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Comments by ultimatecoolster
I have chosen to post all my new games on the CV Wiki at http://chessvariants.wikidot.com/ in order to have more flexibility. This will be a new thread for alerting updates to my games.
If anyone remembers Hitchhiker Chess, there was a piece that automatically moved with any piece adjacent moving away from it. What if this could be applied to regular Chess? I give you Web Chess: When a binder moves, the bound moves to the space at the same location relative to the binder before it moved. VARIANT 1 Whenever a piece attacks or defends another piece, the first piece binds the second. VARIANT 2 Whenever a piece attacks or defends another piece, the second piece binds the first.
Fergus, there seems to be an error with Game Courier. Every once in a while, when I have an invitation accepted, I get an e-mail with nothing in it. All it says is my invitation was accepted and has an unreadable file called 'noname' attached.
What about the idea of mixed AI? A computer Chess player could use multiple AI programs for its moves.
This was also called The Emperor's Game. I think that the original name registered for the page was that, and the comments file has a separate database that doesn't update with the main one.
I define a reduced CV as one that plays on a smaller board or with less pieces than usual, but retains most of the original properties in some form. REDUCED ROOKS (Recommended for 6x8 variants and variants with extra pieces on 8x8.) Everyone knows that Rooks are endgame pieces, right? And so are Pawns? What if we simplified this by combining them? How about Pawns that project Rook paths, but only move to the ones shared by at least 1/2 of them? At maximum, 4 Pawns can move like Rooks but only within the bounds of a rectangle they form. 1 or 2 Pawns move as full Rooks. This way, endgames are approximated by remaining Pawns and adjustments for Rooks are made.
'That is weird. I don't believe I ever programmed Game Courier to send attachments with email. Can you give more of the particulars of when this has happened? With what frequency is it happening? Does it happen regularly or only when certain players accept?' - Fergus Duniho It happens regularly, regardless of player. It didn't happen until a certain point, though, which I don't remember. It is only a minor inconvenience that I have to go to my game logs to make a first move.
A suggestion for Game Courier: Fergus, do you think you could program a library for piece images? It would be so that only a few pieces would show at a time and you would have to scroll or search for the rest, which cuts page load times when making a move in a game that uses, for example, Alfaerie: Many. Short descriptions such as 'Elephant/Alfil' and 'Butterfly' would be useful also.
I guess that's the problem. Developers don't use those features sometimes.
As a variant, you could have partially-captured Devs. This could either have its squares captured individually, or have the captors attach to it and move with the Dev, contributing to its feeling of size.
Mr. Gilman, how does mating fair on a board with such strong pieces, but a toroidal (Mobius, actually) geometry? I think I recall that boards with looped geometries and normal pieces have more difficult mating since the King cannot be cornered. On the other hand, it is easier to mate in Capablanca and Amazon Chess. Does this even out? If you have no answer, perhaps Mr. Muller could run some tests on this game, or if it is too intensive, a smaller and equivalent game you could recommend.
In the rules, there is a 'Mirror Rhino' that should be a 'King'. Also, does the Lion let Stones capture without moving, or do they have to move to capture? The reason I ask is because there is a Lion in Chu Shogi that can capture without moving.
Stronger pieces do not always make a better variant, after all. Chinese variants are aggressive and say it is better to promote moving forward by comparatively reducing the power of pieces in your own territory. Evolved variants are crafted over time by modifying the rules to fit the Geist of the players. If one changes rules too much to a contrary Geist, such as that of the West, it can unbalance the carefully crafted natural variant. Of course, there are times when it can also create great hybrids, or correct extremities.
If you only have one Transvestite and its facet is Queen, you still lose if it is captured, right?
If the Bowman moved as a Knight but captured normally, it could be thought of as a Knight equivalent of the Advancer. However, it is actually a complex Moo that captures as an Advancing Knight on the matching path. The Bowman can also be thought of as capturing along a length equal to its movement, instead of just one square like the Advancer. We can extrapolate this to a Rook. Such a piece would move as a non-capturing Rook, but a piece the same amount of squares away in the same direction as the Rook from its starting position would be captured, regardless of intervening pieces. The Bowman-Rook is not as strong as you may think, because the more spaces it moves the more spaces away the piece must be exactly. The Bowman-Rook cannot capture a piece when it moves more than one-half board length, so can only capture if it moves 3 squares or less on a standard board. The Bowman-Rook becomes weaker toward the edges as its attacks are reduced even if they fit on the board sometimes, so it is weaker at long range.
Could the Trampoline be perceived as a piece that allows bifurcation? What other possibilities of pieces are there that allow pieces to bifurcate by them? Excellent piece idea.
I think no, George. Augmented Knights ruin regular Knights and augmented Knights coalesce into deadlock with sliders with their common moves, unless augment is oblique which most of are awkward. Knight still underranks Bishop, though we are taught otherwise, as RGB is modern color but RYB is art. However, there is not yet viable solution to Knight augment problem when this gap widens.
Great developments, Fergus. So if I am right, it can support more complex movement now, correct?
I am having the same problem. The first diagram is cramped into a random assortment of squares on only 5 files. I am using Google Chrome if it is of any use.
Though there are several variant pieces whose names are shared with unlike ones, I have changed the name of the Reaper. Now it is deemed a 'Wrong Reaper', as a variant of 'Long Leaper', which it is the opposite of.
The way I learned was by looking at ZRFs. You can look up code in the Help file. Except maybe if you have Windows Vista I think, which has Help removed. In that case I don't know where you can find a reference.
Excuse me for that mistake. When I said 4 times colorbound I meant it had 1/4 the squares of a colorbound piece. I suppose it is more proper to say 3 times, or 1/(2^3) binding total, because the progression of radial leapers follow that pattern of 1/(2^n).
George, may I ask where you derive your rankings for Next Chess? If you are using number of comments with approval as I expect, I suggest that you include the exact numbers.
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