limitation applies to the Royal Bishop, but the piece description should explicitly say one way or the other. Example, can a Royal Bishop on e5 move to g7 which is not attacked even though f6 is?


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, Jun 1, 2023 06:06 PM UTC:Excellent ★★★★★

A much better player than Zillions. I notice that version 2.2 is scriptable, and the scripting language looks easier than Zillions' Lisp-based scripting language (which is a monumental pain in the a** to debug--all those nested parens). Does ChessV have a scripting reference? I'd love to see it rather than ask a thousand questions in this thread.


Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Wed, Jun 7, 2023 04:51 PM UTC:

I notice the download link for the Decima .zrf is broken. I am downloading .zrf's for my games and some others, this is the only one missing.


Royal Lion Chess. Chess with a Royal Lion and many strong pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sat, Jun 10, 2023 06:16 PM UTC:

The page should be ready for publication now. I have a working .ZRF, but it needs a bit of polishing.


💡📝Michael Nelson wrote on Thu, Jul 13, 2023 07:25 PM UTC in reply to Jean-Louis Cazaux from Sat Jul 1 08:07 PM:

By intention, the Royal Lion is hard to checkmate. The games run quite long (100+ moves) but draws are not common per Zillions vs. itself at a strong setting. This won't be to everyone's taste. If further testing indicates the game is drawish, perhaps bare Lion should be a win, but so far it doesn't seem to be.


💡📝Michael Nelson wrote on Thu, Jul 13, 2023 07:31 PM UTC in reply to Bob Greenwade from Sat Jul 1 06:21 PM:

(deleted)


💡📝Michael Nelson wrote on Thu, Jul 13, 2023 07:44 PM UTC:

BTW, mating positions do exist for Royal Lion and Amazon vs. Royal Lion, but I'm not sure mate can be forced.


Boyscout. (Updated!) Moves in a diagonal zigzagline.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, Oct 24, 2023 05:13 PM UTC:

I'm looking for a good name for a piece that moves one square as a Wazir and then continues as a Crooked Bishop. I am using this piece in a game where the four basic piece types are two leapers, one color-bound, and one color-switching; and two sliders, one color-bound, and one color-switching. Three of my basic pieces are Bishop, Knight, and Camel. I devised an approximately Rook-valued piece that is always color-switching. I would also be interested in possible alternative pieces that are color-switching and approximately Rook-valued.


Help Name My Game[Subject Thread] [Add Response]
Michael Nelson wrote on Thu, Oct 26, 2023 04:39 PM UTC:

I have invented a new variant and have a working .zrf. I don't have a satisfying name for it. (Rather reminiscent of my first variant Separate Realms.)

The essential idea is to use four basic pieces, two leapers, and two sliders. One of each type is color-bound, and the other is color-switching.

For the leapers, I have the Knight and Camel, and the Bishop is the obvious choice for the color-bound slider. For the color-switching slider, I'm using Jörg Knappen's Harvestman from Seenschach, which moves a wazir and then continues as a crooked bishop.

Also, simple pieces can combine with captured enemy pieces as in Assimilation Chess, but the compounds do not split, and there are no King compounds.

So Gnu, Cardinal, and Caliph can appear as well as three Harvestman combinations I've never seen before. I've named the Bishop compound the Metropolitan (a title used in Eastern Orthodoxy for a prelate ranking above an archbishop but below a patriarch). The Camel compound is the Imam, which has the property of mating a bare King on an empty board unassisted. I haven't done the endgame studies to see if mate can be forced. The Knight compound is named Battlemaster, after the Fighter subclass in D&D 5e.

The Harvestman is a good Rook substitute on the whole, though not as good at forcing mate. It does however move in a general rook-like direction with greater mobility. Intuition says this is a reasonable trade-off.

The game is played on a 9x9 board with normal Pawn movement including promotion at the enemy Pawn line rather than the back rank, allowing very FIDE-like Pawn play. Castling is forbidding, so the King is very exposed in the center of the back rank. This is rather reminiscent of Shogi.

A very playable game judged by Zillions vs. itself play. Now I need a name, and I can change some piece names if that fits the theme better.


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