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Comments by MichaelNelson
A point I've never seen in the rules for Ultima or Rococo: can an Immobilizer immobilized by a Chameleon commit suicide? Logic suggests yes.
George, Men and women are about than 2% genetically different--but it's a really important 2%! Similarly, some people love apples and hate oranges and vice versa. I believe that you are making a real contribution to the 'Science of Chess Variant Design' while denigrating the 'Art of Chess Variant Design'. I think we need both. Preferences and not the be all and end all of design, but neither are they irrelevant--what is the point of designing a 'mathematically perfect' CV that no one wants to play? And aren't clarity/depth and drama/decisiveness important precisely because they speak to game players' preferences?
As I've said before Chess problems aren't Chess and Fairy Chess problems aren't Chess Variants--problemists have there own language and very often their own piece names. In my book, Timothy Newton deserves the honors.
If would-be designers had curbed their addiction to designing CV's, these pages wouldn't exist and we wouldn't be having this (genuinely fascinating) discussion.
I wonder if Piece Type Density needs to be considered in conjunction with Move Type Density. FIDE Chess has six piece types in 64 sqaures and also has 7.5 move types (King, Rook, Bishop, Knight, normal pawn move, normal pawn capture counted at full value; Castling, Pawn double step, and e. p. counted at half value.) No move type for the Queen as it combines the Rook and Bishop. Capablanca's Chess has 8 piece types on 80 squares, but has type same 7.5 move types. Does this mean that Capa's game is clearer than the 8/80 ratio and its Power Denisty would indicate? Perhaps PTD and MTD need to be averaged in some way? My own Pocket Mutation Chess scores poorly on clarity by its PTD of 12/64 (the six starting piece types counted at full value and the 12 promotion/mutation types counted at half value). But its MTD is only 8.5 (FIDE moves plus Nightrider). My own playing experience is that Pocket Mutation isn't as clear as FIDE, but that the disparity seems less than PTD would indicate.
I'm playtesting a revised ZRF for Fugue where I'm tweaking the piece values in hope of getting Z to play better. The values I'm using (normalized to Pawn=1) Pawn 1 Swapper 3 Archer 4 Long leaper 4 Queen 5 Pushme-Pullyu 5 Immobilizer 6 Shield 6 I'm fairly certain the the ordering is at least mostly correct, but have doubts about the magnitudes of these numbers. I've already noticed Zillions making better use of the Swapper and trying harder to capture the enemy Immobilzer and Shield. Comments about these suggested piece values?
For the game. Falcon Chess is quite playable and the Falcon piece has a charming move that makes for interesting tactics.
For:
1. The inventor's mistaken belief that this is the best chess variant ever invented.
2. Patenting a game whose distinguishing difference from Chess is a lame Bison with an improved movement--an innovation, to be sure, but a small one.
3. His desire to prevent anyone else from using the Falcon in any game (no matter how unlike Falcon Chess).
George, I understand that you have devoted a great deal of time and effort to perfecting Falcon Chess and that you passionately love your creation--as a CV designer I can relate to that. But your are letting your passion blind you when you go to the extreme of accusing Peter Aronson of theft--he invents a game using your Falcon piece using a perfectly obvious name for the game and your scream bloody murder. His game calls favorable attention to the piece, the helping your game and not harming it, and your response is to engage in character assassination. I note that you collaborated with Peter on (or at least approved of) Complete Permutation Chess. But a variant he invents without your participation is theft? Do you honestly think that you own the rights to any and every CV that uses the Falcon piece, the word 'falcon' or the name 'Horus'? If anyone ever finds a reason to challenge your patent (not that anyone will--no one makes money on CV's), a good patent attorney will rip your claims to shreds.
Charles, I checked the Zillions implementation for the answers, as the page is somewhat unclear on some of them. (1) Yes, you can capture an uncombinable piece. (2) Yes, the captured piece is removed form the game. (3) You must alway capture with the compound piece, as splitting may only be done by moving to an empty square. Split and capture would make an interesting variant. In that variant, my answer to (3) would be: Yes. If for you need to vacate the starting square (for example to give discovered check).
An elegant rule solving this problem: If the player is in check when it is not his turn due to a rule change, the effect of that rule change is delayed until it is his turn--the old rules will apply to his opponent's turn.
Ryan, This is not the proper forum for the discussion of ozone depletion, Walmart, Bush vs Kerry, Iraq, The Passion of the Christ, etc., etc., etc. If you are not discussing Chess variants or very closely related topics, please post to an appropiate forum for those topics and not here.
A most fascinating game concept. A world of interesting variants can be developed from this idea. A large board variant with powerful but short-range pieces comes to mind. Perhaps an 11x11 board with some empty ships in the center.
Not quite. Chaturanga allows a pawn to promote to the piece whose starting square it reaches--a pawn prmoting on a8 becomes a Rook, on b8 a Knight. It doesn't matter which pawn it is, only which square it promotes on. In Tamerlane's, the Rook's pawn always promotes to Rook no matter where on the back rank it promotes, the Knight's pawn promotes to Knight, etc. Here what square the pawn promotes on doesn't matter and which pawn it is does--pretty much the exact opposite of Chaturanga.
I like this game concept. I thinks that the two Kings will be playable and it isn't necesary to change the win conditon--a player threatend with the capture of one of his Kings has a move option not present in FIDE Chess--the counter-check. You check one of my Kings and I defend by checking back. You capture my King I capture yours. I would suggest a small rules change--whenever a player captures an enemy King, he must drop it on his next turn. This keeps all four kings in paly and allows the player with a single King some nice chances of equalizing--he has three royal targets vs. his opponents one.
An intriguing idea indeed. The powerful King as the focal point is most interesting--especially the idea of one King checking the other. I suspect that this would play OK on a square board as well. Perhaps a Capablanca variant to bring in some stronger pieces.
The web page isn't clear, but the examination of the Zillions file indicates that a Roc cannot capture a Drogon-with-Ball so this cannot happen. Roc can only capture normal Dragons and other Rocs--they also cannot capture Proto-dragons.
A pawn can make a normal diagonal capture on its first move but it can't capture en passant on its first move -- this is not a legal restriction, but due to the fact that a pawn on its strating square is not in the correct position to make an ep capture.
I echo the previous comment about the game itself. As for the image, I deem it to be soft porn. I say this as someone who occasionaly chooses to view 'adult' images--but I don't want my kids to do so while looking for CV's. Please remove the link.
A personal apology to Fergus--I should have said 'very poor quality soft core porn: if you like porn you won't like this but you still won't want your kids to see it.'
The only advantage in sticking to orthochess rules as much as possible is to simplfy describing/learning the game. But this doesn't really apply to complications such as e.p and castling. It is reasonable to use e.p. if the Pawn has a double step--but it isn't a given that the Pawn should have a double step. (It works badly on a 7x7 board, for example). E.P. isn't the only reasonable alternative, either. I rather like the Nova Chess rule that prohibits a pawn from moving thru a square where it could have been captured by another pawn if it had stopped there--this works especially well when there are several pawn type pieces in the game. Similarly, if you have castling, it is good if it is similar to orthochess, but whether to have castling is a design decision based on the overall character of the pieces and the game. But again, ortho castling isn't best for every game--free castling suits some games better.
Ralph Betza's work suggests doing mobility conditions based on about 60% of initial piece density. This is 30% for FIDE Chess and 26.4% for Unicorn Chess. If Ralph is correct and this is the best value for overall mobility ratings, the Unicorn is measurablly stronger than the Queen with respect to mobility, as break even occurs at 22% piece density. One overlooked Queen advantage that tends to even out the non-mobility evaluation factors: The Queen has the King Interdiction ability and the Unicorn lacks it. King Interdiction refers to the ability of a Rook (or any piece having a Rook's move) to confine the enemy King to a certain section of the board by attacking the entire length of a rank or file so that the King cannot cross it.
Carlos, Yes and No. FIDE Chess rules apply to Pocket Mutation Chessexcept where otherwise stated. Under current FIDE rules, perpetual check is not a draw in and of itself (it once was), but if you are able to give perpetual check, you can always force triple repetition or the 50-move rule, both of which are draws. Note that Pocket Mutation's 50-move rule is different from FIDE: promotions and captures reset the move count, but Pawn moves do not.
Ralph,
<p>It is an unwritten law that a game's author does not give it a rating.
M. Howe's second 'Poor' rating was not a rating of the author or even of the game itself, but was intended to cancel the 'Excellent' that it should not have been given.
<p>It is perfectly proper for the author to comment about the excellence of
his game, but the author should always give it a rating of 'None'
<p>It is also unwritten law that a given commentator does not rate the same game more than once (M. Howe is not violating that as his second rating was only to cancel yours--similarly if a person who disliked you gave your game 10 Poors, you would not be out of line giving it 9 Excellents to cancel the excess).
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