Check out Atomic Chess, our featured variant for November, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by rescharn

EarliestEarlier Reverse Order LaterLatest
Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 08:38 AM UTC:
To Mark Thompson: three always is a good number. We have so much possible
positions in CRC, so it does not hurt to skip some to avoid any conflicts
with Gothic Chess. Live and let live.

To Fergus Duniho: it seems as if you would use a very complex method to
detect invalid starting positions. I will add a more simple method in
short to the reference code I have posted here yesterday. Thus one will be
able to see, that generating valid CRC positions only is neither a run time
problem nor too complex to be programmed.

💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 09:18 AM UTC:
//========================================
// Valid CRC / Chess960 Position generator
//========================================
// Reference Implementation, (C) 2005 by
// Reinhard Scharnagl, Munich, Germany
//----------------------------------------
// Correction 2005-Feb-28 (GC-Nearness)
//========================================

#include < string.h>
#include < stdio.h>

#define TXT_LIM 160

static char FenZone[TXT_LIM];

// insert a symbol into FEN-String 
// -------------------------------
// color could be:
// col <  0 => not specified
// col == 0 => bright square
// col == 1 => dark square
void PlaceIntoFEN
  (int cntFree, char symbol, int fieldColor)
{
  for (int pos = 0, free = 0; ; ++pos) {
    if (fieldColor < 0 || ((fieldColor ^ pos) & 1)) {
      if (!FenZone[pos] && cntFree == free++) {
        FenZone[pos] = symbol;
        break;
      }
    }
  }
}

// generating of FEN strings
// -------------------------
// nr could be
// nr >= 0 creating Chess960 position (1 ... 960)
// nr <  0 creating CRC position    (1 ... 48000)
const char *GetFen(int nr)
{
  // knight distributions over 5 free squares
  static const int knight_pos[10] = {
     3, // xx--- (binary encoded)
     5, // x-x--
     9, // x--x-
    17, // x---x
     6, // -xx--
    10, // -x-x-
    18, // -x--x
    12, // --xx-
    20, // --x-x
    24  // ---xx
  };

  // clear the working area
  int bit, pos = TXT_LIM;
  while (--pos >= 0) { FenZone[pos] = '\0'; }

  // test whether CRC is requested
  bool isCRC = (nr <= 0);

  if (isCRC) {
    nr = -nr;
    bool q_first = ((nr % 2) != 0);
    nr /= 2;
    PlaceIntoFEN(nr % 5, q_first ? 'q' : 'a', 0);
    nr /= 5;
    PlaceIntoFEN(nr % 5, q_first ? 'a' : 'q', 1);
    nr /= 5;
  }

  PlaceIntoFEN(nr % 4, 'b', 0);
  nr /= 4;
  PlaceIntoFEN(nr % 4, 'b', 1);
  nr /= 4;
  PlaceIntoFEN(nr % 6, isCRC ? 'c' : 'q', -1);
  nr /= 6;
  pos = knight_pos[nr % 10];
  for (bit = 5; --bit >= 0; ) {
    if ((pos & (1 << bit)) != 0)
      PlaceIntoFEN(bit, 'n', -1);
  }

  PlaceIntoFEN(2, 'r', -1);
  PlaceIntoFEN(1, 'k', -1);
  PlaceIntoFEN(0, 'r', -1);

  int width = isCRC ? 10 : 8;
  char *pC = &FenZone[width];
  *pC++ = '/';
  for (pos = width; --pos >= 0; ) {
    *pC++ = 'p';
  }
  for (pos = 4; --pos >= 0; ) {
    *pC++ = '/';
    if (width >= 10) {
      *pC++ = '1';
    }
    *pC++ = (char)('0' + width % 10);
  }
  *pC++ = '/';
  for (pos = width; --pos >= 0; ) {
    *pC++ = 'P'; 
  }
  *pC++ = '/';
  for (pos = 0; pos < width; ++pos) {
    *pC++ = FenZone[pos] ^ ('a'^'A');
  }
  strcpy(pC, ' w KQkq - 0 1');

  return FenZone;
}

// check if FEN is valid for CRC
// -----------------------------
bool IsValidCRC(const char *pFen) 
{
  // to be avoided GC position
  static const char *gcArray = 'rnbqckabnr';
  // pawn covering pieces (like a rook)
  static const char *covNear = 'rcqk';
  // pawn covering pieces (like a bishop)
  static const char *covDiag = 'baqk';
  // pawn covering pieces (like a knight)
  static const char *covDist = 'nac';

  int size = (int)(strchr(pFen, '/') - pFen);
  int diff = 0;
  for (int n = size; --n >= 0; ) {
    // different to GC?
    if (pFen[n] != gcArray[n]) {
      ++diff;
    }
    // unprotected pawns?
    if (strchr(covNear, pFen[n]))
      continue;
    if ((n+1) < size && strchr(covDiag, pFen[n+1]))
      continue;
    if ((n-1) >=   0 && strchr(covDiag, pFen[n-1]))
      continue;
    if ((n+2) < size && strchr(covDist, pFen[n+2]))
      continue;
    if ((n-2) >=   0 && strchr(covDist, pFen[n-2]))
      continue;
    return false;
  }
  // GC-near position?
  if (diff < 3 && size == (int)strlen(gcArray)) {
    return false;
  }

  return true;
}

// test output
// -----------
int main(void)
{
  puts('\nfirst Chess960 positions');
  for (int nrFRC = 0; ++nrFRC <= 10; ) {
    printf('(%03d) %s\n',
      nrFRC, GetFen(nrFRC));
  }

  puts('\nfirst CRC positions');
  int cntValid = 0;
  for (int nrCRC = 0; ++nrCRC <= 48000; ) {
    const char *pFEN = GetFen(-nrCRC);
    bool valid = IsValidCRC(pFEN); 
    if (nrCRC <= 32) {
      printf('(%05d %s) %s\n',
        nrCRC, valid ? 'ok' : '--', pFEN);
    }
    if (valid) {
      ++cntValid;
    }
  }

  printf('\n%d valid CRC arrays\n', cntValid);

  return 0;
}

💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 01:47 PM UTC:
<pcode> Results of the CRC reference code:<br> <br> first Chess960 positions<br> (001) bqnbnrkr/pppppppp/8/8/8/8/PPPPPPPP/BQNBNRKR w KQkq - 0 1<br> (002) bqnnrbkr/pppppppp/8/8/8/8/PPPPPPPP/BQNNRBKR w KQkq - 0 1<br> (003) bqnnrkrb/pppppppp/8/8/8/8/PPPPPPPP/BQNNRKRB w KQkq - 0 1<br> (004) qbbnnrkr/pppppppp/8/8/8/8/PPPPPPPP/QBBNNRKR w KQkq - 0 1<br> (005) qnbbnrkr/pppppppp/8/8/8/8/PPPPPPPP/QNBBNRKR w KQkq - 0 1<br> (006) qnbnrbkr/pppppppp/8/8/8/8/PPPPPPPP/QNBNRBKR w KQkq - 0 1<br> (007) qnbnrkrb/pppppppp/8/8/8/8/PPPPPPPP/QNBNRKRB w KQkq - 0 1<br> (008) qbnnbrkr/pppppppp/8/8/8/8/PPPPPPPP/QBNNBRKR w KQkq - 0 1<br> (009) qnnbbrkr/pppppppp/8/8/8/8/PPPPPPPP/QNNBBRKR w KQkq - 0 1<br> (010) qnnrbbkr/pppppppp/8/8/8/8/PPPPPPPP/QNNRBBKR w KQkq - 0 1<br> <br> first CRC positions<br> (00001 --) aqbbcnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/AQBBCNNRKR w KQkq - 0 1<br> (00002 ok) qbbacnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/QBBACNNRKR w KQkq - 0 1<br> (00003 --) abbqcnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/ABBQCNNRKR w KQkq - 0 1<br> (00004 ok) qbbcnanrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/QBBCNANRKR w KQkq - 0 1<br> (00005 ok) abbcnqnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/ABBCNQNRKR w KQkq - 0 1<br> (00006 --) qbbcnnrakr/pppppppppp/10/10/10/10/PPPPPPPPPP/QBBCNNRAKR w KQkq - 0 1<br> (00007 --) abbcnnrqkr/pppppppppp/10/10/10/10/PPPPPPPPPP/ABBCNNRQKR w KQkq - 0 1<br> (00008 --) qbbcnnrkra/pppppppppp/10/10/10/10/PPPPPPPPPP/QBBCNNRKRA w KQkq - 0 1<br> (00009 --) abbcnnrkrq/pppppppppp/10/10/10/10/PPPPPPPPPP/ABBCNNRKRQ w KQkq - 0 1<br> (00010 --) baqbcnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BAQBCNNRKR w KQkq - 0 1<br> (00011 --) bqabcnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BQABCNNRKR w KQkq - 0 1<br> (00012 ok) bbqacnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBQACNNRKR w KQkq - 0 1<br> (00013 --) bbaqcnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBAQCNNRKR w KQkq - 0 1<br> (00014 ok) bbqcnanrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBQCNANRKR w KQkq - 0 1<br> (00015 ok) bbacnqnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBACNQNRKR w KQkq - 0 1<br> (00016 --) bbqcnnrakr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBQCNNRAKR w KQkq - 0 1<br> (00017 ok) bbacnnrqkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBACNNRQKR w KQkq - 0 1<br> (00018 --) bbqcnnrkra/pppppppppp/10/10/10/10/PPPPPPPPPP/BBQCNNRKRA w KQkq - 0 1<br> (00019 ok) bbacnnrkrq/pppppppppp/10/10/10/10/PPPPPPPPPP/BBACNNRKRQ w KQkq - 0 1<br> (00020 --) bacbqnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BACBQNNRKR w KQkq - 0 1<br> (00021 ok) bqcbannrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BQCBANNRKR w KQkq - 0 1<br> (00022 --) bbcaqnnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCAQNNRKR w KQkq - 0 1<br> (00023 ok) bbcqannrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCQANNRKR w KQkq - 0 1<br> (00024 ok) bbcnqanrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCNQANRKR w KQkq - 0 1<br> (00025 ok) bbcnaqnrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCNAQNRKR w KQkq - 0 1<br> (00026 ok) bbcnqnrakr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCNQNRAKR w KQkq - 0 1<br> (00027 ok) bbcnanrqkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCNANRQKR w KQkq - 0 1<br> (00028 --) bbcnqnrkra/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCNQNRKRA w KQkq - 0 1<br> (00029 ok) bbcnanrkrq/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCNANRKRQ w KQkq - 0 1<br> (00030 ok) bacbnnqrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BACBNNQRKR w KQkq - 0 1<br> (00031 ok) bqcbnnarkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BQCBNNARKR w KQkq - 0 1<br> (00032 ok) bbcannqrkr/pppppppppp/10/10/10/10/PPPPPPPPPP/BBCANNQRKR w KQkq - 0 1<br> <br> 21821 valid CRC arrays<br> </pcode>

💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 04:24 PM UTC:
To Fergus Duniho: you are obviously unsure on the grade of distinctness
between valid CRC arrays and the GC starting position. So let us do a
historic approach and try to calculate the distance between GC and
historic 10x8 starting arrays as from Carrera, Bird or Capablanca. I think
that there are more than three reported arrays from those people. 

When it has been possible to patent GC being only slightly different to
those positions, it should be sufficient to demand only the smallest 
there occurring distance. Comparing the GC array 'RNBQCKABNR' to one
reported as from Bird 'RNBCQKABNR' there is a Hamming distance of only
two. But I am not sure, if this Bird's array has been specified that way
- I am missing still the original source. If the smallest distance indeed
should be greater than three, the code I have supplied has to be changed
appropriately.

May be variant experts could help to solve that question doubtlessly.

💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 05:39 PM UTC:
To Fergus Duniho: Well, if that is indeed the historic array of Bird, then
a Hamming distance of at least three (as I have specified) would be more
than sufficient. So I would not change that demanded difference of three.


I would like to keep the Hamming distance, because shifting a group of
pieces has an immense effect on the properties of a starting array. And I
think that the so created valid CRC arrays obviously are distinct from
GC.

💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 05:56 PM UTC:
To Larry L. Smith: It seems you are targeting, that CRC should not care at all on Gothic Chess. May be you could be right. But I do not intend to have any unnecessary quarrel about that theme, so I prefer to exclude some few (15 arrays) positions. I think the remaining 21821 starting arrays nevertheless should be sufficient for CRC.

💡📝Reinhard Scharnagl wrote on Wed, Mar 2, 2005 03:58 PM UTC:
Today I have sent in an updated version of the CRC proposal. I hope that it
could replace the old initial version soon and that it then would be much
better to read.

I want to thank here Mr. Bodlaender and all others, who help together to
publish those new proposals within this 10-chess contest and for the big
efforts they are putting into this huge chessvariants project!

P.S.: Are there any ideas how to accomplish changed contents to become exchanged here on this site?

💡📝Reinhard Scharnagl wrote on Wed, Mar 2, 2005 05:23 PM UTC:
To Fergus Duniho: No, the rules still are the same, the overall layout should have been improved. According to your CRC Game Courier Preset I am still not familiar how to randomize or to preset a special position number. It seems to always create the same array.

💡📝Reinhard Scharnagl wrote on Fri, Mar 18, 2005 10:07 AM UTC:
Are there any ideas how to accomplish changed contents to become exchanged here on this site?

💡📝Reinhard Scharnagl wrote on Thu, Apr 21, 2005 09:56 AM UTC:
A) Sorry for not having accomplished to update the CRC content here.

B) There is a first public beta of Smirf (about 1.3 MB), unrestricted
until 2005/06/30. Of course this chess program is subject to further
improvements: http://de.geocities.com/rsmuenchen/

The program should be handled intuitively. But also notice:

a) the board could be turned by clicking on a corner of the board, 
b) in edit mode castling rights easyly could be switched by clicking the
file letters near the involved rooks. This simplifies a consistent
management of castling rights especially with Chess960 positions (maybe an
idea for Arena), 
c) you will find possibilities to select how move possibilities should be
shown or not in the help menu, 
d) double clicking on a move of the list of possible moves will show that
move and preselect it, 
e) double clicking on a move of the game list will reposition the game to
the related situation.

💡📝Reinhard Scharnagl wrote on Tue, Apr 26, 2005 05:38 AM UTC:
Well, I am still no fan of Open Source here. Nevertheless I have published the details of the new TMCI protocol, thus making it freely usable. That is, because I am arguing for open standards and interface descriptions.

[Subject Thread] [Add Response]
Reinhard Scharnagl wrote on Sat, Aug 27, 2005 05:28 PM UTC:
a) CRC (Capablanca Random Chess) will be supported soon by
http://www.brainking.com .

b) There is a time limited Beta of SMIRF FullChess program (full
functional) playing a lot of variants including CRC, for download see
http://www.chessbox.de/Compu/schachsmirf_e.html .

Regards, Reinhard Scharnagl.

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Reinhard Scharnagl wrote on Mon, Aug 29, 2005 06:05 PM UTC:
a) CRC (Capablanca Random Chess) will be supported soon by
http://www.brainking.com .

b) There is a time limited Beta of SMIRF FullChess program (full
functional) playing a lot of variants including CRC, for download see
http://www.chessbox.de/Compu/schachsmirf_e.html .

Regards, Reinhard Scharnagl.

💡📝Reinhard Scharnagl wrote on Thu, Sep 1, 2005 02:18 AM UTC:
Hi Greg,

> I have been trying this version, but have some difficulties...
> I have been using Janus Chess for testing.

yes, from time to time there is a fully testable Smirf version, which is
only time limited by an attached testing key.

> First, no matter which timing mode I use, the program always seems
> to make its move in less than a second.

That is Smirf's behaviour when the testing key is wrong or timed out. The
current beta package has a working key valid until end of September. So I
prosume you are not testing the current package or have it repeatedly
installed into an already existing Smirf folder where an outtimed key has
been stored in its ini file (and would not be replaced). Thus repeat the
installing procedure but delete any existing Smirf INI file before.

In the reduced mode you are describing, Smirf abilities still could be
inspected, but thinking time and some abilities are reduced. This is
because Smirf is intended to become Shareware later.

> Second problem is that I do not see where you decide which side(s)
> are computer controlled.  After a manual move is entered, it starts
> thinking, but I see no way to make the computer play itself...

Well, Smirf does not play against itself. It is planned to install a 
special form of remote playing ability to enable playing with other 10x8 
chess programs. That would help to also test different engine versions 
to hopefully detect progresses.

There is a check box 'automatic'. Switch it off, and you could enter as
much moves as you like without Smirf's answering.

You also could switch into the edit mode and e.g. switch the active color.

> Otherwise, the program looks nice.  Keep up the good work!

Same for your ChessV! I hope for this there would be a remote protocol 
installed, too (and a beep). Ed Trice has proposed one, but it seems not
to be sufficiently flexible to also support other 10x8 Chess variants.
Thus I try to implement a compatible protocol superset. Do you have
matching ideas?

Regards, Reinhard.

Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Tue, Oct 11, 2005 01:24 PM UTC:
There is of course a numbering scheme for Chess960 (Fischer Random Chess).
I invented it some years ago, and it is widely accepted. For details see
e.g. in my (German) book on Chess960
http://www.chessbox.de/Compu/fullchess1_e.html or see at the two page
document I gave (first page with table) to the Chess Tigers
http://www.chesstigers.de/download/chess960_regeln.pdf .

With best regards, Reinhard Scharnagl.

Fischer Random Chess: Manual Procedure for Generating Piece Plac. Manual Procedure for Generating Piece Placements.[All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Tue, Oct 11, 2005 01:26 PM UTC:
There is of course a numbering scheme for Chess960 (Fischer Random Chess).
I invented it some years ago, and it is widely accepted. For details see
e.g. in my (German) book on Chess960
http://www.chessbox.de/Compu/fullchess1_e.html or see at the two page
document I gave (first page with table) to the Chess Tigers
http://www.chesstigers.de/download/chess960_regeln.pdf .

With best regards, Reinhard Scharnagl.

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Reinhard Scharnagl wrote on Thu, Oct 13, 2005 04:13 PM UTC:
Hello Greg Strong!

I see, that you have tried to test out a more recent SMIRF version. First
download the actual beta 1.26 from
http://www.chessbox.de/Compu/schachsmirf_e.html . If you want to install
it into an existing directory, make sure, that this would be empty (no INI
file might exist there). 

The current beta has a free testing key including October. To start a game
with white, simply enter a move. To make Smirf use the white pieces, simply
press the right button (with the flash symbol).

I just have played some Janus Chess games with it and ChessV, SMIRF has
become really strong. ;-)

Reinhard.

💡📝Reinhard Scharnagl wrote on Wed, Oct 19, 2005 06:23 PM UTC:
Hi Greg, the only chess program I have inspected ever has been an early
version of GNU. I then immediately decided not to use anything from it. So
SMIRF is completely self developed. But some strategies as known and
documented in literature have influenced me. Actual today is SMIRF 1.28.

As far as I can see SMIRF has a very different data structure. It is a
flat interpreted 15x12 array. The pieces consist of bit encoded properties
and are members of two double linked always sorted lists. There are two
concurring pruning strategies: intelligence feed back (self invented) and
controlled single nullmove (less important). There is only ONE engine
playing a lot of 8x8 and 10x8 chess variants compatibly including
traditional chess rules, Fischer castlings and the extended Capablanca
piece set. One exceptional extension is Janus Chess with its symmetric
castling. The evaluation (still very weak) is not done at quiet nodes but
at deescalated nodes, which means, that also positional combinations are
terminated instead of only piece exchanges.

Ladorean Chess - Shaco Ladorean. Variation on Capablanca's Chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Sun, Dec 4, 2005 07:47 PM UTC:
To Greg Strong: You already have announced a new version of ChessV. Is there any time frame for this? My SMIRF needs strong opponents to verify its ideas.

Best regards, Reinhard.


Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Mon, Dec 12, 2005 02:43 PM UTC:
I would like to provide a new variant 'Taboo Chess' (if that name is not
already used), which is (hardly to believe) as well a 10x8 and also a 64
squares chess variant. But I am still searching for a matching and still
running contest, where it could be entered.

Regards, Reinhard.

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Reinhard Scharnagl wrote on Sun, Jan 29, 2006 09:12 PM UTC:
There now a german language description is available at wikipedia:
http://de.wikipedia.org/wiki/Capablanca-Random-Chess

Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Sun, Feb 12, 2006 04:00 PM UTC:
I am just about to implement Chess480 in my SMIRF program. SMIRF will then randomly select positions from Chess960, but only those, where the white king is right sided to the queen. Thus the redundant half of mirrored starting arrays is filtered out. To distinguish its FEN, a preceding 'm' is placed immediately before the castling tags block, as specified in current X-FEN.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Mon, Feb 27, 2006 12:21 AM UTC:
There have been some quarrels on what currently is named Chess480 and had
first been intended to propose a modification to Chess960. I welcome, that
now it has lead to an own, different variant proposal. Chess480 also has
been implemented e.g. in the multivariant GUI + engine SMIRF. Nevertheless
I personally prefer Chess960 because of following reasons:

a) The Chess960 castling rule is consistent, in Chess480 there are small
variations, when the king is near to the borders: then he will move
castling one step 'shorter'.

b) As reflected in the name, Chess960 preserves the natural asymmetry of
the chess game supporting 960 different starting arrays. In Chess480
mirrored positions lead to equivalent situations (thus SMIRF proposes only
such randomized positions for Chess480, where the white Kings is on white
Queen's right side).

c) After castling Chess960 positions are looking more similar to
traditional chess games after the opening stage. Maybe that is the reason,
why the masters will stay with Chess960.

Best regards, Reinhard.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Mon, Feb 27, 2006 12:45 AM UTC:
Hi Gene, I mentioned your book near to mine at my SMIRF / ChessBox pages:
http://www.chessbox.de/Compu/schachbuch.html . Unfortunately my German
language book on Chess960 is sold only rarely about 10 pieces per quarter.
So I hope for you to have better success with yours ... ;-)

Your book is enlighting a lot of details also on 'fights' about right or
wrong extended FEN and move representation for engines playing Chess960.
Meanwhile the unnecessarily invented Fritz numbering scheme for Fischer
Random Chess luckily has been withdrawn by an update of that program.

Regards, Reinhard.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Reinhard Scharnagl wrote on Sun, Mar 26, 2006 12:34 AM UTC:
Hi Matthew,

Chess960 preserves the genuine asymmetrie of Chess, thus its castling
rules make sense, overmore thus becoming also a superset to traditional
chess.

But there is Chess480 with 'modern' castling (King makes two steps if
possible). But Chess480 with 'symmetric' castling, as you proposed, is
not yet a common variant.

Nevertheless you could play all those three variants at the SMIRF chess
engine and GUI. This is also true for the 10x8 board geometry.

http://www.chessbox.de/Compu/schachsmirf_e.html

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.