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Comments by MichaelNelson

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Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Mar 26, 2004 03:31 PM UTC:
A point I've never seen in the rules for Ultima or Rococo: can an Immobilizer immobilized by a Chameleon commit suicide? Logic suggests yes.

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Michael Nelson wrote on Sun, Mar 28, 2004 05:19 PM UTC:
George, 

Men and women are about than 2% genetically different--but it's a really
important 2%! Similarly, some people love apples and hate oranges and vice
versa.

I believe that you are making a real contribution to the 'Science of
Chess Variant Design' while denigrating the 'Art of Chess Variant
Design'.

I think we need both. 

Preferences and not the be all and end all of design, but neither are they
irrelevant--what is the point of designing a 'mathematically perfect' CV
that no one wants to play? And aren't clarity/depth and
drama/decisiveness important precisely because they speak to game
players' preferences?

Kangaroo. Moves on Queen lines to first square after second jumped over piece.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Mar 28, 2004 05:26 PM UTC:
As I've said before Chess problems aren't Chess and Fairy Chess problems aren't Chess Variants--problemists have there own language and very often their own piece names. In my book, Timothy Newton deserves the honors.

[Subject Thread] [Add Response]
Michael Nelson wrote on Mon, Mar 29, 2004 03:49 PM UTC:
If would-be designers had curbed their addiction to designing CV's, these
pages wouldn't exist and we wouldn't be having this (genuinely
fascinating) discussion.

Michael Nelson wrote on Tue, Mar 30, 2004 10:28 PM UTC:
I wonder if Piece Type Density needs to be considered in conjunction with
Move Type Density. FIDE Chess has six piece types in 64 sqaures and also
has 7.5 move types (King, Rook, Bishop, Knight, normal pawn move, normal
pawn capture counted at full value; Castling, Pawn double step, and e. p.
counted at half value.) No move type for the Queen as it combines the Rook
and Bishop.

Capablanca's Chess has 8 piece types on 80 squares, but has type same 7.5
move types. Does this mean that Capa's game is clearer than the 8/80
ratio and its Power Denisty would indicate?

Perhaps PTD and MTD need to be averaged in some way?

My own Pocket Mutation Chess scores poorly on clarity by its PTD of 12/64
(the six starting piece types counted at full value and the 12
promotion/mutation types counted at half value). But its MTD is only 8.5
(FIDE moves plus Nightrider). My own playing experience is that Pocket
Mutation isn't as clear as FIDE, but that the disparity seems less than
PTD would indicate.

Fugue ZIP file. Based on Ultima and Rococo this game has pieces that capture in unusual ways.[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Fri, Apr 2, 2004 10:59 PM UTC:
I'm playtesting a revised ZRF for Fugue where I'm tweaking the piece
values in hope of getting Z to play better.

The values I'm using (normalized to Pawn=1)

Pawn   1
Swapper  3
Archer  4
Long leaper 4
Queen  5
Pushme-Pullyu 5
Immobilizer 6
Shield 6


I'm fairly certain the the ordering is at least mostly correct, but have
doubts about the magnitudes of these numbers. I've already noticed
Zillions making better use of the Swapper and trying harder to capture the
enemy Immobilzer and Shield.

Comments about these suggested piece values?

Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Mon, Apr 12, 2004 04:04 PM UTC:Excellent ★★★★★
For the game. Falcon Chess is quite playable and the Falcon piece has a charming move that makes for interesting tactics.

Michael Nelson wrote on Mon, Apr 12, 2004 04:09 PM UTC:Poor ★

For:

1. The inventor's mistaken belief that this is the best chess variant ever invented.

2. Patenting a game whose distinguishing difference from Chess is a lame Bison with an improved movement--an innovation, to be sure, but a small one.

3. His desire to prevent anyone else from using the Falcon in any game (no matter how unlike Falcon Chess).


Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Mon, Apr 12, 2004 04:16 PM UTC:Good ★★★★
A interesting, highly tactial game.

Michael Nelson wrote on Mon, Apr 12, 2004 04:27 PM UTC:
George,

I understand that you have devoted a great deal of time and effort to
perfecting Falcon Chess and that you passionately love your creation--as a
CV designer I can relate to that. But your are letting your passion blind
you when you go to the extreme of accusing Peter Aronson of theft--he
invents a game using your Falcon piece using a perfectly obvious name for
the game and your scream bloody murder. His game calls favorable attention
to the piece, the helping your game and not harming it, and your response
is to engage in character assassination.

I note that you collaborated with Peter on (or at least approved of)
Complete Permutation Chess. But a variant he invents without your
participation is theft? Do you honestly think that you own the rights to
any and every CV that uses the Falcon piece, the word 'falcon' or the
name 'Horus'? If anyone ever finds a reason to challenge your patent
(not that anyone will--no one makes money on CV's), a good patent
attorney will rip your claims to shreds.

Assimilation Chess. Increase your material by assimilating your opponent's pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, Apr 15, 2004 07:29 PM UTC:
Charles,

I checked the Zillions implementation for the answers, as the page is
somewhat unclear on some of them.

(1) Yes, you can capture an uncombinable piece.

(2) Yes, the captured piece is removed form the game.

(3) You must alway capture with the compound piece, as splitting may only
be done by moving to an empty square.

Split and capture would make an interesting variant. In that variant, my
answer to (3) would be:

Yes. If for you need to vacate the starting square (for example to give
discovered check).

AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, Apr 22, 2004 11:28 PM UTC:
An elegant rule solving this problem:

If the player is in check when it is not his turn due to a rule change,
the effect of that rule change is delayed until it is his turn--the old
rules will apply to his opponent's turn.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Apr 30, 2004 11:04 PM UTC:
Ryan, 

This is not the proper forum for the discussion of ozone depletion,
Walmart, Bush vs Kerry, Iraq, The Passion of the Christ, etc., etc., etc.

If you are not discussing Chess variants or very closely related topics,
please post to an appropiate forum for those topics and not here.

PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, May 4, 2004 09:15 PM UTC:Excellent ★★★★★
A most fascinating game concept. A world of interesting variants can be
developed from this idea. A large board variant with powerful but
short-range pieces comes to mind. Perhaps an 11x11 board with some empty
ships in the center.

Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!)[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sat, May 8, 2004 07:09 AM UTC:
Not quite. Chaturanga allows a pawn to promote to the piece whose starting
square it reaches--a pawn prmoting on a8 becomes a Rook, on b8 a Knight.
It doesn't matter which pawn it is, only which square it promotes on.

In Tamerlane's, the Rook's pawn always promotes to Rook no matter where
on the back rank it promotes, the Knight's pawn promotes to Knight, etc.
Here what square the pawn promotes on doesn't matter and which pawn it is
does--pretty much the exact opposite of Chaturanga.

Aviary. New pieces with shogi elements and a bird theme. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, May 19, 2004 08:06 PM UTC:Good ★★★★
I like this game concept. I thinks that the two Kings will be playable and
it isn't necesary to change the win conditon--a player threatend with the
capture of one of his Kings has a move option not present in FIDE
Chess--the counter-check. You check one of my Kings and I defend by
checking back. You capture my King I capture yours. 

I would suggest a small rules change--whenever a player captures an enemy
King, he must drop it on his next turn. This keeps all four kings in paly
and allows the player with a single King some nice chances of
equalizing--he has three royal targets vs. his opponents one.

Cascudo. On 44-square hexagonal board with turns consisting of cascade of moves. (Cells: 44) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, May 20, 2004 10:30 PM UTC:Excellent ★★★★★
An intriguing idea indeed. The powerful King as the focal point is most interesting--especially the idea of one King checking the other. I suspect that this would play OK on a square board as well. Perhaps a Capablanca variant to bring in some stronger pieces.

Lions and Dragons Chess. Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture. (Cells: 84) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, May 25, 2004 11:14 PM UTC:
The web page isn't clear, but the examination of the Zillions file indicates that a Roc cannot capture a Drogon-with-Ball so this cannot happen. Roc can only capture normal Dragons and other Rocs--they also cannot capture Proto-dragons.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Sun, Jun 6, 2004 02:31 PM UTC:
A pawn can make a normal diagonal capture on its first move but it can't capture en passant on its first move -- this is not a legal restriction, but due to the fact that a pawn on its strating square is not in the correct position to make an ep capture.

Radical Chess (deleted). Link to website of commercial chess variant on 8 by 8 board with 16 types of pieces.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Thu, Jun 10, 2004 02:04 PM UTC:Poor ★
I echo the previous comment about the game itself.

As for the image, I deem it to be soft porn. I say this as someone who
occasionaly chooses to view 'adult' images--but I don't want my kids to
do so while looking for CV's. Please remove the link.

Michael Nelson wrote on Fri, Jun 11, 2004 10:58 PM UTC:
A personal apology to Fergus--I should have said 'very poor quality soft core porn: if you like porn you won't like this but you still won't want your kids to see it.'

Circular Chess. Chess on a round board. (16x4, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, Jun 23, 2004 04:18 PM UTC:
The only advantage in sticking to orthochess rules as much as possible is
to simplfy describing/learning the game. But this doesn't really apply to
complications such as e.p and castling.

It is reasonable to use e.p. if the Pawn has a double step--but it isn't
a given that the Pawn should have a double step. (It works badly on a 7x7
board, for example). 

E.P. isn't the only reasonable alternative, either. I rather like the
Nova Chess rule that prohibits a pawn from moving thru a square where it
could have been captured by another pawn if it had stopped there--this
works especially well when there are several pawn type pieces in the
game.

Similarly, if you have castling, it is good if it is similar to
orthochess, but whether to have castling is a design decision based on the
overall character of the pieces and the game. 

But again, ortho castling isn't best for every game--free castling suits
some games better.

Unicorn Chess. (Updated!) 10x10 variant with a new piece that moves as a Bishop or a Nightrider. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Jul 30, 2004 08:23 PM UTC:
Ralph Betza's work suggests doing mobility conditions based on about 60%
of initial piece density. This is 30% for FIDE Chess and 26.4% for Unicorn
Chess. 

If Ralph is correct and this is the best value for overall mobility
ratings, the Unicorn is measurablly stronger than the Queen with respect
to mobility, as break even occurs at 22% piece density.

One overlooked Queen advantage that tends to even out the non-mobility
evaluation factors:  The Queen has the King Interdiction ability and the
Unicorn lacks it. King Interdiction refers to the ability of a Rook (or
any piece having a Rook's move) to confine the enemy King to a certain
section of the board by attacking the entire length of a rank or file so
that the King cannot cross it.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Thu, Aug 26, 2004 03:08 PM UTC:
Carlos, 

Yes and No.

FIDE Chess rules apply to Pocket Mutation Chessexcept where otherwise
stated.

Under current FIDE rules, perpetual check is not a draw in and of itself
(it once was), but if you are able to give perpetual check, you can always
force triple repetition or the 50-move rule, both of which are draws. 

Note that Pocket Mutation's 50-move rule is different from FIDE:
promotions and captures reset the move count, but Pawn moves do not.

Witch's Chess A game information page
. Two or three player hexagonal variant.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, Sep 14, 2004 08:39 PM UTC:
Ralph, <p>It is an unwritten law that a game's author does not give it a rating. M. Howe's second 'Poor' rating was not a rating of the author or even of the game itself, but was intended to cancel the 'Excellent' that it should not have been given. <p>It is perfectly proper for the author to comment about the excellence of his game, but the author should always give it a rating of 'None' <p>It is also unwritten law that a given commentator does not rate the same game more than once (M. Howe is not violating that as his second rating was only to cancel yours--similarly if a person who disliked you gave your game 10 Poors, you would not be out of line giving it 9 Excellents to cancel the excess).

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