Comments by makov333
Just made a board for Circular Chess. Decided to play: 1) with en-passant 2) with null moves allowed
'Why allowing null moves? Isn't that just like a 'pass'?' Yes, it's something like that. But player must have an open line, a rook or a queen for that. If you have this (Made this specially) - why not? Logically, this move is correct on this board. My board doesn't look so pretty! 'The one game I played, against Graeme Neatham, I was in a constant state of panic.' Joe, it's for the first time. Rooks and Queen are so mobile. Bishops are not mobile as in Chess. If they come from one part, it's difficult to replace them to other part for attack. Rooks need an open line. I think the game is more drawish, than Chess. My opinion on pieces: Knight - 2 pawns Bishop - 2 pawns Rook - 6 pawns Queen - 9 pawns
Because I don't like to play without en-passant. :) Author of the rules didn't like en-passant, I like it. About null moves I wrote before. What problem with my logic in null moves allowing? Null move - is not a pass. It differs from a simple pass. I change it for my playing. I don't offer to change oficial rules of Circular Chess.
Another clarification. Monkey King cannot capture piece using Monkey Fist if for the first move it moves Cloud off. So, such move: M Q-101 - b5 (Cloud off) and from b5 capture a piece on c6 (using Fist for this move) - (b5:c6) is incorrect! Because, 'No piece may make a capture when they fly to or from a cloud'.
Few clarifications from Gary: 1) Troy Horse can leave an Archer on a bridge square. 2) Ram can shoot from Catapult. After this Ram must be removed from the board, Catapult must remain on the board. Very interesting game of Catapults: /play/pbm/play.php?game=Catapults+of+Troy&log=makov333-nickwolffrated-2009-245-443
'When you flip and move a piece off a Magic River square, does it stay flipped? Or does it turn back to the original side?' Stays flipped. (The inventor)
'you may flip the disk and simultaneously move it according to that new game piece's abilities' >Does it mean that I can flip and make a move with flipped piece in one move? Yes. If that side has its Pilgrim or Goblin King on board, his/her flippable pieces on the magic river can flip identity and move as the flipped piece, or not flip and move as the original piece--they have the potentially as either. 'On the other hand, when a piece stands on a magic river square, it attains the powers of both sides of its disk, making it a doubly powerful piece with (in a way) two simultaneous but separate identities. This can lead to opportunistic flipping, perhaps the happiest moments in the game. If your Pilgrim or Goblin King isn’t on the board, you deny your forces this power.'
Bungalow Shatranj Tactics. Standart ways to promote your pawn to Assistant. Please look at: http://bungalow-shatranj.blogspot.com/2010/02/bungalow-shatranj-tactics-standart-ways.html
Fergus, I changed Circular Chess board JPG Quality from 50 to 100 and it looks pretty nice now. Can you change it as default? I cannot do this in the game I'm playing.
Circular Chess with Boyscounts: /play/pbm/play.php?game%3DCircular+Chess%26settings%3Dboyscount
Fergus, I will go from this site... So please freeze time in my tournament games.
I'm not sure that game is so unbalanced. But I made another preset which looks the best. It is really full Shogi army with two Golds. Two Golds are same as two knights. Two lances are same as two elephants. Two honorable horses are same as one ferz. Two Silvers are same as one rook. So Percian army have advantage - one rook. Also shatranjian pawns are stronger, in my opinion. But Shogi army have big advantage in large promotion zone, and promotes to piece which is stronger than ferz. /play/pbm/play.php?game=Ancient+Civilization&settings=default
Rules: Pilgrim - king that cannot capture pieces (from Monkey King chess). Rook, Knight, Monkey (ferz) moves as in Shatranj. Picket moves as a modern bishop, except that it always must move at least two squares. So it's a bishop minus ferz. Can be blocked at ferz-distance (cannot leap). (from Tamerlane chess). Promotion rules mainly from Chaturanga with changes. Pawns can promote when they arrive at the last rank of the board, but only to the type of piece that was on the promotion-square in the opening setup, e.g., a white pawn that moves to b8 can only promote to a knight. Doesn't matter the player already lost a piece of this type or not. King pawn may promote only in same case... if pawn stands on e7(e2) and Pilgrim is mated. In this case player places pawn on e8(e1) and pawn promotes to new Pilgrim. Other rules as in Shatranj exept stalemate is a draw. /play/pbm/play.php?game%3DMidnight+Shatranj%26settings%3Ddefault02
There must be many diagrams. Without it I understand nothing.))
Excellent idea! There is also one kind of royal pieces. I'm talking about Pielgrym from Monkey King Chess. It moves like king, but cannot capture. I think it has the power of royal wazir ))) truly, it has no power because cannot capture), but has much more mobility than wazir. When I made Maorider King, I was inspired by this piece.
Hi! I would like to participate. My favourite is: Berolina, Korean (or Chinese), Embassy, Eurasian, Circular, Courier, CWDA.
Ok. Lets try)
Chess with a small modification:Berolina Chess,Fischer Random Chess,Switching Chess,Extinction Chess,Marseillais Chess.
Regional variant:Jangii (Korean Chess), Xiangqi (Chinese Chess),Makruk (Thai Chess),Shogi (Japanese Chess)
Capablanca variant:Embassy Chess,Janus Chess,Capablanca Chess,Victorian Chess,Grotesque Chess.
Decimal variant:Eurasian Chess,Unicorn Great Chess,Grand Chess,Omega Chess,Opulent Chess.
Alternate geometry:Circular Chess,McCooey's Hexagonal Chess,Glinski's Hexagonal Chess,Diamond Chess,Cylindrical Chess.
Historical game:Courier Chess,Shatranj,Los Alamos Chess,Grande Acedrex,Chu Shogi
Recognized variant grab-bag:Chess with Different Armies,Wildebeest Chess,Pocket Mutation Chess,Alice Chess,Ultima
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