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Comments by maeko

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Nicholas Wolff wrote on Thu, Dec 24, 2009 02:59 AM UTC:
Hey David!

My computer may have some problem with the presets or something.  I
submitted another variant about a week ago (?) entitled 123456 Chess.  Am I
doing the process incorrectly or is it the name or what?  Please let me
know if I need to resubmit it.  Thanks!

Best and happy holidays!
Nick

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Fri, Dec 25, 2009 01:00 AM UTC:
From this side of the world to those of you who have not yet hit 25
December 2009...


MERRY CHRISTMAS!

123456 Chess. Missing description[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sat, Dec 26, 2009 07:10 AM UTC:
I'll do that, as well, but since it is within the Alfaerie: Many piece set, a user should be able to use r and R to access those pieces even if they are not listed. I might have to change how the dice are named, as well, since it might conflict with the code. If I put d3-d4, it could mean I move a piece from d3-d4 or I place a black 3 die on d4. Thanks for spotting that :)

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Sun, Dec 27, 2009 12:59 AM UTC:
Thank you, gentlemen, for your help.  I have completed the code, except for
one minor detail.  I have poured over this for days and can't figure this
out and was wondering if someone could give me a hand.  I would imagine it
is a simple fix.  I have the win condition set to checkmate, but the game
still has the king capturable.  Would anyone be willing to review my code
and let me know what I am doing wrong?  I am still learning, but I am
catching on fast, I think.  Thanks!

-Nick

Nicholas Wolff wrote on Sun, Dec 27, 2009 06:55 AM UTC:
Hmmm... Ok, that is what I have in there.  The pieces don't make two moves
in a row, but a player will move three pieces in a turn in the order
'self/opponent/self'.  In this case, you are saying that Zillions does
not recognize it as check if in the middle of a move?  Thanks, Mats!

125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Dec 28, 2009 01:17 AM UTC:
Yes, much better. Thanks!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Mon, Dec 28, 2009 01:26 AM UTC:
David,

I think you are missing quite a few players.  For instance, Jeremy Good
which is quite a regular on the site, but also small time players like Chad
Crawford.  This also includes my rated profile 'nickwolffrated' and even
good ol' attack hippo who coincidently has my favorite animal in his name.
  I know these players have completed games even within the past 90 days.

Was there some formula you used to exclude these?  Thanks!

Hope your holiday was good :)

10-directional Chess. Updated with rule-enforcing presets.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Dec 28, 2009 10:21 AM UTC:
Fergus,

If I add code to enforce the rules to these presets, would it disrupt any games currently being played or would I have to wait until they are completed in order to do so?  Thanks!

-Nick

Nicholas Wolff wrote on Tue, Dec 29, 2009 12:47 AM UTC:
Ok, Fergus. Sounds like a plan. Did you happen to get my email regarding the include command/files? Thanks.

Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Dec 31, 2009 05:25 AM UTC:
It would be nice to add a vacation feature to the site. It might make it easier for the other players. For instance, I can pretty much keep pace with the time limit really easily, but come March, I will be training in the field in Korea for 2-3 weeks with absolutely no internet access (so far as I am told). I will probably time out of all of my timed games during that period. It would be easier on the players for this tournament.

Nicholas Wolff wrote on Thu, Dec 31, 2009 08:03 AM UTC:
Fergus,

Please use my rated account for these games: nickwolffrated.  Thanks!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Thu, Dec 31, 2009 03:05 PM UTC:
This is a message from the year 2010.  It feels exactly the same as 2009. 
You are not missing much.

Happy New Years!

I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sun, Jan 10, 2010 05:48 AM UTC:
I have a question about the central region. If a wazir moves into there but stays put, does the countdown still happen each turn? At what point does the countdown start (the turn the wazir enters or the turn after)? If a Wazir enters, spends a few turns in there, exits and re-enters, does it retain that amount of turns, or does it start over? Thanks!

Nicholas Wolff wrote on Thu, Jan 14, 2010 09:11 AM UTC:
I think I understand it.  Just to be on the safe side:

A wazir who moves into the zone can survive for 5 complete turns.
So, if he moves into the zone, the first half turn would consist of the opponents turn. 
This means that if he does not move out of the zone by the 5th turn made by you, he is gone.
A wazir that leaves the zone and re-enters starts with a fresh count.  

Is this correct?  Thanks for the clarification, Charles.

Nicholas Wolff wrote on Thu, Feb 4, 2010 06:28 AM UTC:
Another quick question:

According to the rules: 'The winner is the first player to end a move as the only player with Wazirs.' which leads me to believe that the player who loses all of their wazirs first loses.

According to the preset created by Jeremy Good: 'Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs.'  Meaning that you win by losing all of YOUR wazirs.

Is Jeremy's preset one of his variant variants?  Or is there an inconsistency between the rules?  Thanks!

-Nick

Nicholas Wolff wrote on Thu, Feb 4, 2010 09:17 PM UTC:
Just as I suspected. Thanks, again!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Wed, Feb 10, 2010 07:12 AM UTC:
Nice catch.  I am surprised the author didn't notice that.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Feb 10, 2010 10:40 PM UTC:
Hey Rookayah!

There is no 21 move rule for a win, but there IS a 50 move rule and a 3 move repetition rule for a draw.  Here is how they work:

50 move rule
---
If 50 moves are made by both sides without a pawn move or capture, then one of the players can claim a draw.

3 move repetition
---
If the same position is repeated throughout the entirety of the game three times, then one of the players can claim a draw.

I can't recall any other rules involving the number of moves.  I hope this helps.

Best,
Nick

Gandhiji. Members-Only Awesome, tactical and magical game invented to aid world peace. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Feb 24, 2010 10:58 AM UTC:
Fergus,

If it would be for the better, I can either resign from the tournament, as well, or take his choice of variant as my own.  Whatever would work best for you, I would do.  I am soon to depart for 3 weeks for work and I might not be able to play much, so I will not be upset whatever you choose.  Thanks!

-Nick

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Mar 18, 2010 10:58 PM UTC:
Fergus,

Quick Question:

I stupidly closed my newly created, unpublished preset without saving the URL.  How can I access it to send more invites?  For some reason, my computer doesn't keep file history, so I can't find it for the life of me.  Thanks!

Best,
Nick

Nicholas Wolff wrote on Fri, Mar 19, 2010 04:31 AM UTC:
Thanks Fergus,

It is Battle Royal.  I think the settings name was BattleRoyal.

Nicholas Wolff wrote on Fri, Mar 19, 2010 08:58 PM UTC:
Haha. Sorry about that, Fergus. I never drink, but yesterday I had a few, so that was the norm for me then. I appreciate your help.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Fri, May 28, 2010 03:04 AM UTC:
During some down time, I was browsing different variants and came across
this beast on our pages.  The stats:

- 36x36 board (1,296 spaces)
- 402 pieces per side
- 209 different types
- 253 different moves
- Each player averages over 1000 moves/game

So far, this is the largest discovered/invented shogi variant.  I want to
look over the rules a bit more, but I will be interested in play a game
with somebody if there is anyone out there interested.

Creating a preset would be very time consuming and too big on the screen
for comprehension, so I am thinking an email game might be best.  I would
like to play according to the rule set found at:

http://en.wikipedia.org/wiki/Taikyoku_shogi

as they seem to be the most complete set that I can find.  If anyone wishes
to join me on this daunting task, I would be most appreciative and
welcoming.  If we average a move per day, this will take a couple of years!
 Shoot me an email at [email protected] or reply to this, but
please finish the game with me if you plan on playing.

Nicholas Wolff wrote on Mon, May 31, 2010 01:26 PM UTC:
Daniil Frolov:

You seem to have taken an avid interest in shogi and its variants.  I have
created (through lots of time, determination, and finger ache) a Microsoft
Excel spreadsheet of this shogi variant, complete with comments on the
pieces denoting how they move and what they promote to.  If you have the
program (or a google documents account) I would like to play a game of this
with you.  We can email the board back and forth to each other.  Would you
like to play?

Best,
Nick

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