Check out Janggi (Korean Chess), our featured variant for December, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by ultimatecoolster

EarliestEarlier Reverse Order LaterLatest
[Subject Thread] [Add Response]
John Smith wrote on Sat, Nov 8, 2008 08:22 PM UTC:
What I meant was moving without leaping in one kind of move N squares, then
moving without leaping in another kind of move N squares. I don't think
most of them count, because they simply repeat a short multipath move, and
the others are leapers, which I view as moving one square at a time,
'hippogonally', 'dromegonally', etc. I'm sorry if I sound conceited.
I am not trying to make my definition so narrow that I had to have an
original piece.

John Smith wrote on Sun, Nov 9, 2008 03:36 AM UTC:
Mein gott! I just got an idea! The 'OTHER HALF'ling! It does the moves
that a regular piece can do that a Halfling cannot!

Hex Shogi. A new family of hexagonal Shogi variants.[All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 9, 2008 04:27 AM UTC:Good ★★★★
You are incorrect that the Gold General is the Japanese version of the Wazir and the Silver General is the Japanese version of the Ferz. The Gold General is the Japanese version of the Ferz and the Silver General is the Japanese version of the Alfil.

Seachess. Chess with a marine war theme. (Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 9, 2008 04:39 AM UTC:Good ★★★★
Where can a Cruiser plant mines? Also, your diagram for the Cruiser's movement is incorrect. The C needs to be shifted to the left or the m's to the right.

[Subject Thread] [Add Response]
John Smith wrote on Sun, Nov 9, 2008 04:41 AM UTC:
This post has been removed for excessive foul language.

Hex Shogi. A new family of hexagonal Shogi variants.[All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 9, 2008 05:16 AM UTC:
Sorry about that. I misunderstood what you meant.

Falcon Chess. Play Falcon Chess on Game Courier![All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 9, 2008 10:59 AM UTC:
To quote David Paulowich, it strikes me as almost as bad an idea as the
original Shatranj Elephant. Here is was referring to the nonleaping Camel in Cardinal Super Chess. Combining with a nonleaping Zebra is like adding a Trebouchet to the Alfil. Both pieces are dreadfully awkward on the small board, but these lame Falcon components do not even have the tactical opening value that normal long leaping pieces have. The Falcon needs a larger board, just as a Camel and Zebra do. Unfortunately, this makes it incompatible with the Pawn and Knight. It's like fitting a round (multipath) piece in a square (riders/leapers) hole. Perhaps you should consider revising Falcon Chess.

[Subject Thread] [Add Response]
John Smith wrote on Sun, Nov 9, 2008 11:16 AM UTC:
With my new evaluation of George Duke's Falcon, I admit that my own (the
multipath non-bifurcating one) is almost as weak, or even weaker. I am
considering tweaking it to be able to 'fly' , i.e. pass any amount of
pieces, so to make the board less cramped. Can anyone tell me if this would make it too powerful? I know
that the Bison has a very high tactical value through forking and jumping
over the enemy's Pawns in the opening. I would much appreciate it if
someone could playtest my new Falcon, and my original Falcon (the
multipath bifurcating one).

John Smith wrote on Sun, Nov 9, 2008 07:22 PM UTC:
It's earlier in the thread. Here's how it moves: Moves a forward Bishop,
then backward Rook, then forward Bishop, moving the same distance each
step, without jumping. Can also move bR bR fB and all other combinations of two fB moves
and 1 bR move, or two bR moves and 1 fB move, just like George Duke's
Falcon, but moving unlimited and having the step directions restricted to
the fB and bR moves. Also, it does not have to land on a piece to capture
it. It simply has to step on it at the end of a fB or bR step. Note that
this mimics the hunting style of a real falcon. There is a restriction,
however, that it may only capture 1 piece in a turn. The alternative form
can also move without being restricted by other pieces. If you can, implement in on the Falcon Chess board with one side having George Duke's Falcons, and one side having my Falcons replace his. An optional second test if my Falcons lose is to use the unrestricted version instead.

Here is an example of when it moves 2 bR fB X bR.

Starting position with lines showing how the Falcon will move.
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . p . F . . . .
. . | \ | . . . .
. . | . | . . . .
. . . . . . . . .
. . . . . . . . .


Step by step:

. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . 2 . F . . . .
. . 3 2 1 . . . .
. . 3 . 1 . . . .
. . . . . . . . .
. . . . . . . . .

Ending position.
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
. . F . . . . . .
. . . . . . . . .
. . . . . . . . .

John Smith wrote on Sun, Nov 9, 2008 07:54 PM UTC:
By the way, to the editors: I cannot go past the last few items in
comments. When I click Next 25 Items, it goes to different threads, like
Zhou Xia. Can you fix this so I can see the earlier discussion? And is
there any way of renaming a thread?

John Smith wrote on Sun, Nov 9, 2008 11:58 PM UTC:
Could you rename it to Piece Ideas?

Star Pool Chess. Large variant of Makruk, with a center non-square that acts as a bridge. (Cells: 84) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 10, 2008 05:12 AM UTC:Excellent ★★★★★
'This game is played on an 84-hex board.' Copying and pasting, eh? ;)

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 10, 2008 05:45 AM UTC:Excellent ★★★★★
How about instead of having the Ninnies capture two squares, you give them the ability to move 90 degrees to the arrows on their current square? It would prevent them from getting trapped in the Fortresses. Other than the additional moves for the Ninnies and Fuddy-Duddies, this is an excellent Xiang Qi-like variant.

Prime Number Contest. Yes, just as the title says! I hope this is legal![All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Nov 10, 2008 05:57 PM UTC:
OK, I think I've got it handled.

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 10, 2008 06:00 PM UTC:
Doesn't the Yahoo violate this rule, then?

John Smith wrote on Wed, Nov 12, 2008 05:30 AM UTC:
I meant in the way that it does not move at every step as indicated by the arrows. How about Ninnies that can move one step as indicated by the arrows, then one step 135 degrees to that, with the ability to pass a piece encountered on the first step? I admit it is rather awkward, though it accurately depicts the Xiang Qi Pawn's move.

John Smith wrote on Wed, Nov 12, 2008 11:17 PM UTC:
I thought this was intended as a technically serious game, but I now understand it is not. In keeping with simplicity rather than trueness to Xiang Qi, I now endow this game with a rating of 10/10.

John Smith wrote on Thu, Nov 13, 2008 01:05 AM UTC:
By that, you must be saying Xiang Qi is drawish!

GuilloQi. A large octahedral variant with a hint of Raumschach, Loonybird, and Xiang Qi. (16x(), Cells: 222) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Thu, Nov 13, 2008 11:07 PM UTC:
Is it not obvious by my initial description, e.g. Knobby Humanoid for Pawn?

Take Oo Ninnin. A Smess-like game vaguely similar to Shogi. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Thu, Nov 13, 2008 11:11 PM UTC:
I did suggest the board could be improved in the notes section. I am embarassed to ask this after my perhaps ill-taken comments on your similar game, but would you like to make the new board?

Stations. Missing description (9x5, Cells: 61) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 14, 2008 01:19 AM UTC:
Although I do not know how powerful the Dreadnaught is, I think it would be more aesthetically pleasing if you had two, the second positioned in front of the first and the Fighter moved forward one space.

[Subject Thread] [Add Response]
John Smith wrote on Fri, Nov 14, 2008 01:48 AM UTC:
How about this Lion: moves without capturing as Squirrel, but captures by
igui as King?

Take Oo Ninnin. A Smess-like game vaguely similar to Shogi. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Fri, Nov 14, 2008 06:20 AM UTC:
The board is perfect except the space in front of the King is forward instead of backward. Also, I said these pieces corresponded in no way to their Shogi counterparts. It was necessary to reverse the Silver and Gold to make an aesthetically pleasing arrow setup (1 2 3 4 4 3 2 1) , and because if I implemented it the normal way, the Silver would always be able to move sideways in the opening position, which it normally cannot do. I'll see if I can reverse it, if possible. Then again, you can always just put the Gold in the Silver's spot and vice versa. When I say rotated, it can be either way.

💡📝John Smith wrote on Fri, Nov 14, 2008 06:33 AM UTC:
I just noticed: there is a blue and white line on the right side of the right Gold spaces.

💡📝John Smith wrote on Fri, Nov 14, 2008 03:34 PM UTC:
Thanks for the board, Fergus. In regards to rotated pieces being more powerful: Isn't that the point? Golds are more powerful than Silvers in Shogi. The only problem is the Bishop being stronger than the Rook. Any suggestions?

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.