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Comments by MichaelNelson

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Mike's Camel Chess ZIP file. Lùotuoqí (Camel Chess) variant with more balanced pieces.[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sun, Aug 10, 2003 02:44 PM UTC:
Roberto's points are well taken. I'm not even sure King, Diagonal
Bypasser, and three Eaglets can do the job. I't fairly easy for the lone
King to escape by stalemate.

The Eaglet is nearly usless in the endgame, By comparison, King, Diagonal
Bypasser, and FIDE Pawn is an easy win by promotion.

The strategic lesson is to get rid of your Eaglets early--promote as many
as possible, force exchanges with enemy pices (it is especilly useful to
use Eaglets to kill Tower fragments).

Philodor was so right -- the Pawn is the soul of Chess. Any game with FIDE
pawns will fell chesslike to a degree, no matter how far out the outher
pieces are. A change to Berolina pawns leaves the Bishops and Rooks
feeling role reversed, but still feels fairly chesslike.  But the Eaglet
is something very diffeernt indeed with its promotion rule (An Eaglet
which promotes on the eighth rank would have a more chesslike feel).

Promote early and often!

💡📝Michael Nelson wrote on Sun, Aug 10, 2003 04:28 PM UTC:
I've submitted a revised ZRF which adds another variant: Mike's Camel
Chess II.  This allows Eaglets to promote on the eighth rank (as well as
by flanking) but prohibits promotion to Tower of Hanoi.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Mon, Aug 11, 2003 02:18 PM UTC:
A particular mutation that is often worth doing early is to pocket a Rook and mutate to Nightrider. This has technical merit and is also an excellent bit of psychological warfare--your opponent can't help but wonder 'What is he going to do to me with that Nightrider?'

Mike's Camel Chess ZIP file. Lùotuoqí (Camel Chess) variant with more balanced pieces.[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Tue, Aug 12, 2003 07:44 PM UTC:
For Mike's Camel Chess II, the promotion of the Eaglet on the eighth rank is immediate (does not use a separate move) but is optional -- it may remain an Eaglet if desired. If this option is chosen, the Eaglet must move off off the eighth rank and then back on in order to promote.

Switching Realms Chess. All noncapturing moves must change the board subset a piece occupies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sat, Sep 6, 2003 02:57 AM UTC:Excellent ★★★★★
Antother fine Separate Realms variant. This should be a very close match with the Separate Realms II army, with more raw power but poorer developement. If it's a little too strong, using a Slip Queen instead of the SwR Chancellor should even it up.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sat, Sep 13, 2003 04:23 PM UTC:
Antoine raises a good point.  Consider it done. Rule 2 is amended to read:
'If a player's pocket is empty, the player may remove any of his pieces
(except his King) from the board and put it in his pocket as a move. White
may not use the pocket for the first move.'

I will also submit a corrected ZRF when I am able.

New Game[Subject Thread] [Add Response]
Michael Nelson wrote on Sat, Sep 13, 2003 05:08 PM UTC:
I am putting the finishing touches on a new game I'm calling 'Queenmate' (I am open to suggestions for catchier names).<p> The Queen is royal and may not move across check. (like the Queen in <A href='http://www.chessvariants.com/large.dir/british.html'>British Chess</a>. The Queen is allowed to castle under the same conditions as the King.<p> The King remains partly royal--any move leaving the player's King subject to capture is illegal.<p> Checkmate is defined as 'the player in turn has no legal move, and his Queen is in check'. Stalemate is defined as 'the player in turn has no legal move as his Queen is not in check.' <p> Some consequences of these rules: <p> Attacking the King so it can't escape is stalemate (unless the Queen is also attacked).<br> Forking the King and Queen is checkmate unless the forking piece can be captured.<br> Pinning the Queen to the King is checkmate if the pinning piece cannot be captured and no interposition is possible.<br> Pinning the King to the Queen is stalemate if the pinning piece cannot be captured and no interposition is possible.<p> The King is an interesting study in piece values: the better your game is, the more valuable it is. If you are winning, it is extremely valuble and if you are losing it has a high negative value.<p> A variant of this game would be to borrow the stalemate rule from Chaturanga: the stalemated player wins.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sat, Sep 13, 2003 07:41 PM UTC:
I hav submitted the corrections to the editors. It is a good change in that
reducing White's opening advantage is always a good thing.

However, the original rules do not give White a win.  Black can maintain
equality by symmetrical play. The early loss of one Rook on each side is a
bit of a flaw, though.

In the revised rules, White is safe from the Nightrider attack if he opens
Pawn d2-d4 or Pawn e2-e4. This covers one fork point and he has the tempo
to cover the other if Black mutates a Rook to Nightrider.  Since these are
reasonable opening moves anyway, diffusing the Nightrider threat costs
White little or nothing--this makes for a very balanced game.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Sep 14, 2003 03:25 PM UTC:
The only requirement for the Rook in castling is that it has never moved. It may be under attack or cross an attacked square. The logic of this is that a Rook can be attacked but this is not check. The restrictions on the King are due to the fact that an attack on the King is check and moving into or through check is illegal.

[Subject Thread] [Add Response]
Michael Nelson wrote on Wed, Sep 24, 2003 03:33 PM UTC:
I believe that mate with King, Bishop and Knight vs lone King can take up
to 49 moves, which is the reason for the 50-move rule. IIRC, computer
studies of more complex positions have shown  mates requiring over 200
moves--which might or might not transgress the fifty move rule, as any
capture or pawn move resets the clock.  But in any case, the line has to
be drawn somewhere and some wins (if arbitrary length games are allowed)
will be draws under an x-move rule.

I believe the 50-move limit should be increased for a larger board, but
reduced for more powerful pieces (for the board size).  The technical way
would be to calculate the average crowded board mobitity of each piece
(using Betza's method), then add up these values to get an approximation
of the power on the board. Compare the ratio of this power to the number
of squares to the ratio of the FIDE army (about 64, depending on the magic
number) to 64 squares = about 1.  

The formula is movelimit = 50 times board size divided by total army
mobility.  For FIDE Chess this is 50 * 64 / 64 = 50.

To examples for your duodecimal game:

1. Total army mobility = 90   50 * 144 / 90 = 80
2. Total army mobility = 200  50 * 144 / 200 = 36

You can probably guesstimate accurately enough without actually doing the
calculations.

Rules of Chess: The 50 moves rule. Answer to a frequently asked question on the rules of chess.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sat, Oct 25, 2003 01:15 AM UTC:
King and two Knights cannot force mate but can give mate if the opponent makes a mistake--this endgame is not an automatic draw.

[Subject Thread] [Add Response]
Michael Nelson wrote on Wed, Nov 19, 2003 09:47 PM UTC:
Any kind of multi-variant tournament or single-variant tournament would be
of interest to me. More than one could feasibly be in play at once. Game
courrier tends to encourage fast play, so this opens more options.


For scoring, there is no way to determine a fair score differential for
Black.  FIDE is the only variant where a deecnt guess of the size of
White's advantage is available, and even that no doubt varies by rating.

Not all variants even favor the player who moves first--my own Pocket
Mutation Chess slightly favors Black under the current rules.

Dunsany's Chess. 32 pawns play against a full set of pieces.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Nov 30, 2003 04:10 PM UTC:
I think that requiring Black to capture White's unpromoted Pawns only would make a better game. By analogy with other games where capture rather than checkmate is the object, it would be legal for White to promote his last unpromoted pawn but would result in Black winning the game.

Raft Chess. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Nov 30, 2003 04:32 PM UTC:
I like Charles' thinking on this game also.  Whatever the inventor's
intent, I like the idea of the third thru sixth ranks all being water so
that you can't get to the enemy back ranks without using rafts.

Moves from one land square to another must be legal, as otherwise the King
is immobile.

It should be legal to give or avoid check, mate, or stalemate by moving a
raft.

Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Dec 7, 2003 06:57 AM UTC:
I would assume that promotion on ranks 2 and 15 is optional, while the promotion on 1 and 16 is mandatory. Very occasionally it would be advantageous not to promote a pawn (say to avoid stalemate).

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Mon, Dec 8, 2003 04:27 PM UTC:
The web page states that the Chameleon can check the King from an adjacent
square and this is correct per Abbott's rules for Ultima in 'Abbott's
New Card Games'.  He states that a Chameleon may capture a piece if it
mimics it's move in direction and distance. So a pawn can only be
captured by a Rook move and a King can only be checked from an adjacent
square.

Leaping a Long Leaper does not invalidate the mimic of another piece. This
seems illogical at first glance but really is logical.  The idea is that
making a capture of one piece does not prevent the capture of others. If
the Chameleon had made a Rook move away from a Withdrawer that sandwiched
a Pawn, both captures would be allowed.  Abbott believed that leaping a
Long Leaper should not preclude other captures.

[Subject Thread] [Add Response]
Michael Nelson wrote on Tue, Dec 16, 2003 04:23 PM UTC:
The comments about the pieces in Supremo Superchess have me thinking about
cannon pieces generally and how they might be used in CV's. Rook+Pao
(never mind Queen+Leo) are much too powerful for an otherwise FIDE-like
game. But imagine these power pieces up against say the Reaper or Combine
from Tripinch Chess. Sounds more interesting?

Also consider divergent cannon pieces: Rook+Vao and Bishop+Pao. For these
I would use the Korean cannon moves--the RpB must leap to move diagonally
as well as to capture. These should be interesting pieces in a
variant--starting off at about Cardinal value, declining to little more
than Rook and Bishop in the endgame. Thes would be interesting with other
pieces that gain power in the endgame.

Any thoughts about a cannon Nightrider?  (It needs a big board!)

Michael Nelson wrote on Tue, Dec 16, 2003 10:54 PM UTC:
I'd love a preview copy of Nova Chess.

Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Sun, Jan 25, 2004 07:33 AM UTC:
Peter, 

Sorry about that typo--I know the correct name of your fine game, but my
fingers don't work so well sometimes.

As for no draws by agreement, the rest of the rules by design make it
impossible for a game played to a conclusion to be drawn. My feeling is
that the players cannot agree on an impossible result, any more than two
players of FIDE Chess are able to agree to split the point 3/4 - 1/4.

My reason for a drawless game is personal one: playtesting and analysis
indicate draws would be extremely rare using checkmate and King to the
eighth rank as win conditions. I simply dislike the idea of a draw rate of
say 1/2%. 

The fifty move rule is arbitrary, but will never be invoked by skilled
players: the player with the won position can win quicker than that.

Rules of Chess: Castling FAQ. Frequent asked questions about castling.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, Jan 27, 2004 02:17 PM UTC:
There are two advantages provided by castling:

1. The King is safer near the corner behind a wall of pawns.

2. Brings the Rook towards the center where it can get into the action
more easily.

King and Rook move normally on subequent turns. 

There is no such move as 'uncastle', but some people use this term to
describe a series of Rook and King moves that restore the position of Rook
and King before castling.

Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Tue, Jan 27, 2004 02:26 PM UTC:
Yesterday I tried several varieties of Backward Chess adapted from these rules and none seemed playable. When Peter published Feebback Chess, I tried a backward version of it. (Would that be Feebfore Chess?) I have been unable to find a way to make the pawns workable--it always seems too hard to break up pawn formations.

Nova Chess. Members-Only Played on an 8x8 or 10x10 board with a wide range of pieces.[All Comments] [Add Comment or Rating]

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Ultima Pieces: Illustrated Guide. Illustrated guide to how Ultima Pieces capture.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, Feb 4, 2004 10:13 PM UTC:
You had one of Abbott's later books. The original game did not have the distance limitations, this is the change he proposed that no one else liked.

Forward Chess ZIP file. Download these files to play Forward Chess with Zillions of Games![All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Wed, Feb 4, 2004 10:18 PM UTC:
The Zillions implementation handles checkmate/stalemate positions fairly well, but often overlooks fairly obvious 'run for the border' (moving the King to the enemy eighth rank) wins. Any suggestions how to improve its play in this area?

💡📝Michael Nelson wrote on Thu, Feb 5, 2004 01:28 AM UTC:
Larry's suggestion also improves play and the code is elegant. I'm going
to
do some testing and see which approach seems to do better.

I have a more elegant macro for Peter's method which will allow the
final
move to be made:

(define King-win (
(verify (in-zone? promotion-zone))
(if (in-zone? promotion-zone a1)
	White-throne ; dummy position with a White King
else
	Black-throne ; dummy position with a Black King
)
add
))

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