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Comments by ultimatecoolster

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John Smith wrote on Mon, Aug 24, 2009 03:03 AM UTC:
I'm not discouraging creativity of Chess variants. The problem is that
everyone has their own solution to the next Chess, many I think
ill-considered. Some of these solutions are bland and inelegant, like the
dreaded Capablancoids, and others are kludgy or with some random new piece.
The remaining variants, while good both in theory and play, may not catch
on.

John Smith wrote on Mon, Aug 24, 2009 03:13 AM UTC:
New games may also be exhausted, and people do not like constant new games,
so I think one should be created that is less exhaustible. In such we
should look at history of Chess to see all the problems and address them
specifically, as I believe that when exhaustions should be negated, it
makes for better than if new exhaustions are made, which we have with new
variants, whether good or not. If you agree, help the cause:
http://chessvariants.wikidot.com/drafting-page

John Smith wrote on Tue, Aug 25, 2009 01:17 AM UTC:
Thus, if we are not to be able to reconcile our own works, thinking too
much that our variants are the 'right' one, perhaps we should try
reconciling previous works. That bring us to syncretism. A new wave of
variants shall arrive, giving new life in amalgamation. The more different
the variants the better.

John Smith wrote on Thu, Aug 27, 2009 05:57 AM UTC:
http://chessvariants.wikidot.com/liberation-chess

Examine it, and perhaps you should find insight in the syncretic process
of variants.

John Smith wrote on Fri, Aug 28, 2009 02:26 AM UTC:
I cited the inspirations for Liberation Chess in the introduction, and I
wanted people to see what elements I have used in the game.

LiQi. Very Strong Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Aug 28, 2009 02:32 AM UTC:
What are planar moves?

John Smith wrote on Fri, Aug 28, 2009 10:05 PM UTC:
Your planar movers are not restricted to certain moves, correct? They can go to any space on the board. Basically, a planar move is a move from one square to another where all other squares within a rectangle with the origin and destination as corners are empty. It's almost quantum movement, taking many possible methods of arrival simultaneously...

[Subject Thread] [Add Response]
John Smith wrote on Fri, Aug 28, 2009 10:24 PM UTC:
Well, what I did was just look at some random variants, picked out some
interesting things from them, and worked a variant around those. If there
are too many special features, I try to blend them together, especially
where common points arise. (Some people don't do this, resulting in some very ugly variants.) Perhaps you can create Chimera #2, Rich.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Aug 28, 2009 11:39 PM UTC:
I'm having trouble displaying the pieces with more than one letter in their name. How do I do this? Edit: Nevermind. I have to enclose the labels with {braces}.

LiQi. Very Strong Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Aug 29, 2009 12:10 AM UTC:
To speak as George Duke:

Rider is mono-axial Class in Phylum Planar.

The Kingdom is Chessoids; displacement-captors with no effects, in the Domain Wargames.

[Subject Thread] [Add Response]
John Smith wrote on Sat, Aug 29, 2009 07:19 PM UTC:
Moorider can be Maorider+Moarider or what is called 'multi-path',
correct? Multi-path is the father of planar, and grandfather of
rider/slider. Leaper/stepper is the father of multi-path, descending as
movement becomes more restricted...

[Subject Thread] [Add Response]
John Smith wrote on Sat, Aug 29, 2009 07:35 PM UTC:
Multi-positional, I reckon, Mr. Duke, is an entirely different thing from
the rest, which can be established in my said hierarchy. It is like a
sub-species, as any piece can have such quality and the rest is the same.
Now that the hierarchy is established, also, I wonder what new cousins
pieces could have.

Leaper/Stepper
   ___|___
  |       |
 ??? Multi-Path (must have at least one clear path)
       ___|___
      |       |
     ???    Planar (must have all clear paths)
           ___|___
          |       |
         ??? Rider/Slider (must travel along one axis only)

John Smith wrote on Sun, Aug 30, 2009 01:26 AM UTC:
You're right; there aren't strict subsets and we don't know all the different possible piece types. When I heard multi-positional, I was thinking of something like a Wall that takes up two squares. Perhaps you mean a piece that can move from multiple positions as origin, viz Fourriere's Wizard. This brings us to a new division, variable-destination pieces and invariable-destination pieces. An independent-destination piece could always move to the same squares. Dependent-destination pieces move to different squares based on certain variable statistics. The most obvious dependent pieces are those that have movement trace a path from their current square. An alternative piece would be the Loner, which moves to any squares that have a piece density of <25% as calculated from an average of all possible 3x3 rectangles on the board. It becomes trivially more powerful toward the endgame.

John Smith wrote on Sun, Aug 30, 2009 04:53 AM UTC:
The Emperor is non-autopositional variable piece, moving to any square
defended by a friendly piece.

The counter of the Emperor would be the Anarchist, which moves to any
square attacked by an enemy piece. Anarchists would make for much more
aggressive games by discouraging defense. The fluidity would be too high
for most initial positions, so there could instead be Libertarians, moving
to any square attacked by two enemy pieces.

Between an Emperor and an Anarchist would be a Moderator, which moves to
any square both defended and attacked.

Pieces of this sort make for careful positioning, and are best suited for
sparse boards.

[Subject Thread] [Add Response]
John Smith wrote on Sun, Aug 30, 2009 04:55 AM UTC:
http://chessvariants.wikidot.com/conversion-chess

Further syncretism. Games of this sort can be considered 'themed' and a
good method of generating themed games is to combine similar points of
existing variants.

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Aug 31, 2009 06:05 AM UTC:
I disagree. We shouldn't have Checkers listed here for the same reason.

MSbungalowshatra[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Aug 31, 2009 10:40 PM UTC:
I'm confused. There are pieces in the Pieces section different from in the Setup. Where are the other pieces?

Chess Dial. Play starts with Shogi, then mutates into Xiang Qi, then FIDE Chess, then Shogi again! (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Sep 5, 2009 08:31 PM UTC:
Thanks for the comment. I've been trying to solve that problem myself. How about there is no fixed palace, but instead when it enters Xiang Qi mode, a new palace is created wherever the General/Advisor is?

[Subject Thread] [Add Response]
John Smith wrote on Sat, Sep 5, 2009 10:55 PM UTC:
While there are previous pieces, Duke, I submit my own in a line of all too
little used pieces with effects derived from personality:

Fox is cowardly. When attacked, he will defend himself. Fox is clever.
When another piece is attacked, he can move to any square attacking the
attacker. Dog is loyal. He must defend. Dog is aggressive. He must capture
otherwise, and attacked pieces are immobilized. Ox is stubborn. He will not
stop moving on a path, or standing still. Ox is industrious. He will keep
moving on a path, capturing any pieces. Frog is benign. He does not do much
when attacked. Frog is talented. He will do much when not attacked.

Prime Number Contest. Yes, just as the title says! I hope this is legal![All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sun, Sep 6, 2009 05:46 PM UTC:
I was asking to submit more variants, which can have any prime number of squares rather than 47. However, due to a glitch in the entry system, the title on the What's New page still displays it as 47 contest. Could an editor please fix this?

Alternate Pawns[Subject Thread] [Add Response]
John Smith wrote on Sun, Sep 6, 2009 08:00 PM UTC:
I bring to you the Bodhisattva Pawn. Normally Pawns will promote as soon as
possible. However, the Bodhisattva Pawn may instead wait on the last rank,
allowing any Pawn to either move to his starting square or move any amount
of squares along the path he took to promotion before being obstructed if
either on that path or his starting square.

John Smith wrote on Sun, Sep 6, 2009 08:23 PM UTC:
Bodhisattva diagram:

. . .  . . .  . . .  . P .  . P .  . P .  . P .  . P .  . , .  . P .
. . .  . . .  . P .  . , .  . 3 .  . 3 .  . 3 .  . P .  Q P .  Q 3 .
. n .  . P .  . , .  . , .  . 2 .  . 2 .  . P .  . 2 .  . , .  . 2 .
P P P  , P P  , P P  , P P  1 P P  P P ,  1 P ,  1 P ,  , P ,  1 P 0

a1-b2  b2-b3  b3-b4;b4-@ c1-a1 a1-b2 b2-b3 b4-Q;b4-a3 b3-b4;b4-@

Once the Bodhisattva promotes, he can no longer help others. However, if
he has helped at least one Pawn, this Pawn can become another Bodhisattva.

Cardinal Chess. Just like orthodox Western "Mad Queen" Chess only substituting knight-bishop compound for Mad Queen. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Sep 7, 2009 06:09 PM UTC:
I don't think the Queen was invented on the basis of Rook+Bishop. Rather, it was probably invented as the most obvious powerful and aesthetic piece pairing with the King.

Mutual stalemate with all pieces. Construct a mutual stalemate setup using all 32 pieces.[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Sep 7, 2009 06:11 PM UTC:
A well-known such setup is Patt-schach.

Cardinal Chess. Just like orthodox Western "Mad Queen" Chess only substituting knight-bishop compound for Mad Queen. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Sep 12, 2009 04:45 AM UTC:
Maybe the Queen is easier to understand when learning Chess when it moves more like a King, because kings and queens pair in real life. In Shatranj, the corresponding piece is called a general, and generals do not pair with kings so much. In Xiang Qi, the king moves only orthogonally, maybe to pair better with the diagonal moves. Kings are really a difficult thing to choose, because it is the center of Chess and you want it to represent most pieces to   make different pieces at least seem important even if weaker.

I don't think the Queen is a more intuitive piece personally, but most people I teach Chess have problems with Knights more, and also then Cardinals. Many Chess players perceive some balance between orthogonal and diagonal, and sometimes also Knights. Really diagonal is just orthogonal on a different, bigger board and Knights are diagonal but use 2 different diagonals together that make them not colorbound.

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