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Comments by ultimatecoolster
Mein gott! I just got an idea! The 'OTHER HALF'ling! It does the moves that a regular piece can do that a Halfling cannot!
You are incorrect that the Gold General is the Japanese version of the Wazir and the Silver General is the Japanese version of the Ferz. The Gold General is the Japanese version of the Ferz and the Silver General is the Japanese version of the Alfil.
Where can a Cruiser plant mines? Also, your diagram for the Cruiser's movement is incorrect. The C needs to be shifted to the left or the m's to the right.
This post has been removed for excessive foul language.
To quote David Paulowich, it strikes me as almost as bad an idea as the original Shatranj Elephant. Here is was referring to the nonleaping Camel in Cardinal Super Chess. Combining with a nonleaping Zebra is like adding a Trebouchet to the Alfil. Both pieces are dreadfully awkward on the small board, but these lame Falcon components do not even have the tactical opening value that normal long leaping pieces have. The Falcon needs a larger board, just as a Camel and Zebra do. Unfortunately, this makes it incompatible with the Pawn and Knight. It's like fitting a round (multipath) piece in a square (riders/leapers) hole. Perhaps you should consider revising Falcon Chess.
With my new evaluation of George Duke's Falcon, I admit that my own (the multipath non-bifurcating one) is almost as weak, or even weaker. I am considering tweaking it to be able to 'fly' , i.e. pass any amount of pieces, so to make the board less cramped. Can anyone tell me if this would make it too powerful? I know that the Bison has a very high tactical value through forking and jumping over the enemy's Pawns in the opening. I would much appreciate it if someone could playtest my new Falcon, and my original Falcon (the multipath bifurcating one).
It's earlier in the thread. Here's how it moves: Moves a forward Bishop, then backward Rook, then forward Bishop, moving the same distance each step, without jumping. Can also move bR bR fB and all other combinations of two fB moves and 1 bR move, or two bR moves and 1 fB move, just like George Duke's Falcon, but moving unlimited and having the step directions restricted to the fB and bR moves. Also, it does not have to land on a piece to capture it. It simply has to step on it at the end of a fB or bR step. Note that this mimics the hunting style of a real falcon. There is a restriction, however, that it may only capture 1 piece in a turn. The alternative form can also move without being restricted by other pieces. If you can, implement in on the Falcon Chess board with one side having George Duke's Falcons, and one side having my Falcons replace his. An optional second test if my Falcons lose is to use the unrestricted version instead. Here is an example of when it moves 2 bR fB X bR. Starting position with lines showing how the Falcon will move. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . p . F . . . . . . | \ | . . . . . . | . | . . . . . . . . . . . . . . . . . . . . . . Step by step: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . F . . . . . . 3 2 1 . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Ending position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F . . . . . . . . . . . . . . . . . . . . . . . .
By the way, to the editors: I cannot go past the last few items in comments. When I click Next 25 Items, it goes to different threads, like Zhou Xia. Can you fix this so I can see the earlier discussion? And is there any way of renaming a thread?
'This game is played on an 84-hex board.' Copying and pasting, eh? ;)
How about instead of having the Ninnies capture two squares, you give them the ability to move 90 degrees to the arrows on their current square? It would prevent them from getting trapped in the Fortresses. Other than the additional moves for the Ninnies and Fuddy-Duddies, this is an excellent Xiang Qi-like variant.
I meant in the way that it does not move at every step as indicated by the arrows. How about Ninnies that can move one step as indicated by the arrows, then one step 135 degrees to that, with the ability to pass a piece encountered on the first step? I admit it is rather awkward, though it accurately depicts the Xiang Qi Pawn's move.
I thought this was intended as a technically serious game, but I now understand it is not. In keeping with simplicity rather than trueness to Xiang Qi, I now endow this game with a rating of 10/10.
Is it not obvious by my initial description, e.g. Knobby Humanoid for Pawn?
I did suggest the board could be improved in the notes section. I am embarassed to ask this after my perhaps ill-taken comments on your similar game, but would you like to make the new board?
Although I do not know how powerful the Dreadnaught is, I think it would be more aesthetically pleasing if you had two, the second positioned in front of the first and the Fighter moved forward one space.
How about this Lion: moves without capturing as Squirrel, but captures by igui as King?
The board is perfect except the space in front of the King is forward instead of backward. Also, I said these pieces corresponded in no way to their Shogi counterparts. It was necessary to reverse the Silver and Gold to make an aesthetically pleasing arrow setup (1 2 3 4 4 3 2 1) , and because if I implemented it the normal way, the Silver would always be able to move sideways in the opening position, which it normally cannot do. I'll see if I can reverse it, if possible. Then again, you can always just put the Gold in the Silver's spot and vice versa. When I say rotated, it can be either way.
I just noticed: there is a blue and white line on the right side of the right Gold spaces.
Thanks for the board, Fergus. In regards to rotated pieces being more powerful: Isn't that the point? Golds are more powerful than Silvers in Shogi. The only problem is the Bishop being stronger than the Rook. Any suggestions?
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