Comments by skyhistory
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Fergus Duniho
Bn Em
I'm sorry for my poor english becease I not good at english much.
The visual for guard soldier; I use same idea from makruk that represent promoted pawn by flipped pawn, but in some makruk program represent promoted pawn by use same visual as a met (ferz) intead of use differnt visual. I already change visual of guard soldier to same as guard.
For 64+16 moves rules, Bn Em urderstood correctly it's like Bn Em expain it. I don't know how to describe it because rule isn't same as any chess variation to declare a draw.
Fergus Duniho
Bn Em
I already add some example game for who want it from my playing agianst Popo Chess.
And I already add variations that previous, I don't want to publish at now but want to plubish it after i make video about Continental Chess, but now i decide to add it.
For 64+16 moves rules will start counting immediately when not have any soldiers left on board. When captured occur instead of recounting will added 16 moves to remaining moves before a draw.
What heppened with diagram designer? It's some kind of bug because diagram is going to obscured on something and prevent me for change that such as piece style.
Thank, for comment, I know that both move of queen and elephant quite not historical much but I try best way to incorporate way and make elephant and queen aren't historical much, but it best way tas I can done to preserve dynamic of each pieces.
In fact if I use elephant as in South East Asian (SEA) varaints, the piece value is just go very weird much, elephant that move like silver general is pretty weak piece have value around 230 centipawns but it still can win with stalemating opponent (it's basically weakest fairy pieces that can force stalemate in 8×8 board), but it's weaker than knight and bishop much, in normal situations even exchange bishop with elephant and pawn still isn't good much.
In silver general edgame agianst either major piece is always lose because fotress position that can be done with elephant (which move like crane from tori shogi) doesn't work. in crane version can draw agianst queen but lose agianst rook, knight done aganist rook and queen vice versa make in basic endgame more interesting for me.
In my view, I want to introduce another dynamic that just from SEA variants, slow piece but good in control front squares. In Contrast of classic chess bishop and queen just move around board at fast rate, I just want to game slower but still fun with with adaption some dynamic from SEA variants, I think changing some movement (although it's not quite historical), but I think it's good enough to introduce new dynamics.
Queen is only piece that have both leap and rider movements, in this game it's have 2 leaper piece types, knight and elephant, 2 rider piece types, bishop and rook, making queen more make sense for me as it only 1 piece on board that combined movement of both leap and range movements and also preserve diagonal as main movement from old queen that only make diagonal 1 step.
For pawn structure and placement in intial setup, it's heavily influenced from Sittuyin as you said, but take pawn 1 step back in intial setup make more space for piece to play in center and make pawn not face each other at start of the game.
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