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Comments by maeko
From this side of the world to those of you who have not yet hit 25 December 2009... MERRY CHRISTMAS!
I'll do that, as well, but since it is within the Alfaerie: Many piece set, a user should be able to use r and R to access those pieces even if they are not listed. I might have to change how the dice are named, as well, since it might conflict with the code. If I put d3-d4, it could mean I move a piece from d3-d4 or I place a black 3 die on d4. Thanks for spotting that :)
Thank you, gentlemen, for your help. I have completed the code, except for one minor detail. I have poured over this for days and can't figure this out and was wondering if someone could give me a hand. I would imagine it is a simple fix. I have the win condition set to checkmate, but the game still has the king capturable. Would anyone be willing to review my code and let me know what I am doing wrong? I am still learning, but I am catching on fast, I think. Thanks! -Nick
Hmmm... Ok, that is what I have in there. The pieces don't make two moves in a row, but a player will move three pieces in a turn in the order 'self/opponent/self'. In this case, you are saying that Zillions does not recognize it as check if in the middle of a move? Thanks, Mats!
David, I think you are missing quite a few players. For instance, Jeremy Good which is quite a regular on the site, but also small time players like Chad Crawford. This also includes my rated profile 'nickwolffrated' and even good ol' attack hippo who coincidently has my favorite animal in his name. I know these players have completed games even within the past 90 days. Was there some formula you used to exclude these? Thanks! Hope your holiday was good :)
Fergus, If I add code to enforce the rules to these presets, would it disrupt any games currently being played or would I have to wait until they are completed in order to do so? Thanks! -Nick
Ok, Fergus. Sounds like a plan. Did you happen to get my email regarding the include command/files? Thanks.
It would be nice to add a vacation feature to the site. It might make it easier for the other players. For instance, I can pretty much keep pace with the time limit really easily, but come March, I will be training in the field in Korea for 2-3 weeks with absolutely no internet access (so far as I am told). I will probably time out of all of my timed games during that period. It would be easier on the players for this tournament.
Fergus, Please use my rated account for these games: nickwolffrated. Thanks!
This is a message from the year 2010. It feels exactly the same as 2009. You are not missing much. Happy New Years!
I have a question about the central region. If a wazir moves into there but stays put, does the countdown still happen each turn? At what point does the countdown start (the turn the wazir enters or the turn after)? If a Wazir enters, spends a few turns in there, exits and re-enters, does it retain that amount of turns, or does it start over? Thanks!
I think I understand it. Just to be on the safe side: A wazir who moves into the zone can survive for 5 complete turns. So, if he moves into the zone, the first half turn would consist of the opponents turn. This means that if he does not move out of the zone by the 5th turn made by you, he is gone. A wazir that leaves the zone and re-enters starts with a fresh count. Is this correct? Thanks for the clarification, Charles.
Another quick question: According to the rules: 'The winner is the first player to end a move as the only player with Wazirs.' which leads me to believe that the player who loses all of their wazirs first loses. According to the preset created by Jeremy Good: 'Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs.' Meaning that you win by losing all of YOUR wazirs. Is Jeremy's preset one of his variant variants? Or is there an inconsistency between the rules? Thanks! -Nick
Nice catch. I am surprised the author didn't notice that.
Hey Rookayah! There is no 21 move rule for a win, but there IS a 50 move rule and a 3 move repetition rule for a draw. Here is how they work: 50 move rule --- If 50 moves are made by both sides without a pawn move or capture, then one of the players can claim a draw. 3 move repetition --- If the same position is repeated throughout the entirety of the game three times, then one of the players can claim a draw. I can't recall any other rules involving the number of moves. I hope this helps. Best, Nick
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Fergus, If it would be for the better, I can either resign from the tournament, as well, or take his choice of variant as my own. Whatever would work best for you, I would do. I am soon to depart for 3 weeks for work and I might not be able to play much, so I will not be upset whatever you choose. Thanks! -Nick
Fergus, Quick Question: I stupidly closed my newly created, unpublished preset without saving the URL. How can I access it to send more invites? For some reason, my computer doesn't keep file history, so I can't find it for the life of me. Thanks! Best, Nick
Thanks Fergus, It is Battle Royal. I think the settings name was BattleRoyal.
Haha. Sorry about that, Fergus. I never drink, but yesterday I had a few, so that was the norm for me then. I appreciate your help.
During some down time, I was browsing different variants and came across this beast on our pages. The stats: - 36x36 board (1,296 spaces) - 402 pieces per side - 209 different types - 253 different moves - Each player averages over 1000 moves/game So far, this is the largest discovered/invented shogi variant. I want to look over the rules a bit more, but I will be interested in play a game with somebody if there is anyone out there interested. Creating a preset would be very time consuming and too big on the screen for comprehension, so I am thinking an email game might be best. I would like to play according to the rule set found at: http://en.wikipedia.org/wiki/Taikyoku_shogi as they seem to be the most complete set that I can find. If anyone wishes to join me on this daunting task, I would be most appreciative and welcoming. If we average a move per day, this will take a couple of years! Shoot me an email at [email protected] or reply to this, but please finish the game with me if you plan on playing.
Daniil Frolov: You seem to have taken an avid interest in shogi and its variants. I have created (through lots of time, determination, and finger ache) a Microsoft Excel spreadsheet of this shogi variant, complete with comments on the pieces denoting how they move and what they promote to. If you have the program (or a google documents account) I would like to play a game of this with you. We can email the board back and forth to each other. Would you like to play? Best, Nick
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