Comments/Ratings for a Single Item
contains my Comment on Nīlakaņţ·ha’s Intellectual Game and its unusual rule - which attempts to avoid stalemate. I suppose Pritchard's rule variation should also have a page of its own. Stalemate rules are more complex than most people think - see my 2005-03-08 Comment on this page.
Repeating my [2007-04-16] comment to Wildebeest Chess.
Endgame Position White: King c1, Knight e1 and Black: King a1, Pawn a2, Rook e2. +---+---+---+---+---+---+---+---+ 4 | |///| |///| |///| |///| +---+---+---+---+---+---+---+---+ 3 |///| |///| |///| |///| | +---+---+---+---+---+---+---+---+ 2 | p |///| |///| r |///| |///| +---+---+---+---+---+---+---+---+ 1 |/k/| |/K/| |/N/| |///| | +---+---+---+---+---+---+---+---+ a b c d e f g h
1.Nc2 check Rxc2 check and Black has won in Shatranj by the Bare King rule, which has only one stated exception. The Zillions Rule File for Shatranj (correctly) scores the game as a win for Black.
2.Kxc2 stalemate draws the game in my two recent 'Shatranj Kamil' variants. R. Wayne Schmittberg has just confirmed that White wins in Wildebeest Chess. And so we all agree to differ.
I would like to see some comments relating to certain legal positions in the game. Example: my previous comment. Another example follows my [Rule 5] Bare King Loss in Shatranj Kamil (64).
My choice of rules is specific to the mix of pieces in each chess variant. Since a King and a single promoted Pawn can force stalemate in Shatranj Kamil X, I have dropped the Bare King Loss Rule and kept [Rule 4] 'Stalemating your opponent wins the game, except when you have only a lone King. Then the result is a draw.'
My [2005-03-08] comment on this page 'BLOCKADE STALEMATE IN 20 MOVES' is unlikely to happen in a real game, but it demonstrates the need for precise and complete rules. Even in those chess variants which allow Kings to move into check and be captured, it is possible for a player to reach a position with no legal moves.
Can you explain why a single promoted pawn forcing stalemate would be a reason for dropping the Bare King Loss rule? I don't see the connection. An approach I am seeing is you have something like 3 types of win conditions with 3 different scores: 1. Checkmate, resignation = 2 points. 2. Shatranj type minor wins = 1 point. This includes stalemate or baring the king. 3. Positions that are normally considered draws in FIDE or Shatranj = 1/2 point. This would include things like 3 move repetition check, barring a king and then next move having your king barred, and so on. Of course, one player would only get he half point. 4. A genuine draw, based on obscure positions. My proposal to deal with this is to allow one player to pick a color and their opponent only get 1/2 point for the draw, or they can take the 1/2 point for the rare draw and their opponent picks the color. This approach, while a tad more complicated, handles more situation and actually allows room for handicapping. If people want me to post it in greater detail, I can put it up here.
Take a look at this: http://www.mobygames.com/game/amiga/distant-armies/screenshots Nice. And old.... (1988) :)
Standard Shatranj is an excessively boring game. It is very slow, the Pawns and Ferzes merely crawling over the board, and the draw rate between equally skilled players is about 70%. (For Mad Queen this is about 30%, for Capablanca-type variants only 16%.) Having watched many Shatranj blitz games, I can imagine why there was such an incessent drive to modernize some of the pieces. I don't think shuffling would solve anything. And it certainly would not have to invoke Fischer, as there is no castling, and none of the special rules invented by Fischer to preserve castling in Shuffle Chess would have to be applied. (i.e. no reason to require K between R in Shuffle Shatranj.) Elephants would still remain useless pieces under normal shuffle rules, which would keep color-bound pieces on different colors. It would be more interesting to allow Elephants on the same color, so they can defend each other (as in Xiangqi), then they could be used in fortress building. But the risk is that the game might become even more difficult to win then, in absence of Cannons to penetrate the fortress.
I suppose, the mentality of modernity isn't compatible with historical Shatranj. This doesn't mean that the game is totally uninteresting. We still like to watch costume films about the 18th century, but nobody would like to dress up like that anymore and dance silly minuets. We are all products of our time. Should we analyze the variants created on this site, we would get a picture of the collective psychology of modernity. In my view, many variants are somewhat overbearing and high-flying, i.e. simply over the top. But far from all, of course. /Mats
The linked comment is vintage Betza, usually even better expressed in his polished articles. Betza comments always as ''gnohmon'' and had this to say over seven years ago at Chaturanga in 2002. http://www.chessvariants.org/index/displaycomment.php?commentid=513 ''My average of the two skills is higher than the divine Parton or superhuman Fischer.'' Like Gilman for many years, Betza did not use formal identification, and so could not revise his words. I think there are some contradictions in terms here Betza would not fully defend. Yet this comment shows Betza's coherent/confused mindset the year he left. By August 2003, no more all-too-profound Ralph Betza. Also some of this particular comment by Betza would be deliberate obfuscation by him just short of sabotage -- conclusion that I can justify and cross-index another time. A couple significant sentences, midst the true account, he knows to be untrue or does not really mean for effect, in hyperbole not for purpose of satire.
Shatranj2880 preserves Alfil bindings. Shatranj Shuffle opposite sides' 8 r__n__a__k__f__a__n__r starting arrays are perfect mirrors. That goes 7 __ __ __ __ __ __ __ for the four Alfils (elephants) as well. Each 6 __ __ __x__ __ __ __x team has one White- one Black-cell Alfil. In 5 __ __ __ __ __ __ __ the perfection of mediaeval game, there can 4 __x__ __ __ __x__ __ NEVER be Alfil x Alfil.In two words,IM- 3 __ __ __ __ __ __ __ POSSIBLE, for their respective bindings never 2 __ __ __x__ __ __ __x impinge. In board to left, we use the standard 1 r__n__a__k__f__a__n__r RNAKFANR for convenience of familiarity. a b c d e f g h Imagine also the mediaeval game was checkered, which was not always the case. The White's Alfils are c1 and f1, Black's c8 and f8. Now c1 and f8 are on black SQUARES. Follow f8's binding-path as f8-d6-b4-d2-f4-h6 and two what we might call ''offshoots'' h2 and b8. Each of the four Alfils reach their particular 8 squares for 32 all together, half the board. Notice f8-Alfil has route that just nips White's c1 (at d2) but he does not hit him. Both f8 and c1 stay on Black squares but never correspond by reaching exact same squares. Their bindings are all of them independent of one another. There can neither be AxA nor even Alfil defending Alfil. NOT IN ALL RECORDED HISTORY. Shatranj2880 adds 2879 more initial arrays with the SAME CHARACTERISTIC free-ranging Alfils -- proven valid piece interaction for a thousand years from 600 to 1500 -- and good enough for any right-thinking person for the longer-term foreseeable future. __________________''Can we speculate that, had the later, very efficient malaria protist lived in Europe during antiquity, classical culture with its influence on modern civilization worldwide would not have developed?'' --Ricardo Guerrero microbiologist
It tends not to be noticed that C960 castling is a 2/3 reduction, because of the other accompanying reduction for Bishop-same-colour. Instead of every King placement, C960 permits only 56 of the 168 respecting the two Rooks' positioning. (In general, on 8x8 fixed castling is better, and by 8x10 free castling is better -- but that's an educated value judgment.) Since ShatranjShuffle2880 has no castling, it has 3 times the arrays available over C960, wherewith Rooks to King placements are not mattering. Hence the exact times 3, what we were trying to understand. (1) Incidentally with mirrors 168x2 = 336, and that number 336 keeps recurring, chiefly just because it is 8x7x6, such as at Man & Beasts 04, http://www.chessvariants.org/index/displaycomment.php?commentid=23281. (2) Technically 960/40320 = 0.0238 = 1/42, the fraction being exact. So C960 uses only 1/42 of pure (8 factorial), representing every possible permutation, and most of the 960 are still ugly as a bulldog.
25 comments displayed
Permalink to the exact comments currently displayed.