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Extremely awkward. The Tripper, Commuter, Threeleaper, and Fourleaper (and Lancer, to a lesser extent) are all bound to a small subset of squares on any size board, and the remaining pieces can be difficult to utilize well due to their large and inflexible movement patterns. This is my opinion, of course.
and that is a pretty accurate opinion i think too he he. yes, 'extremely
awkward' is a good description also, and in 2 words! I was wondering if
some of them were categorized as anything in particular, offically like,
because believe it or not, i have a game with these leapers, and i'm trying
to work out how to describe. Your description is the best i've got in
mind now at the moment lol. You know, i just thought of another word, that
could be good too, 'unorthodox'. Would that be right too?
below is edit ..
I just noticed actually, everything you said after 'extremely awkward' could be used to describe these pieces. Anyway, i was just wondering if they were, as i said earlier, 'categorized' as something etc etc
These leapers have some merit in combination with less awkward pieces. Ralph Betza's 'Half-Duck' combines (0,3) and (0,2) leapers with a (1,1) Ferz. This piece is called the 'Lion' in Greg Strong's Opulent Chess and a couple of my variants. Back in the previous century I invented the 'Unicorn', which can [1] move like a Knight or [2] move like a Knight to an empty square and continue with another Knight leap to a location three squares away diagonally. Thus it's move includes a (3,3) leaper WHICH CAN BE BLOCKED. Replacing Knights with Unicorns in FIDE chess yields the following Fool's Mate: 1.Uc3 c5? 2. Ub4 mate! (Black cannot block both c7 and d6). Later on I decided to use the name Unicorn for another piece.
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