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Comments by carlos
'The cycle is over after the last undefined piece has been defined by a player and then simultaneously all the pieces fall back into their undefined initial state and a new cycle begins.' this could be interpreted a couple different ways as well - EITHER player finishes defining, or BOTH players finish defining... it reads more like the latter, right? although i can see nothing wrong with the former, which would make things interesting - you could tactically end a cycle quickly before your opponent did something. whichever one is correct, if all the pieces are on the board, then it will actually be the second-to-last piece to be defined which will finish the cycle, because then the last is automatically known.
'The rules of castling remain the same although with logical extensions with regard to the potentiality of pieces.' i don't really know what these are. FRC rules perhaps?
i've only played one game of this, but greg strong's variant (you can't switch under check) makes sense to me.
how about tournaments involving games by a certain inventor, say a gifford or lavieri or duniho tournament etc. (several other names come to mind too) there seem to be a few inventors with enough good games to make this entertaining.
'A player's move of a ship is prohibited if it immediately undoes the effect of his opponent's last move (done with the same ship).' let's say we have a rook each on a ship. if my opponent moves that ship a3-a8, does that mean i can make any legal move except for back to a3? or can i not move it at all? i favor the first option i think. what does 'undoes the effect' mean here? thanks for your help, dtj or anyone else.
fergus, my game with greg strong hasn't been given any extra time. i'm not sure when the site first went on the blink, but i am pretty sure i would have had time remaining on it. i just logged in and it says i have less than zero seconds remaining.
the half-duck: does it HAVE to jump when it moves as a rook?
thanks thomas - can someone else confirm this please?
thanks. the charging knight can move like a king 'sideways and backwards' - does that include a single backwards diagonal move?
In spanish, this piece is called Alfil. It has no other meaning than 'that chess piece that moves diagonally'. As a spanish reader, I sometimes get confused when I see the word 'Alfil' not meaning the Bishop, because this is the piece I think about when I hear that word :)
http://www.luhringaugustine.com/index.php?mode=current# what's your favorite set? i really like the sets by yayoi kusama and paul mccarthy.
Please confirm on special powers (I ask because the piece descriptions for some pieces don't specifically mention that they don't have special powers): Soldier: Both Overtaker: Both Dimaond Warrior: CH only Lion Man: Both Grand-Bishop: Both Mage: Neither Reducer: H only King: Neither Grand-Cannon: Both Grand-Rook: Both Also, the special powers includes any squares in the fortress. Correct?
if a coordinator moves along a rank (so NOT to a new rank), can it still take a piece on that rank which is on the same file as the coordinator's king? i.e. black king at h2, black coordinator at g3, white pawn at g2. can the coordinator move to g6 and capture the pawn? it is not technically moving into the same rank as the pawn. so i originally thought that this would not be a capture. however, the rules say 'at the end of the move' which make me think it would be a capture. can anyone confirm this?
thanks, antoine. although your example doesn't match my question. what i mean is, let's say a black coordinator is on a4 and a black king is on e1. let's say a white piece moves into e4. this is not a loss of the white piece, i'm sure. but what if on the next move the black coordinator simply moves to b4. that's a capture too, right? or wrong?
congratulations, gary! great performance. well done to the others at the top of the table too. thanks fergus, i'll definitely be in for the next tournament whenever it is? had fun in all of my games, even my customary victory on time over thomas hehe... hard to remember all the games now, but i think i got outplayed in most of the games i lost this time around which is usually better than blundering them away. looking forward to the next one!
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as usual, thanks for organizing this, fergus. i also vote for as many games as possible.
why does the cannon have to launch over a piece? what was wrong with having it launch to any of the eight squares? too hard to defend?
i'm a little confused with the visuals of this. what kind of mirrors are they supposed to be? which way are they facing?
hey, gary. no, i think i understand the movement ok (probably manage to prove myself wrong soon). it's more the concept of them being mirrors that i don't get. if the mirrors are simply floors, it doesn't make any sense to me. the pieces would just reflect back up onto themselves. logically then, the mirrors face each other? that's ok, although it makes me think there's a weird backing like a wall behind each mirror. but that idea doesn't work so well when there are three mirrors in a line.
ok, thanks. i just wondered if i was missing something.
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