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Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Wed, Sep 13, 2006 12:30 PM UTC:
Actually, yes, amazingly enough! And while my opponent was only 8, it was a good win! The rumors of a bribe to take a dive cannot be substantiated. The large bowl of chocolate icecream given immediately after the game was strictly for good sportsmanship. The $20 was for cab fare. Now, who have you beaten, huh? I heard you trained a wallaby to jump onto the board at a secret hand signal. And you've certainly never adequately refuted *that* charge in print.

Fractal Chess. Missing description (2x(8x8), Cells: 80) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sun, Sep 17, 2006 04:07 PM UTC:
This seems very interesting but I don't see exactly how it works. Is it
really a 3D game played on 2 boards, like Alice Chess, except changing
boards is voluntary, or is it something else? The description indicates it
easily could fall into that controversial area of '4D' games, as it seems
you describe a variant played on 2 totally different 2D boards, with free
movement between them. Or even 1 standard 2D board, and 1 maybe
3D-mimicing smaller board. The 16 square 4x4 board does have 2x2
'subsets' of squares within each square, if I've read everything right,
or does it? Depending on the exact movement rules, the game/board you
describe could act as a 3D, 4D, or even 5D playing surface. 
Personally, I hope you are doing a 'higher-dimensional' game, and would
refer you to Parton's Sphinx Chess, Aikin's Chesseract and my own
Hyperchess for 3 similar '4D' treatments. I would strongly recommend
looking at LL Smith's and Dan Troyka's 4D, 5D, and 6D games, which
illustrate rather nicely the use of higher space dimensions in chess, even
though some see them all as convoluted examples of 3D. Welcome to the
debate.

Capablanca Shatranj. Capablanca Chess with Chancellor and Archbishop replaced by Shatranj type pieces. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Mon, Sep 18, 2006 05:46 PM UTC:Good ★★★★
This is an interesting idea. It certainly gives people the opportunity to find out how moderately strong very shortrange pieces do in amongst the standard FIDE mix. The minister and highpriestess would likely be slightly more valuable than rooks here. I believe they'll do quite well. This in some sense 'balances' Capa, giving it 5 longrange and 5 shortrange pieces per side. I expect this will lead to a game with a bit more maneuvering. I'd like to see a game of this between 2 expert players.

Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Fri, Sep 22, 2006 03:49 AM UTC:Excellent ★★★★★
Just played [and lost] this delightful game. I found it fast-paced and exciting, with both sides having good opportunities throughout the game. Excellent piece mix, and unusual in that each piece is different. Before I played, I thought that might detract from the game, but I found the 8 different pieces enhanced the game, as did the cannon-pawns. This game is much more direct than Ultima, and less positional and more combinatorial than Maxima. It has very high play value.

Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
💡📝Joe Joyce wrote on Fri, Sep 22, 2006 07:38 PM UTC:
Thanks for the comments, Christine. I guess the rules finally pass muster,
at least with you. :-) 
This is my second biggest game in board size, by about 3 squares. And
it's my biggest game in total number of pieces, by a lot, even though
it's got the least variety of pieces, at 5. 
As far as the big kid part, you're right; I would have loved this game
when I was 16. It has a little of a military wargame feel to it.
It's actually a large variant of Lemurian Shatranj, even though it came
out 2 weeks before LemS did. 
One possible variant of this game would be to: allow the hero and shaman
the bent moves, drop the command control distance rule and replace it with
a guards promote to chieftains rule.

[Subject Thread] [Add Response]
Joe Joyce wrote on Wed, Sep 27, 2006 05:16 PM UTC:
Gary, *this* is the John Vehre you suggested I challenge to a game of Grand
Shatranj??? I'm 3 & 8* against you, and part of that is luck! lol! Joe
*1-1 in GdS, though :-D

Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Thu, Sep 28, 2006 02:36 AM UTC:
You could try printing on label paper. I've had good success with that method. You can print on large [8.5' x 11'] label sheets. Print a narrow circle just less than the size of the chip around each piece as a cutting guide. Cut the label sheet with the backing still on, then peel each piece and stick it on the chip. Keep the label on the top of the chip, don't let it wrap over the side as this allows it to peel off rather easily with use. Scotch makes a packaging tape that's 2' wide, very thin and clear, and comes in a very good dispenser with a 'brake' so you can get the correct length easily and reduce wastage. This can be put on the label before cutting to seal and make your pieces water resistant; very good if you used water-soluble printer ink. This is a reasonably cheap way to make fairly decent pieces.

King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sat, Sep 30, 2006 03:47 AM UTC:
Darren, here's one difference that may make a large difference. In your variant, I'd take white, and after the first few turns, I'd play QxP, get another move and play QxP... the sequence would be something like QxPxPxPxPxPxPxPxPxRxNxB...

[Subject Thread] [Add Response]
Joe Joyce wrote on Fri, Oct 6, 2006 02:58 AM UTC:
The author of the Discworld series has an interesting critique of chess,
from the point of view of one of his characters in 'Thud':
'Vimes had never got on with any game much more complex than darts. Chess
in particular had always annoyed him. It was the dumb way the pawns went
off and slaughtered their fellow pawns while the kings lounged about doing
nothing that always got to him; if only the pawns united, maybe talked the
rooks around, the whole board could've been a republic in a dozen
moves.'
Footnote, page 67

[Subject Thread] [Add Response]
Joe Joyce wrote on Mon, Oct 9, 2006 12:06 AM UTC:
Judd, you are apparently asking if a pawn can move diagonally forward when
moving from the 7th to the 8th rank. Unless it is capturing an opponent's
piece, the answer is no. A standard FIDE pawn may never move diagonally
forward unless it is capturing. There are other types of pawns that may
move diagonally forward, such as the Berolina pawn, but they have their
own limitations.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Mon, Oct 9, 2006 03:43 AM UTC:
While I am by no means an expert, I would answer your question by saying that a bishop will get 2 more opportunities to take the pawn that got past the bishop's attack on the square the pawn skipped by moving 2. Bishops, or any of the pieces [as opposed to pawns] can change directions and move backwards. Pawns cannot do this; they have only 1 opportunity to capture a neighboring pawn, which occurs when and where the opposing pawn is 1 square diagonally forward of the capturing pawn. The 2-square pawn move without en passant would deprive a pawn of its only opportunity to capture the double-moving pawn. It does not deprive any piece of all opportunity to capture the double-moving pawn.

The ShortRange Project. Missing description[All Comments] [Add Comment or Rating]
📝Joe Joyce wrote on Wed, Oct 18, 2006 06:48 PM UTC:

Thank you all for the comments. We really appreciate them. The impetus for this article is contained in Claudio's statement that a shortrange piece 'Never crossed my mind'. Often these pieces seem to be used as filler or fancy pawns. Both of us believe they deserve more, and conceived this project to encourage others to design variants that actively use shortrange pieces. So it's gratifying to see Greg and David intending to do so. David, as he has so often done to me in our games, has left me in a sticky situation by carefully not mentioning my use of the Squire/Swiss Guard/Mammoth in 2 designs, forcing me to claim what is now the 3rd independent invention of Claudio's man-Alibaba piece, and relegating him to 5th place. Shortrange pieces have been around forever, but invisibly. Maybe that will change. [Use the pieces, Claudio, please!]

Gary, thank you for the reference to Taikyoko shogi; it has an amazing number of different shortrange pieces, and is quite a source for ideas. It also illustrates one main reason why this article deals with Western-style pieces, and that's for simplicity. The Eastern short-range pieces are often quite complex, gold and silver being 2 common examples which fall outside the scope of the Piece Builder. Instead of 2 directions, orthogonal or diagonal, these pieces require the definition of 8 directions. Or at least 4, ortho, diag, forward, backward, the last two of which are relative to the player and not the board. Attempting to include this type of piece was not even considered, as the complications would make a relatively simple system practically unmanageable, and certainly expand the article into novel size.

Doug, it's true all the pieces discussed capture by replacement, but that is the default simplest method of capture. In that sense it's deliberate; but this article discusses movement rather than capture, and certainly any of the pieces created may capture in Ultima-like ways or any other way one could devise.

Ha, this comment is getting to be article-length. Again, thanks all for your interest. Enjoy. Joe [As it's now about 3:30 a.m. in Australia, Christine won't see this for a while. Hope she doesn't mind I took the liberty to speak for both of us.] BTW, the games listed should be coming out in Zillions over the weekend. Then I'll try to use my slash-and-burn method to make presets for CV.


📝Joe Joyce wrote on Thu, Oct 19, 2006 01:42 AM UTC:
Sam, Mike, Greg; thanks for the comments.
Mike, all the games listed to be released do have 'modern' pawns except
Shatranj 10x8; castling is also available. I do have to admit that this
project is already pretty lengthy, though. Also, you are right that most
of my games are actually, and as deliberately as they could be, part of
this project, although I didn't realize it would involve something like a
position paper with a fancy name and lots of work and definitions.
Christine certainly didn't, and she was there and very involved right at
the start, which was just after I posted Modern Shatranj, and we started
corresponding. She lets me do most of the writing, but I let her do all
the ZRFs, so it works out. The next article will be at least a while,
though. 
Sam and Greg [you guys ever consider singing together?], I also have
worried about the possibility of draws, but the only format in which I
fear them is 8x8. Ironically, the one posted game of mine that I fear has
a substantial draw potential is Modern Shatranj, the only one of my games
to make it into the upcoming tournament. The larger board sizes, coupled
with shortrange piece sets, pretty much seem to eliminate draws. In MS,
I've drawn 4 of the 6 games I've played online, but I've never had a
draw in any of the larger variants, whether played online or
face-to-face.
Finally, Sam, 'of course' a knight move can be described as a 2 square,
2 step move with ferz being the first step and wazir the second step. [But
I'm almost computer illiterate these days.] It's like being on the SW
corner of a city block and going to the NE corner. You can go N, then E,
or go E, then N. Now, what's a 'bulldozer' piece? Looking forward to
your definition of 'rider'.

📝Joe Joyce wrote on Fri, Oct 20, 2006 12:00 AM UTC:
Gentlemen, I'd like to suggest some things. First, I'd suggest draws are
so common because 8x8 is actually a very small board, and even one or two
pieces and a few pawns can clog it up rather easily. As board size
increases, especialy board width [the front across which pieces attack], I
believe the chance of draws should diminish. Next, if the number of leapers
is increased, the ability to attack past a pawn blockade is enhanced, which
may also reduce the number of draws. Further, longrange pieces make
excellent defenders, often better than shortrange ones, as they have a
greater reach. So make all the pieces shortrange. Combine these ideas, and
I believe you'd get a marked reduction in the number of draws. For
evidence, play Great and Grand Shatranj, especially without using rooks,
and see for yourselves. If the tournament weren't about to start, I'd be
happy to demonstrate... man, that sounds like being afraid to back up my
statements; if you guys won't play against each other, email me and
we'll negotiate 3 week moves or something. Hmmm, maybe I better stop here
before I start swinging wildly... :-)
Enjoy!

Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sat, Oct 21, 2006 12:12 AM UTC:Good ★★★★
This situation is certainly to be expected, and will happen more and more.
The total number of chess variants is in the thousands now, and can only
go up. In the short time I've been aware of and active in chess variants,
I've seen my ideas pop up in other games, and others have seen my games
reflect their ideas; all without any previous knowledge on the part of
whomever was 2nd [or 3rd...], so we might as well get used to it. 
As for the royal pawn idea, Jeremy's game I found very interesting - I
playtested it with him - but as he says a little gimmicky, as the RP
stayed in the line of pawns, blocking a number of pieces. Gary's version
is a better chess game; more traditional and a lot easier to figure out
just what to do in, but not a better idea. The idea in both, a royal pawn,
is an excellent one. The treatments are also good in both; Jeremy's being
much quirkier. I don't know which might be considered a better game [not
a better chess game, but a better game]; they are so different it is
difficult to compare them. Since I'm playing a game now with Gary, I have
the opportunity to see just what both are like; others should take the same
opportunity.
Enjoy.

Feudal. Chesslike game of wellknown game company.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sat, Oct 21, 2006 03:58 AM UTC:
Evan, email me if you need more than this. I have the game, complete with
rules. Briefly, the castle can be placed on any terrain. Capture a castle
by first moving to and stopping on the outer position [the Green], and on
the next turn moving into the castle proper; this wins the [2 player]
game.
Enjoy. Joe

The ShortRange Project. Missing description[All Comments] [Add Comment or Rating]
📝Joe Joyce wrote on Sat, Oct 21, 2006 07:10 PM UTC:
Claudio, yes, the 1, 2, 3, 4 are absolute [small, whole] numbers. These
distances are forced by the nature of the pieces - any chesslike piece
must move at least 1 square; if it leaps it must move at least 2 squares;
if it both slides and leaps, it may move 3 squares [though it could move
less]; and if you have a double leaper, it may move up to 4 squares. These
numbers are totally independent of the boards on which they are placed. And
yes, their power varies with board size; specifically it goes up more and
more as the boards get smaller. Technically, an n/2 piece is scalable,
getting its maximum movement range from board size and not as an intrinsic
part of the piece itself. And it could have, on an 8x10 board, a
back-and-forth movement of 4 and a side-to-side movement of 5. This is not
something I had thought of until just now answering your question. The
scalable R/2, B/2 or whatever could be interesting [if gimmicky] pieces.
Anyway, that's why I listed 3 somewhat different ways to look at
shortrange pieces instead of just 1 definition of 'the' shortrange
piece.
Greg, I'd enjoy playing Grand Shatranj against you [or any of my other
shortrange variants], but I don't feel I should compete for a 'World
Championship' with only 1 other person. If several players, including,
say, John Vehre, were to compete, then I would be more willing to play,
but wouldn't have a prayer of winning. I'd be happy to play a friendly
game with you.
Sam, Gary, I agree that shogi-style drops certainly unbalance a situation,
and should therefor more easily lead to a conclusion; but I am, frankly,
terrified of games that use drops as I have almost no familiarity with
them and far too easily get lost in the maze of potential positions -
another reason why I only discuss Western chess development in the
article.
Christine does have a nice little add, but I can't tell and spoil the
surprise. I will note that while it's easy to tell our writing apart,
people will find it much harder to tell our designs apart, as we fall into
the category of designers exemplified by Fighting Kings and Royal Pawn
Chess. And since we discuss games and look at each other's work, it's
sometimes hard for us to tell just who did what. [Now if we could only
understand each other...]

Feudal. Chesslike game of wellknown game company.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sun, Oct 22, 2006 01:20 AM UTC:
Hey, Gary, you got me curious, so I took out my Feudal board, and mine is also hinged together, but it's done with clear tape. I've been making hinged game boards for a little while now, and I've found Scotch Packaging Tape is excellent for this purpose. And, as far as I can tell, it's identical to the tape used on my board, except for being 2' wide. An exacto knife can take care of that, so you can seperate the 4 board sections, then if you don't like it that way, tape them back together again - the tape 3M used is about 1' wide, and if you look closely, you can see the zigzag edge where the tape was cut by the serrated dispenser blade for my board.

Joe Joyce wrote on Sun, Oct 22, 2006 03:29 AM UTC:
I was just commenting on how you could replace them after you removed the original hinges - honest!

Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Mon, Nov 6, 2006 04:26 AM UTC:
I think this is a rather nice game. Of course I'm prejudiced; it clearly
fits the ShortRange Project. But I can't rate it because it has
precedents and close relatives that Christine Bagley-Jones and I, among
others, have designed. I reference 'Modern Shatranj', posted at this
site, and its shatranj to chess discussion, especially steps 4 and 5 and
Roberto Laviere's piece suggestion for the guard. With Roberto's 2-step
general, step 5 is 'Combo Modern Day Chess'. The game mentioned for step
4 is 'Hypermodern Shatranj' which was released last weekend. You can find
that ZRF and a number of closely-related others at the Zillions site under
recent releases as 'The ShortRange Project'. Short descriptions of the
released games may be found on this site at the end of the
recently-released Piecelopedia article 'The ShortRange Project'. [Sorry
I've been slow in getting pages posted here.]
With that all said, I do think this is a rather nice game. And it's to be
expected that extremely similar or identical games will show up more and
more often. Glad to see someone else is looking at shortrange pieces.
Welcome to the discussion. [And you might want to use either the
double-guard or queen-2-slider icon for the guard piece in your preset,
just to prevent confusion - at least, I always screw up when icons are
used for different pieces.] Enjoy.

Joe Joyce wrote on Mon, Nov 6, 2006 04:36 AM UTC:
Hey, Christine - you beat me to the comment. And you're right, that guard is certainly more powerful that Tony gives it credit for. The basic 1-step guard is worth more than either knight or bishop. The 2-step piece is worth more than a rook. And it's not that bad an attacking piece, either.

3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Fri, Nov 10, 2006 06:07 PM UTC:Good ★★★★
This is a very interesting-looking game. [You might want to clean up a
couple typos, though.] I'd love to know how it plays. It looks like it
begins almost in mid-game with the pieces so close; and with a starting
piece density of 80%, it's a good thing pieces can only move 1. It's
tight; of the 45 squares, only 3 allow a piece its full range of movement.
A very tricky piece of design: something necessary if you want a good game
with so few squares. You compensate for the limited number of squares by
an almost outrageously high starting density, and by having all your
pieces move only 1. Radical. You've certainly pushed the game to a limit.
Any possible white first move and black reply puts both pieces en prise.
Are there forcing moves available to either player that provide an
advantage? What is the range of options in this game? I'd really enjoy
trying a game of this. If it works, the game as well as the initial
concept would be excellent. As someone interested in short-range pieces, I
have to commend you on an excellent idea here. You have presented a pretty,
almost puzzle-like game. I hope it plays like it looks. [And it's nice to
know I'm not the only one with a 45-square chess variant languishing
somewhere in a corner, waiting for Hans to get younger.]

Joe Joyce wrote on Sun, Nov 12, 2006 01:31 PM UTC:
Hello, Charles. One typo that can be a bit confusing is '5x5x3' instead of '3x5x3' in the first line of the second paragraph. And the alignment of black's back rank in the diagram should be fixed. These are very minor points, annoyances rather than problems, one mental and one visual, that detract from what looks like a very nice game. But the purpose of my previous comment was not to provoke a reaction about typesetting issues, but to find out a bit more about this game. It covers an area I'm very interested in but have not gotten to yet, and in a way that I would not have. Joe

[Subject Thread] [Add Response]
Joe Joyce wrote on Sun, Nov 12, 2006 10:53 PM UTC:Excellent ★★★★★
For those interested in the various kinds of pieces around, I'd like to
recommend a very fine Piecelopedia article by David Howe. 
 http://www.chessvariants.org/piececlopedia.dir/taxonomy.html
'A Taxonomy' is an excellent overview of the various combinations of
things that make up a chess piece. Mr. Howe looks at 6 characteristics of
pieces, from size to method of capture to 'special powers', and gives a
range of possibilities and pieces, with references. His well-written,
concise article conveys a lot of information in a small space. My only
possible complaint is that it's too brief. But the goal is so lofty it
would take a book to really do it justice. Mr. Howe has made an excellent
start.

ProCycle Chess. Individual pieces promote one by level after each played move.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Tue, Nov 21, 2006 04:31 AM UTC:
A somewhat different take on this theme of evolving pieces is Gary Gifford's 'Shatranj Darwinian'. In this game, pieces [may] become more and more powerful the closer they get to the opponent's back rank. And in a comment I posted a while back [2006-06-07; 'the Elk'], I explained my son's idea of 'ferris wheel' pieces, which rotate through a predetermined cycle of pieces when they move. I also have a vague recollection of a discussion about pieces that may promote again if they can manage to re-cross the board. It's a good bet that what's been mentioned in these comments are not the only examples. And it appears to me that the idea has evolved independently in most of these cases. While one may or may not like any particular treatment, the idea seems to be growing in popularity. Apparently, evolution's time is arriving.

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