Check out Janggi (Korean Chess), our featured variant for December, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Earlier Reverse Order Later
[Subject Thread] [Add Response]
Derek Nalls wrote on Sat, May 28, 2005 03:01 PM UTC:
[Removed dead link. Essay has been unpublished.]

Roberto Lavieri wrote on Sat, May 28, 2005 06:38 PM UTC:
I respect your conclusions about Chess flaws. I disagree with some of them,
I have not a clearly thought position about a few, and I may agree with
other points, but, generally, I am sure other people can have another
opinions, perfectly valid as yours, because there is much subjective
appretiation inmerse, so I accept your opinions as yours and of all who
may completely agree with you, but not as an absolute conclusion. My
position: Game design is an artistic manifestation. There are not such
things as 'Good design' or 'Bad design'. These concepts are, as much,
statistical, according to appretiation of majorities. To the rest,
'Good' or 'Bad' are absolutelly personal opinions about a single
artistic design.

John Ayer wrote on Mon, May 30, 2005 04:13 AM UTC:
Derek, you several times use the word 'intransigent' where I think you
mean 'intrinsic' or 'inherent.'  Please consult a dictionary and see
whether you want to edit your essay.

You make some interesting points, but this is all in the realm of personal
taste.  Games are essentially frivolous, and some people can't be bothered
with a game unless it features imperfect information and is played for a
stake.

Derek Nalls wrote on Mon, May 30, 2005 05:13 AM UTC:
Please note that I intentionally used the word 'intransigent' thrice in
association with the word 'dilemma'.  I sought (with insufficient
clarity that is my fault) a more thoroughgoing meaning than 'intrinsic'
would convey since a dilemma cannot be driven out of existence via
adjusting the limited factors within one's control to one extreme or the
other.  Ultimate causes can be overlooked with effects misidentified as
causes when trying to minimize game-design problems.

YES, people who seek games which are a mixture of luck and skill, probably
for the purposes of gambling, are after something we do not offer- an
opportunity to wreck their lives!

Christine Bagley-Jones wrote on Tue, Oct 11, 2005 02:49 AM UTC:
very interesting indeed, and courageous too i guess, saying at a chess site
that chess is flawed lol.
i think giving the alfil the power of bishop and throwing a piece like the
queen in the game has greatly made chess unstable, would you agree on that?
(not to mention the double pawn move rule).
what do you think of the openning set up of 4 player chaturanga?

Derek Nalls wrote on Tue, Oct 11, 2005 03:34 AM UTC:
Yes, I agree.

6 comments displayed

Earlier Reverse Order Later

Permalink to the exact comments currently displayed.