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Comments by Snowmoondaphne

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MSlusus-chess[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Fri, Jul 17, 2020 04:17 AM UTC in reply to Daphne Snowmoon from 04:17 AM:

Im really sorry but, can anyone teach me how pawns can move 2 squares on their initial rank please?


Daphne Snowmoon wrote on Fri, Jul 17, 2020 08:36 AM UTC in reply to H. G. Muller from 08:36 AM:

Really thank you for your help!! 8ㅅ8


Daphne Snowmoon wrote on Mon, Jul 20, 2020 04:46 AM UTC in reply to Daphne Snowmoon from Fri Jul 17 04:17 AM:
files=10 ranks=10 holdingsType=-1 promoOffset=16 promoZone=3 maxPromote=4 promoChoice= royal=5 royal=6 graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:P:ifmnHifmnDfmWfceF:pawn:,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9 soldier:S:ifmnHifmnDfmWfceF:chinesepawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2, knight:N:N:knight:,,b10,i10 kirin:I:FD:unicorn:b1,i1, king:K:KisO3:king:e1 jade:J:KisO3:kingrook:,,e10 queen:Q:Q:queen:,,f10 lion:L:NADFcavFmabFWcavWmabW:lion:f1, marshal:M:RN:chancellor:,,g10 falcon:F:NbsDbsRfWfDfcavWfmabW:falcon:g1, cardinal:C:BN:cardinal:,,d10 eagle:E:NbAbBfFfAfcavFfmabF:moon:d1, rook:R:R:rook:,,a10,j10 dragon:D:bsDbsRfWfDfcavWfmabW:pegasus:a1,j1, bishiop:B:B:bishop:,,c10,h10 horse:H:bAbBfFfAfcavFfmabF:horse:c1,h1, promoted pawn:+P:FvW:silvergeneral:, promoted soldier:+S:WfF:goldgeneral:, promoted knight:+N:mRpcR:cannon:, promoted kirin:+I:pR:crookedrook:,

Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Fri, Jul 31, 2020 07:14 PM UTC:

https://en.wikipedia.org/wiki/Maka_dai_dai_shogi#Strategy

in this page, donkey's movement is different. can i know which movement is right please?


웅희(熊戱. Unghui). Members-Only It is called 중장기(Middle Janggi). this game is stemed from 장기(Janggi the Korean chess).[All Comments] [Add Comment or Rating]

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Citadelir chess. Grand chess + Tamerlane chess + Omega Chess.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Sat, Aug 8, 2020 01:27 PM UTC in reply to Daphne Snowmoon from Thu Jul 16 03:14 PM:
holdingsType=-1 files=12 ranks=12 royal=4 promoZone=4 maxPromote=3 promoChoice=QRBNODAICMHSVEL graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:P:ifmnDfmWfceF:pawn:a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,k4,l4,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9,l9 pawn:P:fmWfceF:pawn:c5,f5,g5,j5,,c8,f8,g8,j8 lance:L:fR:lance:a3,l3,,a10,l10 king:K:K:king:g3,,g10 queen:Q:Q:queen:f3,,f10 rook:R:R:rook:a1,l1,,a12,l12 bishop:B:B:bishop:c3,j3,,c10,j10 knight:N:N:knight:b3,k3,,b10,k10 pope:O:RN:chancellor:h3,,h10 cardinal:D:BN:cardinal:e3,,e10 arch:A:yasfF:giraffe:d3,,d10 priest:I:yasfW:camel:i3,,i10 cannon:C:mRpcR:cannon:e2,h2,,e11,h11 ram:M:mBpcB:ram:b2,k2,,b11,k11 prophet:H:CH:lion:c2,j2,,c11,j11 seer:S:ZD:ox:d2,i2,,d11,i11 revealer:V:GW:moon:f2,g2,,f11,g11 deacon:E:FA:elephant:a2,l2,,a11,l11

💡📝Daphne Snowmoon wrote on Sat, Aug 8, 2020 01:28 PM UTC in reply to Daphne Snowmoon from 01:27 PM:

Im changing Citadelir chess.


💡📝Daphne Snowmoon wrote on Sun, Aug 9, 2020 05:23 AM UTC in reply to Greg Strong from Sat Aug 8 03:32 PM:

I fixed their move again


💡📝Daphne Snowmoon wrote on Tue, Aug 18, 2020 03:04 PM UTC in reply to Ben Reiniger from 02:46 PM:

Ah i fixed the image!


💡📝Daphne Snowmoon wrote on Tue, Aug 18, 2020 06:21 PM UTC in reply to Daphne Snowmoon from Sat Aug 8 01:27 PM:

How can I make the rule 'Pawn can only be promoted to pieces captured by the enemy' as an interative diagram?


Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!)[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Thu, Aug 20, 2020 09:51 AM UTC:

https://www.chessvariants.com/historic.dir/timur/variants.html

in this page, at the variant 4, Girrafe can move 1 diagonally and 1 or more straight. but i dont know if Girrafe can move only 1 square diagonally or not. can Giraffe only go 1 square diagonally?


MSgrand-board[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Thu, Aug 27, 2020 04:51 AM UTC:
files=9 ranks=10 holdingsType=-1 promoOffset=8 maxPromote=1 royal=3 promoZone=5 promoChoice= graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none foot:F:fW:pawn:a4,b4,c4,d4,e4,f4,g4,h4,i4,,a7,b7,c7,d7,e7,f7,g7,h7,i7 heavy:H:asfW:knight:c2,g2,,c9,g9 monarch:M:K:king:e2,,e9 cavalry:A:R:rook:a2,i2,,a9,i9 spear:S:WfF2fnD:lance:b2,h2,,b9,h9 dragon:D:Q:queen:e3,,e8 scout:O:pR:cannon:b3,h3,,b8,h8 guard:G:WF:elephant:d2,f2,,d9,f9 sentry:+F:fsW:chinesepawn:,

Daphne Snowmoon wrote on Thu, Aug 27, 2020 05:02 AM UTC in reply to Daphne Snowmoon from 04:51 AM:

Can anyone please explain why this is not working?


Daphne Snowmoon wrote on Thu, Aug 27, 2020 05:39 AM UTC in reply to Greg Strong from 05:34 AM:

The AI doesn't work on my computer. And the piece value is also unknown. I don't know what is causing this problem.


Daphne Snowmoon wrote on Thu, Aug 27, 2020 04:49 PM UTC in reply to H. G. Muller from 08:53 AM:

Ah I solved the problem by changing 'nN' -> 'asfW'


Nine elder (아홉 장로). Sittuyin + Shogi.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Fri, Sep 4, 2020 04:22 PM UTC:
files=9 ranks=9 holdingsType=-1 promoOffset=10 promoZone=3 maxPromote=7 royal=9 royal=10 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none pawn(hu):P:fsW:chinesepawn:a3,c3,e3,g4,i4,,a6,c6,e7,g7,i7 incense(kyou):I:R:rook:a1,i1,,a9,,i9 angle(kaku):A:B:bishop:b2,,h8 silver(gin):S:FfW:silvergeneral:g2,h3,,b7,c8 cassia(kei):C:asfW:horse:e2,f2,,d8,e8 cannon(hou):N:pR:cannon:c2,,g8 van(zen):V:mRpcR:lance:d2,,f8 gold(kin):G:WfF:goldgeneral:g3,,c7 jade(gyoku):J:K:kingrook:h2 king(ou):J:K:king:,,b8 gilding(to):+P:WfF:promotedshogipawn:, dragon(ryuu):+I:RF:promotedrook:, horse(uma):+A:BW:promotedbishop:, whole(narigin):+S:WfF:promotedsilvergeneral:, scepter(narikei):+C:WfF:promotedshogihorse:, iron(tetsu):+N:mRpR:moon:, copper(dou):+V:mRpR:mage:,

💡📝Daphne Snowmoon wrote on Fri, Sep 18, 2020 04:52 PM UTC in reply to Daphne Snowmoon from Fri Sep 4 04:22 PM:

Can this be published please?


💡📝Daphne Snowmoon wrote on Mon, Sep 28, 2020 05:47 PM UTC in reply to Greg Strong from Sat Sep 26 01:08 AM:
Promoted Incense. It moves as a Rook or moves 1 square orthogonally.
A Rook already moves orthogonally, so this only describes a Rook. Did you mean diagonally? Also, you sometimes describe this move as "Rook" and sometimes as "Incense" although I think they are the same. Using "Rook" would help most people here to understand, but either way you should be consistent. You could still call the piece "Incense" while describing its movement as that of a Rook.

= Ah I'm sorry. I wrote wrong... I fixed it.

Cannon - It moves as a Rook but it must hop over a intervening piece.
Ok. Just to be clear - it cannot move or capture without hopping?

= Yes.

Van - It moves as a Rook but it must hop over a intervening piece to capture enemy.
Ok. So like a Cannon in Chinese Chess... (You already used "Cannon" for something else so our readers will find this confusing.) And then:

= Yes. the Van is same as the Cannon from Xiangqi. but i already used name Cannon, so I felt the need to create a new name. that is Van.

Copper - Promoted Van. It moves as a Cannon or as a Van.
Either I do not understand Cannon and Van or this does not make sense. A Cannon is just a Van with fewer options. So Cannon + Van is just a Van.

= So, It can move like the Cannon. and It can also move like the Rook but cannot capture with this move.

Cassia - it can leap over piece, but if there is a piece in the path, it cannot move in that direction.
This is a contradiction. Can it leap or not?

= Ah it cannot leap. I wrote wrong. I fixed it.

Pieces that reach the enemy camp (7th to 9th rank) are promoted.
Is this automatic or can a player chose not to promote?

= Both players can chose not to promote.

Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.
I do not understand this. Are you saying that as soon as a player has less than 35 points worth of pieces, they lose immediately?

= Yes. he lose. it is same as Jishogi from Shogi, but only the point calculation is different.


💡📝Daphne Snowmoon wrote on Tue, Sep 29, 2020 01:22 AM UTC in reply to Greg Strong from Mon Sep 28 10:01 PM:

Iron and Copper have the same movement. Iron/Copper can move like the Van or Cannon.

so, as Betza notation,

< Cannon = pR >

< Van = mRpcR >

< Iron/Copper = mRpR >


💡📝Daphne Snowmoon wrote on Tue, Sep 29, 2020 10:37 AM UTC in reply to dax00 from 09:23 AM:

dax00 / ?? nope;


💡📝Daphne Snowmoon wrote on Tue, Sep 29, 2020 10:43 AM UTC in reply to H. G. Muller from 10:28 AM:

Miller / Yes. Cannon and Van keep their names. Thank you.


💡📝Daphne Snowmoon wrote on Fri, Oct 16, 2020 04:18 AM UTC in reply to Greg Strong from Wed Sep 30 03:15 AM:

Are you having trouble getting this published please?


💡📝Daphne Snowmoon wrote on Mon, Oct 19, 2020 01:59 PM UTC in reply to H. G. Muller from Fri Oct 16 11:58 AM:

Really thank you for your answer!! but can this be published please?


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